Files
josh 17ec55cb85
CI / Lint + build + test (push) Successful in 1m34s
Release / detect (push) Successful in 4s
Release / build-live-image (push) Has been skipped
Release / bundle (push) Successful in 1m5s
chore: cleanup sprint — dead CSS, dedup helpers, handler refactor
Remove ~126 lines of orphaned CSS from tile slim-down and old detail
layout. Consolidate 4 duplicate duration formatters into shared
elapsed()/fmtElapsed() helpers. Break 160-line Result handler into
focused sub-functions. Implement real Hub.Shutdown() (was a no-op).
Standardize agent error responses to JSON. Replace panic() in router
init with error return. Extract magic numbers as named constants.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-21 20:39:38 -04:00

518 lines
18 KiB
Go
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// Code generated by templ - DO NOT EDIT.
// templ: version: v0.3.1001
package templates
//lint:file-ignore SA4006 This context is only used if a nested component is present.
import "github.com/a-h/templ"
import templruntime "github.com/a-h/templ/runtime"
import (
"bytes"
"context"
"fmt"
"strings"
"time"
"vetting/internal/model"
"vetting/internal/store"
)
// PipelineNode is one dot on the detail-page timeline. The template
// doesn't know stages from pre-stages — it just renders whatever the
// BuildPipeline helper produces, in order.
type PipelineNode struct {
Name string
State string // pending|running|passed|failed|skipped
StartedAt *time.Time
CompletedAt *time.Time
}
// preStageOrder are the nodes that show before the first real stage.
// Derived from run.State rather than stage rows since we don't persist
// pre-stage timestamps.
var preStageOrder = []model.RunState{
model.StateQueued,
model.StateWaitingReboot,
model.StateBooting,
}
// runStateRank returns how far along the state machine a run is, using
// a linear ranking across pre-stages, stage states, and terminals. Used
// by BuildPipeline to decide which pre-stage nodes are "past" (passed),
// "current" (running), or "pending".
func runStateRank(s model.RunState) int {
order := []model.RunState{
model.StateRegistered,
model.StateQueued,
model.StateWaitingReboot,
model.StateBooting,
model.StateInventoryCheck,
model.StateFirmware,
model.StateSpecValidate,
model.StateSMART,
model.StateCPUStress,
model.StateStorage,
model.StateNetwork,
model.StateBurn,
model.StateGPU,
model.StatePSU,
model.StateReporting,
model.StateCompleted,
}
for i, v := range order {
if v == s {
return i
}
}
return -1
}
// BuildPipeline projects (run, stages) into a linear slice of nodes
// covering the whole lifecycle: pre-stage → all 9 stage nodes →
// Completed. Every stage in store.DefaultStageOrder always appears,
// even if its row hasn't been seeded yet — those show as "pending"
// ghosts. This way a run stuck in WaitingWoL (stages unseeded until
// /claim) still shows the full pipeline ahead of it.
//
// When run == nil we emit a ghost timeline (everything pending) so a
// never-run host still shows what's coming.
func BuildPipeline(run *model.Run, stages []model.Stage) []PipelineNode {
nodes := make([]PipelineNode, 0, len(preStageOrder)+len(store.DefaultStageOrder)+1)
// --- pre-stage nodes ---
for _, ps := range preStageOrder {
n := PipelineNode{Name: string(ps), State: "pending"}
if run != nil {
switch {
case run.State == model.StateFailedHolding || run.State == model.StateFailed:
// If we failed before reaching a stage, a pre-stage may
// still have been entered — keep the "past" rank logic.
if runStateRank(ps) < runStateRank(firstStageState(run)) {
n.State = "passed"
}
case run.State == ps:
n.State = "running"
case runStateRank(run.State) > runStateRank(ps):
n.State = "passed"
}
}
nodes = append(nodes, n)
}
// --- stage nodes ---
// Iterate DefaultStageOrder, not the stages slice, so the list is
// always the full 9 nodes. For each stage, prefer the persisted row
// if it exists; otherwise synthesize a ghost whose state is derived
// from run state (passed if we've advanced past this stage's
// RunState, running if we're in it, skipped if a prior stage failed,
// pending otherwise).
