572c86192f
Task 2 of Plan 02-03: ship the Memory Journal UI surfaces (D-23/D-24/D-25) and wire harvest + compost pointer events through the Garden scene to the sim → store → React reveal flow. src/ui/journal/ (new module): - Journal.tsx — full-screen modal (D-24); fragments grouped by Season; DOM-rendered text with userSelect: text per MEMR-05; reads harvestedFragmentIds from the store; resolves ids against the eager `fragments` corpus (defensive — unresolvable ids skip silently). - FragmentRevealModal.tsx — D-25 active-play reveal modal; backdrop click + inner Close button dismiss; event.stopPropagation on the article body so clicking inside the text doesn't dismiss; defensive silent dismiss on unresolvable id. - journal-icon.tsx — D-23 + D-29 corner affordance; gated by selectJournalRevealed (`harvestedFragmentIds.length > 0`); local open state (no store pollution); 'j' hotkey deferred to Plan 02-05. - index.ts — barrel. - 16 new Vitest cases across 3 test files (Journal: 7 / FragmentRevealModal: 6 / journal-icon: 3); all green. src/App.tsx — mount FragmentRevealModal + JournalIcon as DOM siblings of PhaserGame. src/ui/index.ts — re-export ./journal. src/game/scenes/Garden.ts — harvest/compost pointer flow: - create() builds a SimContext from the eager `fragments` corpus filtered to Season 1; passed to every simulateOneTick call (Phase 4+ should swap to await loadSeasonFragments(currentSeason) when Season transitions land). - handleTilePointerDown branches on tile state: empty → seed picker event; ready plant → enqueue 'harvest' command; immature plant → enqueue 'compost' command (TODO Plan 02-04: render the Ink-authored compost acknowledgement beat from compost-acknowledgements.ink). - update() detects newly-appended harvestedFragmentIds and sets fragmentRevealId so the reveal modal pops with the new fragment text. - BLOCKER 3 invariant preserved — sim writes tickCount, never lastTickAt. content/dialogue/season1/compost-acknowledgements.ink — authored content for the GARD-04 + D-07 compost beat. 6 short lines in the gardener-keeper voice (NOT Lura — she's the warmth anchor; the garden's voice is the contrast). Plan 02-04 wires the inkjs runtime; Plan 02-03 ships the content so the writer can iterate independently. 214/214 tests green (was 163; +51 new this plan); npm run lint exits 0; npm run ci exits 0; npm run build exits 0 with the expected INEFFECTIVE_DYNAMIC_IMPORT warnings (eager `fragments` export still imports the Season-1 yaml/md statically alongside the lazy loadSeasonFragments path — documented in 02-02-SUMMARY.md). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
// content/dialogue/season1/compost-acknowledgements.ink
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//
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// Plan 02-03 ships the AUTHORED CONTENT for the compost tonal beat
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// (CONTEXT D-07 + GARD-04). Plan 02-04 owns the Ink runtime — this file
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// is loaded by the Ink runtime (inkjs) at that point and one of these
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// short lines is dripped into the dialogue overlay each time the player
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// composts an immature plant.
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//
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// In Plan 02-03 the React surface (Garden.ts handleTilePointerDown's
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// compost branch) does NOT yet render these lines — there's a TODO
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// comment at the call site marking the Plan 02-04 wiring point. The
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// content lives here so the writer can iterate on voice without waiting
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// for the runtime to land.
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//
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// Tone (CLAUDE.md): warm, specific, intermittent, sometimes funny,
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// sometimes devastating. The gardener-keeper voice. NOT Lura. The garden
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// is acknowledging the player's choice to let go — never sentimental,
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// never reassuring, never "it's okay." Just the small fact of the choice,
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// honored.
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//
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// Phase 2 ships ~6 short lines so the player rarely hears the same line
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// twice in a single session. Plan 02-04 will randomize selection (via
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// the same mulberry32 pattern as the fragment selector, or a simple
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// weighted pick — implementer's choice).
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=== compost_beats ===
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* The earth takes it back without comment.
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->DONE
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* Some things are tended into being. Others are tended into not being. Both count.
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->DONE
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* The space the plant occupied is now space. That is a kind of progress.
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->DONE
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* It returns to the soil it came from. Not poetry — just composting. Mostly.
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->DONE
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* The garden is bigger by one empty tile.
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->DONE
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* You changed your mind. The garden has nothing to say about it.
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->DONE
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