Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6 scaffold builds (npm run build green); 15 Phase-1 deps installed at locked versions; 7 architectural-firewall directories ready under src/; repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set so Wave 2 can run in parallel without colliding on package.json. 3 deviations auto-fixed (1 blocking, 2 missing-critical): 1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is interactive-only — plan's documented fallback path was used. 2. build script wraps tsc -b before vite build so strict-TS gates every build (CLAUDE.md Code Style invariant). 3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files). Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format (eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but no .ink files compiled (Phase 2 PIPE-02 owns that).
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gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
| gsd_state_version | milestone | milestone_name | status | stopped_at | last_updated | last_activity | progress | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.0 | v1.0 | milestone | executing | Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 02–06 in parallel (firewall, save layer, content pipeline, asset provenance, doctrine docs); Plan 05 has a human-curate checkpoint. | 2026-05-09T03:18:51Z | 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete |
|
Project State
Project Reference
See: .planning/PROJECT.md (updated 2026-05-08)
Core value: Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins. Current focus: Phase 01 — foundations-and-doctrine
Current Position
Phase: 01 (foundations-and-doctrine) — EXECUTING Plan: 2 of 7 (next: 01-02-eslint-firewall) Status: Executing Phase 01 Last activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
Progress: [█░░░░░░░░░] 14%
Performance Metrics
Velocity:
- Total plans completed: 1
- Average duration: 6 min
- Total execution time: 0.1 hours
By Phase:
| Phase | Plans | Total | Avg/Plan |
|---|---|---|---|
| 1. Foundations & Doctrine | 1/7 | 6 min | 6 min |
Recent Trend:
- Last 5 plans: [01-01 scaffold-and-test-infra: 6 min — green]
- Trend: — (1 of 7 plans complete; trend will form after Wave 2)
Updated after each plan completion
Accumulated Context
Decisions
Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:
- Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
- Phase 2 will ship Season 1 as a complete vertical slice that could plausibly ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
- Plan 01-01: scaffolded by hand (the official
npm create @phaserjs/game@latestis interactive-only —--template react-ts --yesflags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted;buildrunstsc -b && vite buildso strict-TS gates every build. ESLint 9 installed → Plan 02 must use flat config (eslint.config.js), not legacy.eslintrc.*. - Plan 01-01: pre-installed
fake-indexeddb@^6here so Plan 03 doesn't have to re-editpackage.json. All Phase-1 dep versions match RESEARCH.md exactly within their^ranges.
Pending Todos
None yet.
Blockers/Concerns
Carry-forward banner concerns from research:
- 7-Season scope risk is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
- Story ends but the loop doesn't — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
- AI asset style drift — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).
Deferred Items
Items acknowledged and carried forward from previous milestone close:
| Category | Item | Status | Deferred At |
|---|---|---|---|
| (none) |
Session Continuity
Last session: 2026-05-09
Stopped at: Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 02–06 in parallel.
Resume file: .planning/phases/01-foundations-and-doctrine/01-01-scaffold-and-test-infra-SUMMARY.md
Next action: continue /gsd-execute-phase 1 (orchestrator dispatches Wave 2)