4524ab8dc0
Non-destructive pre-declares "don't touch the disks" on Start: the Storage stage skips wipe-probe, badblocks -w, and write-mode fio, and reports a read-only summary. Runs a new non_destructive column; threaded through Claim → agent tests.Deps → Storage stage. Cancel halts an in-flight run. The orchestrator transitions to a new StateCancelled via TriggerOperatorCancelled (valid from any active state); the agent's next heartbeat returns cmd=cancel_stage, which fires a stored CancelFunc on the per-stage context. Stage subprocesses spawned with exec.CommandContext die with the context, the agent posts a cancelled outcome, then powers the host off. Destructive stages mid-run may leave the host in an intermediate state — the UI confirm dialog warns the operator; recovery is manual for now. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
109 lines
2.5 KiB
Go
109 lines
2.5 KiB
Go
package model
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import "time"
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type Host struct {
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ID int64
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Name string
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MAC string
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WoLBroadcastIP string
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WoLPort int
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ExpectedSpecYAML string
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PDUConfigJSON string
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IPMIConfigJSON string
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Notes string
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CreatedAt time.Time
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UpdatedAt time.Time
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LastSeenAt *time.Time // host-mode agent heartbeat; nil = never seen
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}
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type RunState string
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const (
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StateRegistered RunState = "Registered"
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StateQueued RunState = "Queued"
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StateWaitingWoL RunState = "WaitingWoL"
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StateWaitingReboot RunState = "WaitingReboot"
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StateBooting RunState = "Booting"
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StateInventoryCheck RunState = "InventoryCheck"
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StateSpecValidate RunState = "SpecValidate"
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StateSMART RunState = "SMART"
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StateCPUStress RunState = "CPUStress"
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StateStorage RunState = "Storage"
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StateNetwork RunState = "Network"
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StateGPU RunState = "GPU"
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StatePSU RunState = "PSU"
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StateReporting RunState = "Reporting"
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StateCompleted RunState = "Completed"
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StateFailed RunState = "Failed"
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StateFailedHolding RunState = "FailedHolding"
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StateReleased RunState = "Released"
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StateCancelled RunState = "Cancelled"
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)
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func (s RunState) IsTerminal() bool {
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switch s {
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case StateCompleted, StateFailed, StateFailedHolding, StateReleased, StateCancelled:
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return true
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}
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return false
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}
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type Run struct {
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ID int64
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HostID int64
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State RunState
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Result string
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FailedStage string
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NextBootTarget string
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AgentTokenHash string
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StartedAt time.Time
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CompletedAt *time.Time
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ReportPath string
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HoldIP string
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OverrideFlagsJSON string
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NonDestructive bool
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}
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type StageState string
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const (
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StagePending StageState = "pending"
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StageRunning StageState = "running"
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StagePassed StageState = "passed"
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StageFailed StageState = "failed"
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StageSkipped StageState = "skipped"
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)
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type Stage struct {
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ID int64
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RunID int64
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Name string
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Ordinal int
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State StageState
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StartedAt *time.Time
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CompletedAt *time.Time
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SummaryJSON string
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}
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type Measurement struct {
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ID int64
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RunID int64
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StageID *int64
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TS time.Time
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Kind string
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Key string
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Value float64
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Unit string
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}
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type SpecDiff struct {
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ID int64
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RunID int64
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Field string
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Expected string
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Actual string
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Severity string // critical|warning|info
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Ignored bool
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}
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