1e99356b27
Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6 scaffold builds (npm run build green); 15 Phase-1 deps installed at locked versions; 7 architectural-firewall directories ready under src/; repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set so Wave 2 can run in parallel without colliding on package.json. 3 deviations auto-fixed (1 blocking, 2 missing-critical): 1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is interactive-only — plan's documented fallback path was used. 2. build script wraps tsc -b before vite build so strict-TS gates every build (CLAUDE.md Code Style invariant). 3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files). Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format (eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but no .ink files compiled (Phase 2 PIPE-02 owns that).
95 lines
4.6 KiB
Markdown
95 lines
4.6 KiB
Markdown
---
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: executing
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stopped_at: "Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 02–06 in parallel (firewall, save layer, content pipeline, asset provenance, doctrine docs); Plan 05 has a human-curate checkpoint."
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last_updated: "2026-05-09T03:18:51Z"
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last_activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
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progress:
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total_phases: 8
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completed_phases: 0
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total_plans: 7
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completed_plans: 1
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percent: 14
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---
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# Project State
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## Project Reference
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 01 — foundations-and-doctrine
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## Current Position
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Phase: 01 (foundations-and-doctrine) — EXECUTING
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Plan: 2 of 7 (next: 01-02-eslint-firewall)
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Status: Executing Phase 01
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Last activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
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Progress: [█░░░░░░░░░] 14%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 1
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- Average duration: 6 min
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- Total execution time: 0.1 hours
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 1. Foundations & Doctrine | 1/7 | 6 min | 6 min |
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**Recent Trend:**
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- Last 5 plans: [01-01 scaffold-and-test-infra: 6 min — green]
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- Trend: — (1 of 7 plans complete; trend will form after Wave 2)
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*Updated after each plan completion*
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## Accumulated Context
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### Decisions
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Decisions are logged in PROJECT.md Key Decisions table.
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Recent decisions affecting current work:
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- Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
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- Phase 2 will ship Season 1 as a complete vertical slice that could *plausibly* ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
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- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
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- Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`.
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- Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges.
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### Pending Todos
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None yet.
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### Blockers/Concerns
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Carry-forward banner concerns from research:
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- **7-Season scope risk** is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
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- **Story ends but the loop doesn't** — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
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- **AI asset style drift** — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).
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## Deferred Items
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Items acknowledged and carried forward from previous milestone close:
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| Category | Item | Status | Deferred At |
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|----------|------|--------|-------------|
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| *(none)* | | | |
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## Session Continuity
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Last session: 2026-05-09
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Stopped at: Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 02–06 in parallel.
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Resume file: .planning/phases/01-foundations-and-doctrine/01-01-scaffold-and-test-infra-SUMMARY.md
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Next action: continue `/gsd-execute-phase 1` (orchestrator dispatches Wave 2)
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