88adc4f6239807d37f03a614d49cf749eccfa9cc
Adds a 4th Phaser primitive to drawGate: a faint vertical wall band at the gate's column (x=880) spanning the full 768px canvas height with alpha=0.18 (mid of the 0.15-0.20 fix_shape range). Closes G4 first-impression UX gap from 2026-05-09 live UAT — the gate now reads as part of a wall rather than a floating gray rectangle, honoring the bible's "walled garden" framing. Z-order: wall (behind) → body → glow → hit. The wall band shares the GATE_COLOR hue (0x6e6e75); the low alpha is what visually distinguishes the wall (structural context) from the body (the load-bearing element). WALL_BAND_WIDTH = GATE_HIT_W * 0.55 = 44px — narrower than the gate so the gate body still reads as the focal point. The wall does NOT pulse; updateGateIndicator continues to manage only the glow's alpha tween. Phase 3 watercolor deferral preserved: this is a single Phaser primitive, no painted texture, no animation. GateGameObjects interface gains a `wall` field — additive, so the existing Garden.ts consumer continues to work unchanged (it stores the whole returned object in this.gate). Vitest: 4 new cases green via Phaser-Scene-mock pattern (constants in range, first rectangle call has wall geometry, 4 total rectangles, gate exposes the wall handle). npm run ci exits 0; 333/333 total green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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