stageByName := make(map[string]model.Stage, len(stages))
for _, st := range stages {
stageByName[st.Name] = st
}
failedBefore := false
for _, name := range store.DefaultStageOrder {
n := PipelineNode{Name: name}
if st, ok := stageByName[name]; ok {
n.StartedAt = st.StartedAt
n.CompletedAt = st.CompletedAt
switch {
case failedBefore:
n.State = "skipped"
case st.State == model.StagePassed:
n.State = "passed"
case st.State == model.StageRunning:
n.State = "running"
case st.State == model.StageFailed:
n.State = "failed"
failedBefore = true
case st.State == model.StageSkipped:
n.State = "skipped"
default:
n.State = "pending"
}
} else {
// Ghost: no row seeded yet. Derive from run state.
n.State = ghostStageState(run, name, failedBefore)
}
nodes = append(nodes, n)
}
// --- terminal Completed node ---
term := PipelineNode{Name: "Completed", State: "pending"}
if run != nil && run.State == model.StateCompleted {
term.State = "passed"
term.CompletedAt = run.CompletedAt
}
nodes = append(nodes, term)
return nodes
}
// ghostStageState derives a pipeline-node state for a stage with no DB
// row — either the run hasn't reached /claim yet (pre-seed) or the stage
// is simply later than the run's current state. Mirrors the seeded-row
// logic so a ghost node transitions through the same visual states as a
// real one.
func ghostStageState(run *model.Run, name string, failedBefore bool) string {
if failedBefore {
return "skipped"
}
if run == nil {
return "pending"
}
// Failed/FailedHolding: anything past the failed stage is skipped.
if run.State == model.StateFailed || run.State == model.StateFailedHolding {
if run.FailedStage != "" {
failedRank, ok1 := stageRank(run.FailedStage)
myRank, ok2 := stageRank(name)
if ok1 && ok2 && myRank > failedRank {
return "skipped"
}
}
return "pending"
}
stageState, ok := stageStateByName(name)
if !ok {
return "pending"
}
switch {
case run.State == stageState:
return "running"
case runStateRank(run.State) > runStateRank(stageState):
return "passed"
}
return "pending"
}
// stageRank returns the ordinal of a stage within DefaultStageOrder,
// used to decide which stages are "after" a failed stage.
func stageRank(name string) (int, bool) {
for i, s := range store.DefaultStageOrder {
if s == name {
return i, true
}
}
return -1, false
}
// firstStageState returns the stage-state the run was in when it failed,
// or the current state for runs still in-flight. Used only by the
// pre-stage "past" check to decide if a Booting node should render
// "passed" even after the run failed further along.
func firstStageState(run *model.Run) model.RunState {
if run.FailedStage != "" {
if s, ok := stageStateByName(run.FailedStage); ok {
return s
}
}
return run.State
}
// stageStateByName mirrors orchestrator.StateForStage without the
// import (templates can't see orchestrator).
func stageStateByName(name string) (model.RunState, bool) {
m := map[string]model.RunState{
"Inventory": model.StateInventoryCheck,
"Firmware": model.StateFirmware,
"SpecValidate": model.StateSpecValidate,
"SMART": model.StateSMART,
"CPUStress": model.StateCPUStress,
"Storage": model.StateStorage,
"Network": model.StateNetwork,
"Burn": model.StateBurn,
"GPU": model.StateGPU,
"PSU": model.StatePSU,
"Reporting": model.StateReporting,
}
s, ok := m[name]
return s, ok
}
func stageDuration(n PipelineNode) string {
if d := elapsed(n.StartedAt, n.CompletedAt); d >= 0 {
return fmtElapsed(d, false)
}
return ""
}
// stageDisplayName turns the internal single-word state/stage identifier
// into a human-readable label by inserting spaces before interior capital
// letters. "WaitingReboot" → "Waiting Reboot", "SpecValidate" →
// "Spec Validate", "CPUStress" → "CPU Stress". The space lets the
// pipeline node wrap the label onto two lines on narrow layouts instead
// of forcing horizontal scroll — single-word names ("Inventory",
// "Completed") pass through unchanged.
func stageDisplayName(name string) string {
var b strings.Builder
b.Grow(len(name) + 2)
for i, r := range name {
if i > 0 && r >= 'A' && r <= 'Z' {
prev := rune(name[i-1])
// Insert a space at every lower→upper boundary ("Spec|Validate")
// and at upper→upper when the next char is lower ("CPU|Stress",
// where we split before the S that starts a new word). This
// keeps acronyms like "GPU"/"PSU" intact.
if (prev >= 'a' && prev <= 'z') ||
(prev >= 'A' && prev <= 'Z' && i+1 < len(name) && name[i+1] >= 'a' && name[i+1] <= 'z') {
b.WriteByte(' ')
}
}
b.WriteRune(r)
}
return b.String()
}
// stageMarker returns the single-char glyph shown in the node's dot.
