User locked four implementation decisions: - AI asset pipeline: minimum-viable schema + sidecar provenance + CI gate; vendor/model deferred to Phase 5; 10–20 hand-curated AI generations as Phase 1 north-stars - Save v1: minimal payload (Phase 2 fields only); synthetic v0→v1 migration proves the chain works; first real migration ships in Phase 4 - Doctrine docs: anti-FOMO consolidation + Season 7 principle-level rest-state contract; both in .planning/; no CI/lint enforcement - Phase 1 scaffold caps at the 5 success criteria — BigQty, Zustand store, and tick scheduler defer to Phase 2 Pushback recorded: user prefers minimum-viable infrastructure for support systems; no ceremonial workflows.
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Phase 1: Foundations & Doctrine - Context
Gathered: 2026-05-08 Status: Ready for planning
## Phase BoundaryLand every retrofit-hostile decision before any feature code: project scaffold (Phaser 4 + React 19 + Vite + TypeScript via the official template), versioned save framework (IndexedDB + localStorage fallback + lz-string + checksum + migration chain + last-3 snapshots + Base64 export/import + navigator.storage.persist()), content build pipeline (/content/**/*.{md,yaml,ink} → Zod-validated → per-Season compiled JSON), AI asset pipeline floor (provenance schema + CI gate + sample asset proving the gate refuses unprovenanced material + a 10–20-image north-star reference set), ESLint boundary rules enforcing src/sim/ ↔ src/render//src/ui/ firewall, written anti-FOMO doctrine, written Season 7 end-state design (principle-level).
Phase 1 stops at the 5 success criteria from ROADMAP.md. No BigQty wrapper, no Zustand store skeleton, no tick scheduler — those are Phase 2's first tasks. The discipline this phase establishes is what makes Phase 2 possible without rework.
Out of scope for Phase 1 (deferred to Phase 2 or later): any user-facing feature code, the begin-gesture / AudioContext.resume() screen (AEST-07 lives in Phase 2), Howler bus setup, simulation tick loop, garden render scene, BigQty wrapper, Zustand store contents.
AI Asset Pipeline Depth
- D-01: End-of-Phase-1 north-star reference set is 10–20 hand-curated AI generations committed to the repo with full provenance metadata. Generated honestly with whatever tool was used (likely Claude/SD/Midjourney/etc. on a per-asset basis); the
model_idandcheckpoint_hashfields record what was actually used. - D-02: Tool/vendor choice deferred — Phase 1 commits to the schema and gate, not a vendor. Tool consolidation happens in Phase 5 when production volume kicks in. This is consistent with
AEST-08's wording (pinned model + provenance) — the pinning can happen later as long as every shipped asset records what produced it. - D-03: Curation gate is minimum-viable. Sidecar
name.provenance.jsonper asset under/assets/carrying the 6 required fields (model_id,checkpoint_hash,prompt,seed,sampler,params); CI script walks the tree and fails the build on any missing/invalid sidecar. Sample refused asset under/assets/__samples__/refused/(no sidecar) proves the gate works. No curator workflow, no two-stage promotion directory, no pre-commit hook, no CURATION-LOG.md ceremony. The user explicitly rejected heavier alternatives — keep it light.
Save Schema v1 Scope
- D-04: v1 save payload is minimal — only what Phase 2 will write (garden tile state, plant growth data, harvested fragment IDs,
lastTickAt, basic settings). It does NOT pre-allocate slots for Roothold, currentSeason, storyFlags, etc. Phase 4 ships a realmigrate_v1_to_v2when Season-prestige state actually exists. - D-05: Round-trip migration test in Phase 1 uses a synthetic v0 → v1 migration as the proof that the chain works. v0 is a tiny made-up prior schema (e.g.,
{garden: []}) used only to exercise the migration framework end-to-end. The first real migration is v1 → v2 in Phase 4. - D-06: Save format
{schemaVersion, payload, checksum}is locked from CLAUDE.md / ROADMAP.md. Checksum algorithm and exact migration registry shape are Claude's discretion.
