Files
TheLastGarden/.planning/STATE.md
T
josh 8f58e811b5 docs(01): capture phase 1 context
User locked four implementation decisions:
- AI asset pipeline: minimum-viable schema + sidecar provenance + CI gate;
  vendor/model deferred to Phase 5; 10–20 hand-curated AI generations as
  Phase 1 north-stars
- Save v1: minimal payload (Phase 2 fields only); synthetic v0→v1 migration
  proves the chain works; first real migration ships in Phase 4
- Doctrine docs: anti-FOMO consolidation + Season 7 principle-level rest-state
  contract; both in .planning/; no CI/lint enforcement
- Phase 1 scaffold caps at the 5 success criteria — BigQty, Zustand store, and
  tick scheduler defer to Phase 2

Pushback recorded: user prefers minimum-viable infrastructure for support
systems; no ceremonial workflows.
2026-05-08 22:03:41 -04:00

3.1 KiB

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-05-08)

Core value: Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins. Current focus: Phase 1 — Foundations & Doctrine

Current Position

Phase: 1 of 8 (Foundations & Doctrine) Plan: 0 of TBD in current phase Status: Context gathered — ready for /gsd-plan-phase 1 Last activity: 2026-05-08 — Phase 1 context discussed and committed; user locked AI pipeline to minimum-viable, save schema to minimal v1, doctrine docs to principle-level, Phase 1 scaffold capped at success criteria.

Progress: [░░░░░░░░░░] 0%

Performance Metrics

Velocity:

  • Total plans completed: 0
  • Average duration: —
  • Total execution time: 0.0 hours

By Phase:

Phase Plans Total Avg/Plan
1. Foundations & Doctrine 0 0

Recent Trend:

  • Last 5 plans: —
  • Trend: — (no plans completed yet)

Updated after each plan completion

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
  • Phase 2 will ship Season 1 as a complete vertical slice that could plausibly ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
  • Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.

Pending Todos

None yet.

Blockers/Concerns

Carry-forward banner concerns from research:

  • 7-Season scope risk is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
  • Story ends but the loop doesn't — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
  • AI asset style drift — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).

Deferred Items

Items acknowledged and carried forward from previous milestone close:

Category Item Status Deferred At
(none)

Session Continuity

Last session: 2026-05-08 Stopped at: Phase 1 context gathered. User chose minimum-viable shape across all four gray areas (AI pipeline, save v1, doctrine docs, scaffold scope) — explicit pushback on overengineering recorded. Resume file: .planning/phases/01-foundations-and-doctrine/01-CONTEXT.md Next action: /gsd-plan-phase 1