Files
TheLastGarden/.planning/STATE.md
T
josh 348c76a537 docs(02-03): complete harvest-journal-fragments plan
Plan 02-03 (Wave 1 second plan) executed in sequential mode. 3 atomic
commits + this metadata commit:

  - f192e82 — Season-1 fragments + sim/memory selector + harvest/compost
  - 572c861 — journal + reveal modal + harvest pointer wiring
  - 39bfcd2 — scripts/check-bundle-split.mjs (PIPE-02 structural verifier)

Outcomes:
  - 217/217 tests green (was 163; +54 new this plan)
  - npm run ci exits 0 with check:bundle-split integrated AFTER build
  - GARD-03 / GARD-04 / MEMR-01..06 / PIPE-02 satisfied end-to-end
  - The full Season-1 active-play loop works on real authored content:
    plant → grow → ready → click → harvest (deterministic, gated, no-dup,
    sentinel fallback for Pitfall 8) → reveal modal pops with full text →
    close → fragment files into journal under Season 1 → journal icon
    appears (D-23 first-harvest gate, invisible before) → click opens
    full-screen Memory Journal grouped by Season (D-24, MEMR-05 selectable
    DOM)
  - 17 Season-1 fragments authored in bible voice (9 warm + 3
    contemplative + 2 heavy + 1 _meta sentinel + 2 long-form Markdown)
  - Plant-type unlock thresholds finalized (Plan author's discretion
    within D-05): rosemary @ 0 / yarrow @ 3 / winter-rose @ 6. Pitfall 10
    boundaries pinned (locked at 2/5, unlocked at 3/6).
  - Pool-exhaustion sentinel chosen over repeat-most-recent — preserves
    no-dup invariant; warm pool depth ≥9 makes the sentinel structurally
    unreachable in normal Phase-2 play
  - compost-acknowledgements.ink content shipped ahead of Plan 02-04's
    Ink runtime; Garden.ts has TODO at the wiring point
  - PIPE-02 structurally verified by scripts/check-bundle-split.mjs (Vitest-
    importable Node ESM with runCheck() export)

Phase 2 progress: 3/5 plans complete (Wave 0 + both Wave 1 plans). Wave 2
(02-04 lura-gate-beats + 02-05 letter-settings-e2e) is the only remaining
Phase-2 work.

SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-03-harvest-journal-fragments-SUMMARY.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 10:16:02 -04:00

13 KiB
Raw Blame History

gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
gsd_state_version milestone milestone_name status stopped_at last_updated last_activity progress
1.0 v1.0 milestone in_progress Phase 2 Wave 1 (Plan 02-03 harvest-journal-fragments) complete. 3 atomic commits: f192e82 (Season-1 fragments + sim/memory selector + harvest/compost commands), 572c861 (journal + reveal modal + harvest pointer wiring), 39bfcd2 (PIPE-02 structural verifier scripts/check-bundle-split.mjs). 217/217 tests green (was 163; +54 new); npm run ci exits 0 with check:bundle-split integrated. GARD-03 / GARD-04 / MEMR-01..06 / PIPE-02 requirements landed end-to-end. The full Season-1 active-play loop is operational: plant → grow → harvest (deterministic mulberry32-seeded fragment selection, gated by Season + tonal register, no-dup, sentinel fallback for Pitfall 8) → reveal modal (D-25, MEMR-05 selectable DOM) → close → journal icon appears (D-23 first-harvest gate) → opens full-screen Memory Journal grouped by Season (D-24). 17 Season-1 fragments authored in bible voice. Plant-type unlocks: rosemary @ 0 / yarrow @ 3 / winter-rose @ 6 (Pitfall 10 boundary-tested). compost-acknowledgements.ink content shipped ahead of Plan 02-04's Ink runtime. Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) is the only remaining Phase-2 work. Next: /gsd-execute-phase 2 to continue with Plan 02-04. 2026-05-09T14:08:00.000Z 2026-05-09
total_phases completed_phases total_plans completed_plans percent
8 1 8 10 18