Doctrine Docs Concreteness
- D-07: Anti-FOMO doctrine is a consolidation document in
.planning/(ordocs/) of the constraints already scattered across PROJECT.md (Out of Scope), REQUIREMENTS.md (UX-13 + Out of Scope table), CLAUDE.md (Hard Thematic Constraints), and the research SUMMARY.md banner concerns. It explicitly enumerates the banned patterns (no daily login bonuses, no streaks, no limited-time content, no nag notifications, no loss-aversion copy, no rewarded ads, no FOMO push notifications) and is written to be referenced at every UX/monetization design review going forward. No lint rule on UX strings — the doctrine is enforced by review, not code. - D-08: Season 7 end-state design is principle-level, not treatment-level. The doc answers: (a) what does rest state mean (no new fragments, no new currency tiers — the player can return to a finite world they have understood); (b) what is the finite Roothold ceiling tied to (the count of authored fragments / Season count — concrete tie to authored content, not an arbitrary number); (c) what tonal register does the coda live in. It does not include the binary-choice scene text, both ending paragraphs, Lura's final line, or the credits/coda screen treatment — those are authored in Phase 7.
- D-09: Both doctrine documents live under
.planning/(alongside PROJECT.md / ROADMAP.md / REQUIREMENTS.md), not underdocs/. They are project-internal design constraints, not user-facing documentation.
Project Scaffold Layout
- D-10: Use
npm create @phaserjs/game@latest(React + Vite + TypeScript template) as the starting point. Restructuresrc/to expose the boundary directories explicitly:src/sim/,src/render/,src/ui/, plus supportingsrc/save/,src/content/(loader/types),src/audio/,src/store/as siblings. This gives ESLint clean targets to enforce against and matches the firewall language in CLAUDE.md. - D-11: Authored content (
/content/**/*.{md,yaml,ink}) lives at repo root, alongsidesrc/,assets/,.planning/. Confirms CLAUDE.md. - D-12:
/assets/(with provenance sidecars) lives at repo root, alongside/content/. Single package, no monorepo / no workspaces — solo dev.
Claude's Discretion
- Exact ESLint boundary rule choice (
eslint-plugin-boundariesvseslint-plugin-importno-restricted-paths) — pick whichever has cleanest config. - Checksum algorithm (CRC32, simple hash, etc.) — any deterministic, fast hash works; record choice in CONTEXT for Phase 2's verifier.
- Migration registry shape (chain of named functions, registry object, etc.) — Claude designs.
idbwrapper API surface insidesrc/save/— Claude designs.- Vitest / Playwright config files,
vite.config.tsboundary plugin choices — Claude designs. - Where the Zod content schemas live (
src/content/schemas/) and how the build step is invoked (Vite plugin vs separatenpm run build:contentscript) — Claude designs. - Specific images for the 10–20 north-star generations (Claude can produce prompts/specs; user can accept, reject, or replace).
<canonical_refs>
Canonical References
Downstream agents MUST read these before planning or implementing.
Project-Level Source of Truth
.planning/PROJECT.md— Story bible synthesis, core value ("every idle mechanic must function as a metaphor"), hard thematic constraints, Out of Scope, Key Decisions table..planning/REQUIREMENTS.md— 77 v1 requirements with REQ-IDs. Phase 1 owns: CORE-01, CORE-04, CORE-05, CORE-06, CORE-07, CORE-08, CORE-09, CORE-10, PIPE-01, PIPE-03, PIPE-05, PIPE-06, AEST-08, AEST-09, STRY-09, UX-13..planning/ROADMAP.md§"Phase 1: Foundations & Doctrine" — 5 success criteria..planning/STATE.md— current position, accumulated decisions, banner concerns.CLAUDE.md— stack lock, architectural firewall, banner concerns 1–10, hard thematic constraints, code style rules.
Research Layer
.planning/research/SUMMARY.md— stack at a glance, banner concerns, Phase 1 rationale..planning/research/STACK.md— full stack rationale (Phaser 4, React 19, Vite, TS, Zustand, break_eternity.js, Ink/inkjs, Howler.js, idb + lz-string, Zod, Vitest, Playwright)..planning/research/ARCHITECTURE.md— three-layer firewall (sim → application → presentation), tick scheduler shape, save format{schemaVersion, payload, checksum}..planning/research/PITFALLS.md— 14 critical pitfalls; Phase 1 directly addresses #1 (story-ends-but-loop-doesn't), #3 (save format untenable), #5 (AI style drift), #8 (storage eviction), #9 (FOMO), #10 (content/code divergence)..planning/research/FEATURES.md— must-have / should-have / defer / anti-feature classification.