// Dots stay colored-via-class; the glyph is redundant-but-helpful.
func stageMarker(state string) string {
switch state {
case "passed":
return "✓"
case "failed":
return "!"
case "running":
return "●"
case "skipped":
return ""
}
return ""
}
// Pipeline renders the ordered dot-and-line timeline. The caller wraps
// it in a <section id="pipeline-{runID}" sse-swap=...> so the runner can
// re-emit the fragment as stages progress.
func Pipeline(nodes []PipelineNode) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
if templ_7745c5c3_Var1 == nil {
templ_7745c5c3_Var1 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div class=\"pipeline\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
for i, n := range nodes {
if i > 0 {
var templ_7745c5c3_Var2 = []any{"stage-connector", "stage-connector-" + nodes[i-1].State}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var3 string
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, " ")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var4 = []any{"stage-node", "stage-node-" + n.State}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var4...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<div class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var5 string
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var4).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var6 = []any{"stage-dot", "stage-dot-" + n.State}
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var6...)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var7 string
templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var6).String())
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 1, Col: 0}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var8 string
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(stageMarker(n.State))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 286, Col: 77}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</div><div class=\"stage-name\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var9 string
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(stageDisplayName(n.Name))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 287, Col: 54}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "</div><div class=\"stage-duration\">")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var10 string
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(stageDuration(n))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 288, Col: 50}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "</div></div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "</div>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
// PipelineSection wraps Pipeline in the same <section id=pipeline-N
// sse-swap=pipeline-N hx-swap=outerHTML> the runner targets. Used both
// from the initial detail-page shell and from RenderPipelineString so
// the wrapper is present on the wire and after every SSE swap — without
// this, the first outerHTML swap would replace the section with a bare
// <div class=pipeline>, wiping out the sse-swap attribute and freezing
// the pipeline until full page reload.
func PipelineSection(run *model.Run, nodes []PipelineNode) templ.Component {
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
return templ_7745c5c3_CtxErr
}
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
if !templ_7745c5c3_IsBuffer {
defer func() {
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
if templ_7745c5c3_Err == nil {
templ_7745c5c3_Err = templ_7745c5c3_BufErr
}
}()
}
ctx = templ.InitializeContext(ctx)
templ_7745c5c3_Var11 := templ.GetChildren(ctx)
if templ_7745c5c3_Var11 == nil {
templ_7745c5c3_Var11 = templ.NopComponent
}
ctx = templ.ClearChildren(ctx)
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<section id=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var12 string
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("pipeline-%d", run.ID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 303, Col: 41}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\" class=\"detail-section\" sse-swap=\"")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
var templ_7745c5c3_Var13 string
templ_7745c5c3_Var13, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("pipeline-%d", run.ID))
if templ_7745c5c3_Err != nil {
return templ.Error{Err: templ_7745c5c3_Err, FileName: `internal/web/templates/pipeline.templ`, Line: 305, Col: 47}
}
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var13))
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "\" hx-swap=\"outerHTML\"><h2>Pipeline</h2>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = Pipeline(nodes).Render(ctx, templ_7745c5c3_Buffer)
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</section>")
if templ_7745c5c3_Err != nil {
return templ_7745c5c3_Err
}
return nil
})
}
// RenderPipelineString is the one-shot renderer the orchestrator
// registers at startup so it can publish pipeline fragments over SSE
// without pulling in the template package directly. Returns the full
// PipelineSection wrapper so repeat outerHTML swaps preserve the
// sse-swap target.
func RenderPipelineString(run *model.Run, stages []model.Stage) string {
if run == nil {
return ""
}
var buf bytes.Buffer
_ = PipelineSection(run, BuildPipeline(run, stages)).Render(context.Background(), &buf)
return buf.String()
}
var _ = templruntime.GeneratedTemplate