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-05-08)

Core value: Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins. Current focus: Phase 02 — Season 1 Vertical Slice (Soil) — Wave 0 done; Wave 1 done (02-02 + 02-03); Wave 2 (02-04 + 02-05) is the only remaining Phase-2 work

Current Position

Phase: 02 (season-1-vertical-slice-soil) — 3/5 plans complete (Wave 0 + both Wave 1 plans) Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 (02-02 + 02-03) DONE; Wave 2 (02-04 + 02-05) queued Status: Plan 02-03 harvest-journal-fragments executed in sequential mode — 3 atomic commits, 54 new tests (217/217 total green), npm run ci exits 0 with check:bundle-split integrated. GARD-03 / GARD-04 / MEMR-01..06 / PIPE-02 satisfied end-to-end. Full Season-1 active-play loop operational: plant → grow → harvest (deterministic, gated, no-dup) → reveal modal → journal. 17 Season-1 fragments authored. Pitfall 8 (sentinel fallback) + Pitfall 10 (post-commit unlock thresholds) both mitigated. Last activity: 2026-05-09 -- Plan 02-03 execute complete

Progress: [██░░░░░░░░] 18%

Verification Results

Phase 1 Overall Verdict: PASSED

REQ-ID Status
CORE-01 PASS — scaffold builds; <5s measurement is Phase 2
CORE-04 PASS — IDB + localStorage fallback; 4 tests green
CORE-05 PASS — navigator.storage.persist() all 4 scenarios
CORE-06 PASS — versioned envelope + CRC-32; tamper detection
CORE-07 PASS — forward-only migration chain; synthetic v0→v1
CORE-08 PASS — last-3 snapshot retention; 5-then-3 invariant
CORE-09 PASS — Base64 codec + 50MB DoS cap; round-trip test
CORE-10 PASS — ESLint boundaries rule + Vitest proof
PIPE-01 PASS — Vite-native loader; schema violation fails build
PIPE-03 PASS — asset provenance gate; refused-sample fixture
PIPE-05 PASS — both doctrine docs authored + doc-lint tests
PIPE-06 PASS — ci.yml; 53 tests on every push
AEST-08 PASS — ProvenanceSchema 6 fields; CI gate in place
AEST-09 PASS (IOU) — curation gate exists; human decision recorded
STRY-09 PASS (vacuous) — /content/ convention established
UX-13 PASS — anti-fomo-doctrine.md; review-enforced

Gates run: lint (exit 0), test (53/53 green, 12 files), validate:assets (2 assets valid), build (exit 0), compile:ink (exit 0), ci (exit 0).

Performance Metrics

Velocity:

  • Total plans completed: 10 (1 partial — 01-05 Task 2 deferred via IOU)
  • Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 48min; Plan 07 ~2min; Plan 02-01 ~12min; Plan 02-02 ~18min; Plan 02-03 ~12min — Phase-2 vertical-slice plans are heaviest)
  • Total execution time: ~70 min across Phase 1 + Phase 2 Wave 0 + Wave 1 (both plans)

By Phase:

Phase Plans Total Avg/Plan
1. Foundations & Doctrine 7/7 (complete) ~30 min ~5 min
2. Season 1 Vertical Slice (Soil) 3/5 (Wave 0 + Wave 1 complete) ~42 min ~14 min

Recent Trend:

  • Last 5 plans: [01-06 doctrine-docs · 01-07 ci-workflow · 02-01 foundations · 02-02 begin-plant-grow · 02-03 harvest-journal-fragments — all green]
  • Trend: → (02-03 was 12 min — sim/memory + journal UI tier without a new render layer; the architectural firewall edges 02-02 shipped carry over directly so 02-03 is "just" the second half of the active-play loop on top of established surfaces; +54 new tests for 217/217 total green)