Phase 1 Specific Inputs
npm create @phaserjs/game@latest(React + Vite + TypeScript template) — official Phaser 4 starter; researcher should confirm current template structure.idblibrary docs — IndexedDB wrapper of choice.lz-stringdocs — save compression.zoddocs — content + save schema validation.navigator.storage.persist()— MDN reference for browser-quota persistence.
Phase 1 Outputs (will be created during this phase)
.planning/anti-fomo-doctrine.md— consolidated banned-pattern list and review checklist..planning/season-7-end-state.md— principle-level rest-state contract, Roothold ceiling rationale, tonal register.assets/north-stars/— 10–20 hand-curated AI generations with provenance sidecars.assets/__samples__/refused/— sample asset(s) with no sidecar, used to prove the CI gate refuses them.
</canonical_refs>
<code_context>
Existing Code Insights
No source code exists yet — repo is initial state with .planning/, .git/, .claude/, and CLAUDE.md only. Phase 1 introduces the project scaffold from scratch.
Reusable Assets
- None yet (greenfield). Phaser 4 official template provides the React + Vite + TS skeleton.
Established Patterns
.planning/PROJECT.md/REQUIREMENTS.md/ROADMAP.mdalready follow the GSD pattern; new doctrine docs (anti-fomo-doctrine.md,season-7-end-state.md) should sit alongside them in.planning/for visibility.
Integration Points
- ESLint boundary rule must integrate with the Vite-template-provided ESLint config (don't replace it — extend it).
- Vitest + Playwright will be added to the template (the official Phaser template doesn't ship them).
- The Zod schema directory and build step must be wired so Phase 2 can drop content files into
/content/and have them compile without rework. - Provenance CI validator runs alongside (not inside) the Vite build — likely a
scripts/validate-assets.tsinvoked frompackage.jsonand run in CI.
</code_context>
## Specific Ideas- Tone of feedback: the user is solo, prefers minimum-viable infrastructure for support systems (pipelines, CI gates, doctrine docs). No ceremonial workflows. When AI asset pipeline questions implied a heavy curator workflow, user pushed back: "we are vastly overcomplicating this … I don't really care all that much" about pipeline shape.
- Doctrine philosophy: doctrine docs are referenced at design reviews, not enforced by tooling. Anti-FOMO is a banned-pattern list the human consults; Season 7 end-state is a principle the human consults when designing economy. No lint rule, no CI check on UX strings.
- Save migrations are real but small: the framework must work in Phase 1 (success criterion #2 demands a round-trip migration test), but the real migrations start at Phase 4. Phase 1 ships the chain with a synthetic v0 demo migration.
- No premature scaffolding: Phase 1 stops at the 5 success criteria. Phase 2 owns BigQty, Zustand store, tick scheduler — building them now risks designing for code that doesn't exist yet.
- AI vendor lock-in / model pinning — Tool choice (local SD + watercolor LoRA, Scenario, Midjourney with licensed plan, etc.) deferred to early Phase 5 when production-volume asset generation begins. PROJECT.md / REQUIREMENTS.md AEST-08's "pinned model" requirement is satisfied honestly per-asset for now.
BigQtywrapper around break_eternity.js — Phase 2's first task. CLAUDE.md says "from day one"; for this project, "day one of feature code" = Phase 2.- Empty Zustand store skeleton — Phase 2 designs the store as part of wiring scenes ↔ UI.
- Tick scheduler / monotonic clock — Phase 2 (CORE-11 anchors on this).
- Season 7 treatment-level details (binary-choice scene text, Lura's final line, credits/coda screen) — Phase 7 authoring.
- Anti-FOMO lint rule on UX strings — explicitly rejected; doctrine is enforced by review, not code.
- Curator workflow / two-stage asset promotion / pre-commit hook on assets — explicitly rejected in favor of minimum-viable sidecar + CI validator.
- Visual regression testing across asset library — PIPE-04, owned by Phase 8.
Phase: 1-foundations-and-doctrine Context gathered: 2026-05-08