8f58e811b5
User locked four implementation decisions: - AI asset pipeline: minimum-viable schema + sidecar provenance + CI gate; vendor/model deferred to Phase 5; 10–20 hand-curated AI generations as Phase 1 north-stars - Save v1: minimal payload (Phase 2 fields only); synthetic v0→v1 migration proves the chain works; first real migration ships in Phase 4 - Doctrine docs: anti-FOMO consolidation + Season 7 principle-level rest-state contract; both in .planning/; no CI/lint enforcement - Phase 1 scaffold caps at the 5 success criteria — BigQty, Zustand store, and tick scheduler defer to Phase 2 Pushback recorded: user prefers minimum-viable infrastructure for support systems; no ceremonial workflows.
74 lines
3.1 KiB
Markdown
74 lines
3.1 KiB
Markdown
# Project State
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## Project Reference
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 1 — Foundations & Doctrine
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## Current Position
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Phase: 1 of 8 (Foundations & Doctrine)
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Plan: 0 of TBD in current phase
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Status: Context gathered — ready for `/gsd-plan-phase 1`
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Last activity: 2026-05-08 — Phase 1 context discussed and committed; user locked AI pipeline to minimum-viable, save schema to minimal v1, doctrine docs to principle-level, Phase 1 scaffold capped at success criteria.
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Progress: [░░░░░░░░░░] 0%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 0
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- Average duration: —
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- Total execution time: 0.0 hours
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 1. Foundations & Doctrine | 0 | 0 | — |
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**Recent Trend:**
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- Last 5 plans: —
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- Trend: — (no plans completed yet)
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*Updated after each plan completion*
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## Accumulated Context
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### Decisions
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Decisions are logged in PROJECT.md Key Decisions table.
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Recent decisions affecting current work:
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- Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
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- Phase 2 will ship Season 1 as a complete vertical slice that could *plausibly* ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
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- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
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### Pending Todos
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None yet.
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### Blockers/Concerns
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Carry-forward banner concerns from research:
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- **7-Season scope risk** is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
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- **Story ends but the loop doesn't** — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
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- **AI asset style drift** — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).
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## Deferred Items
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Items acknowledged and carried forward from previous milestone close:
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| Category | Item | Status | Deferred At |
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|----------|------|--------|-------------|
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| *(none)* | | | |
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## Session Continuity
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Last session: 2026-05-08
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Stopped at: Phase 1 context gathered. User chose minimum-viable shape across all four gray areas (AI pipeline, save v1, doctrine docs, scaffold scope) — explicit pushback on overengineering recorded.
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Resume file: .planning/phases/01-foundations-and-doctrine/01-CONTEXT.md
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Next action: `/gsd-plan-phase 1`
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