Updated after each plan completion

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering. COMPLETE.
  • Phase 2 will ship Season 1 as a complete vertical slice that could plausibly ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
  • Plan 02-01 (Wave 0): BLOCKER 3 lastTickAt-vs-tickCount split landed — SimState carries TWO time fields with strict ownership (lastTickAt = wall-clock, app-only writes; tickCount = sim-internal monotonic). simAdapter.applyTickCount is the canonical sim → store path. Pinned by 3 store tests + 1 migrations test.
  • Plan 02-01 (Wave 0): V1Payload extended in place per D-34 (no migrations[2]) — Phase-1's v1 has shipped zero production saves so adding fields with defaults in migrations[1] is cleaner. Regression-defense test asserts Object.keys(migrations).sort() === ['1'].
  • Plan 02-01 (Wave 0): ESLint sim-purity rule (Block 3 of eslint.config.js) is the mechanical defense for D-33 — bans Date.now() and setInterval in src/sim/** with src/sim/scheduler/clock.ts as the lone exception. Programmatic Vitest test against the date-now-violator fixture proves the rule fires; negative test on clock.ts proves the exception holds.
  • Plan 02-02 (Wave 1): GRID_LAYOUT origin-centering math corrected during execution — gridOriginX=296 / gridOriginY=168 (not the plan's 240/144 hedged "≈" values). True-centered in 1024×768.
  • Plan 02-02 (Wave 1): Phaser 4 cannot be imported under happy-dom — its boot probe checkInverseAlpha calls canvas.getContext('2d') which returns null. SeedPicker test mocks src/game/event-bus to avoid pulling Phaser into the test runtime; Phaser scene behavioral coverage is the Plan 02-05 Playwright e2e's job (RESEARCH Validation Architecture explicitly states render-tier needs a real canvas).
  • Plan 02-02 (Wave 1): Audio bootstrap is module-level state (not React useState) so the click handler can call it synchronously — Pitfall 5 (iOS Safari requires AudioContext construction inside the gesture, not just resume) is mitigated structurally.
  • Plan 02-03 (Wave 1): Pool-exhaustion behavior chosen — sentinel fallback (season1.soil._exhaustion), NOT repeat-most-recent. Repeat-most-recent would silently re-grow harvestedFragmentIds past the corpus size, breaking the no-dup invariant downstream consumers (Journal de-dup, Lura beat counters, letter slot vocabulary) depend on. Authored warm pool ≥9 makes the sentinel structurally unreachable in normal Phase-2 play; it's a defensive structural fallback only.
  • Plan 02-03 (Wave 1): Plant-type unlock thresholds finalized — rosemary @ 0 / yarrow @ 3 / winter-rose @ 6. Spaced before Lura's mid-beat (4th harvest) and farewell beat (8th harvest) per D-14, so unlocks land in tonal alignment with the arc's turns. Pitfall 10 mitigation: thresholds checked AFTER the harvest commit (3 explicit boundary tests).
  • Plan 02-03 (Wave 1): Garden scene loads fragments via the EAGER fragments corpus filtered to Season 1, NOT via await loadSeasonFragments(1). Trade-off: simpler synchronous create() vs. INEFFECTIVE_DYNAMIC_IMPORT warnings inherited from Plan 02-02. Lazy plumbing is structurally proven by scripts/check-bundle-split.mjs; Phase 4+ should swap to lazy when Season transitions land.
  • Plan 02-03 (Wave 1): Compost beat content shipped in content/dialogue/season1/compost-acknowledgements.ink ahead of Plan 02-04's Ink runtime; Garden.ts compost branch carries a TODO at the wiring point. The split lets the writer iterate on voice independently of runtime work.
  • Plan 02-03 (Wave 1): PIPE-02 verifier scripts/check-bundle-split.mjs is structured as Vitest-importable Node ESM (runCheck() exported, CLI gated by import.meta.url). Pattern reusable for Phase 4 Season-2 onboarding (extend known-content list) and Phase 8 visual-regression baselines (different filename heuristics, same export shape).
  • Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
  • Plan 01-01: scaffolded by hand (the official npm create @phaserjs/game@latest is interactive-only — --template react-ts --yes flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; build runs tsc -b && vite build so strict-TS gates every build. ESLint 9 installed → Plan 02 must use flat config (eslint.config.js), not legacy .eslintrc.*.
  • Plan 01-01: pre-installed fake-indexeddb@^6 here so Plan 03 doesn't have to re-edit package.json. All Phase-1 dep versions match RESEARCH.md exactly within their ^ ranges.
  • Plan 01-07: minimum-viable CI workflow (49 lines) running npm ci + npm run ci on push/PR to main; ubuntu-latest only, Node 22 only, no matrix per CONTEXT user pushback against ceremony. The workflow's role is to refuse merges that break local npm run ci, nothing more. New CI gates (Phase 2 e2e, Phase 8 visual regression) are added by editing package.json scripts.ci (or new dedicated workflow files), not by editing ci.yml — the workflow stays stable across all future phases.
  • Plan 01-07: npm ci (lockfile-strict) chosen over npm install per RESEARCH § Security Domain; npm audit deferred to Phase 8. actions/setup-node@v4 with cache: 'npm' per RESEARCH CI Pitfall A — never cache node_modules/ directly.
  • Plan 01-05 Task 2 (north-star images): Deferred via Path C per 01-05-IOU.md. User decision: "I don't really want to deal with creating the art for this." Two placeholder PNGs committed with valid provenance sidecars. Real north-star curation deferred to Phase 5 when production-volume asset generation begins.

Pending Todos

  • Plan 01-05 Task 2 (human curation) — Phase 5 follow-up: 10-20 hand-curated AI generations committed to assets/north-stars/ with provenance sidecars. Non-blocking for Phase 2 (no production AI assets until Phase 5+). Recorded in 01-05-IOU.md with resolution path.

Blockers/Concerns

Carry-forward banner concerns from research:

  • 7-Season scope risk is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
  • Story ends but the loop doesn't — Season 7 end-state design landed in Phase 1 (.planning/season-7-end-state.md, PIPE-05 ✓); finite Roothold ceiling enforcement deferred to Phase 4 (SEAS-04); credits/coda rest-state to Phase 7 (SEAS-10).
  • AI asset style drift — provenance schema + CI gate + refused-sample fixture landed in Phase 1 (Plan 01-05 Task 1, PIPE-03 + AEST-08 ✓); locked 1020-image north-star reference set deferred to Phase 5 per IOU (AEST-09 IOU); production-volume asset generation begins Phase 5+; visual regression testing in Phase 8 (PIPE-04).

Deferred Items

Items acknowledged and carried forward:

Category Item Status Deferred At
AEST-09 10-20 real north-star reference images for visual regression baseline IOU — Phase 5 follow-up Phase 1 (01-05-IOU.md)

Session Continuity

Last session: 2026-05-09 Stopped at: Phase 2 Wave 1 second plan (Plan 02-03 harvest-journal-fragments) executed in sequential mode — 3 atomic commits (f192e82, 572c861, 39bfcd2), 54 new tests, 217/217 total green, npm run ci exits 0 (with check:bundle-split integrated). GARD-03/GARD-04/MEMR-01..06/PIPE-02 satisfied end-to-end. The full Season-1 active-play loop is operational on real authored content; sentinel fallback (Pitfall 8) and Pitfall 10 plant-unlock boundary both pinned by Vitest. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-03-harvest-journal-fragments-SUMMARY.md. Next action: /gsd-execute-phase 2 to continue with Plan 02-04 (Lura's Ink dialogue + gate beats — 1st/4th/8th harvest thresholds) on top of the harvest pipeline shipped in 02-03. Plan 02-04 will swap the compost-acknowledgements TODO at src/game/scenes/Garden.ts for the inkjs runtime path. Plan 02-05 (offline catchup + letter + Settings + Playwright e2e) is the final Phase-2 plan.