de3f55b1c4
- 02-04-lura-gate-beats-SUMMARY.md created. Documents: - 3 Lura Ink beats authored in bible voice (warmth anchor, contrast not co-griever) - Build-time inklecate compile pipeline with bundled binary (BLOCKER 4 mitigated) - RESEARCH Assumption A6 verified first-try on Windows - 47 new Vitest cases (264/264 total green); npm run ci exits 0 - sim/narrative gating pure-state; STRY-10 mechanically defended - sim/* contains zero inkjs imports; ESLint sim-purity rule still green - 4 lazy code-split chunks emitted for compiled Ink JSON - Compost-toast UI deferred to Plan 02-05 (folded into persistence-toast surface) - 5 auto-fix deviations documented (Rule 1 + Rule 3); 2 tightenings; 0 architectural changes - STATE.md updated: progress 18% → 19%; Phase 2 plans 3/5 → 4/5; 217 → 264 tests; per-phase metrics updated (Phase 2 4/5 plans, ~66min, ~16min/plan). - ROADMAP.md: Plan 02-04 marked complete with duration; progress table updated. - REQUIREMENTS.md: STRY-01 / STRY-06 / STRY-07 / STRY-10 marked complete with full traceability annotations. Plan 02-05 (offline catchup + letter + Settings + Playwright e2e) is the only remaining Phase-2 work. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
141 lines
16 KiB
Markdown
141 lines
16 KiB
Markdown
---
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: "Phase 2 Wave 2 first plan (Plan 02-04 lura-gate-beats) executed in sequential mode. 3 atomic commits: c90f8f1 (ink compilation pipeline + 4 authored Season-1 .ink files + runtime loader), 7b79d11 (sim/narrative — Lura beat gating 1/4/8 harvest, STRY-10), 661f990 (Lura dialogue overlay + Ink runtime + gate visual + Garden scene wiring). 264/264 tests green (was 217; +47 new); npm run ci exits 0 end-to-end with compile:ink integrated into the chain BEFORE test. STRY-01 / STRY-06 / STRY-07 / STRY-10 requirements satisfied. Lura goes on the record as the warmth anchor — 3 authored Ink beats (lura-arrival/mid/farewell) gated at 1st/4th/8th harvest counts (D-14); STRY-10 mechanically defended by FakeClock-24h-no-harvest test. RESEARCH Assumption A6 verified first-try on Windows via the bundled inklecate binary at node_modules/inklecate/bin/. Vite emits 4 lazy code-split chunks for compiled Ink JSON. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports. Compost-toast UI deferred to Plan 02-05's persistence-toast surface (compost-acknowledgements.ink rewritten in VAR-driven branch shape, ready for the runtime). Wave 2 final plan (02-05 letter-settings-e2e) is the only remaining Phase-2 work. Next: /gsd-execute-phase 2 to continue with Plan 02-05."
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last_updated: "2026-05-09T14:32:00.000Z"
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last_activity: 2026-05-09
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progress:
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total_phases: 8
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completed_phases: 1
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total_plans: 8
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completed_plans: 11
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percent: 19
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---
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# Project State
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## Project Reference
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — Wave 0 done; Wave 1 done (02-02 + 02-03); Wave 2 first plan (02-04) DONE; 02-05 is the only remaining Phase-2 work
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## Current Position
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Phase: 02 (season-1-vertical-slice-soil) — 4/5 plans complete (Wave 0 + Wave 1 + first Wave 2 plan)
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Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 (02-02 + 02-03) DONE; Wave 2 first plan (02-04 lura-gate-beats) DONE; Wave 2 final plan (02-05 letter-settings-e2e) queued
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Status: Plan 02-04 lura-gate-beats executed in sequential mode — 3 atomic commits, 47 new tests (264/264 total green), npm run ci exits 0 with compile:ink integrated into the chain BEFORE test. STRY-01 / STRY-06 / STRY-07 (vacuous) / STRY-10 satisfied end-to-end. Lura's 3 Season-1 beats authored in voice + ship via the inklecate compile pipeline + inkjs runtime; gate visual indicator + DOM dialogue overlay both green. RESEARCH Assumption A6 verified first-try on Windows. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports.
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Last activity: 2026-05-09 -- Plan 02-04 execute complete
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Progress: [██░░░░░░░░] 19%
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## Verification Results
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**Phase 1 Overall Verdict:** PASSED
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| REQ-ID | Status |
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|--------|--------|
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| CORE-01 | PASS — scaffold builds; <5s measurement is Phase 2 |
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| CORE-04 | PASS — IDB + localStorage fallback; 4 tests green |
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| CORE-05 | PASS — navigator.storage.persist() all 4 scenarios |
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| CORE-06 | PASS — versioned envelope + CRC-32; tamper detection |
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| CORE-07 | PASS — forward-only migration chain; synthetic v0→v1 |
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| CORE-08 | PASS — last-3 snapshot retention; 5-then-3 invariant |
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| CORE-09 | PASS — Base64 codec + 50MB DoS cap; round-trip test |
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| CORE-10 | PASS — ESLint boundaries rule + Vitest proof |
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| PIPE-01 | PASS — Vite-native loader; schema violation fails build |
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| PIPE-03 | PASS — asset provenance gate; refused-sample fixture |
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| PIPE-05 | PASS — both doctrine docs authored + doc-lint tests |
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| PIPE-06 | PASS — ci.yml; 53 tests on every push |
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| AEST-08 | PASS — ProvenanceSchema 6 fields; CI gate in place |
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| AEST-09 | PASS (IOU) — curation gate exists; human decision recorded |
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| STRY-09 | PASS (vacuous) — /content/ convention established |
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| UX-13 | PASS — anti-fomo-doctrine.md; review-enforced |
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Gates run: lint (exit 0), test (53/53 green, 12 files), validate:assets (2 assets valid), build (exit 0), compile:ink (exit 0), ci (exit 0).
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 10 (1 partial — 01-05 Task 2 deferred via IOU)
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- Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 4–8min; Plan 07 ~2min; Plan 02-01 ~12min; Plan 02-02 ~18min; Plan 02-03 ~12min — Phase-2 vertical-slice plans are heaviest)
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- Total execution time: ~70 min across Phase 1 + Phase 2 Wave 0 + Wave 1 (both plans)
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 1. Foundations & Doctrine | 7/7 (complete) | ~30 min | ~5 min |
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| 2. Season 1 Vertical Slice (Soil) | 4/5 (Wave 0 + Wave 1 + first Wave 2 plan complete) | ~66 min | ~16 min |
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**Recent Trend:**
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- Last 5 plans: [01-07 ci-workflow · 02-01 foundations · 02-02 begin-plant-grow · 02-03 harvest-journal-fragments · 02-04 lura-gate-beats — all green]
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- Trend: → (02-04 was 24 min — heaviest Phase-2 plan to date; first real player-narrative integration in the project covers a build pipeline + runtime + sim gate + UI overlay + canvas indicator + Garden scene wiring + 4 authored Ink files all in one plan; +47 new tests for 264/264 total green)
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*Updated after each plan completion*
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## Accumulated Context
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### Decisions
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Decisions are logged in PROJECT.md Key Decisions table.
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Recent decisions affecting current work:
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- Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering. COMPLETE.
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- Phase 2 will ship Season 1 as a complete vertical slice that could *plausibly* ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
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- Plan 02-01 (Wave 0): BLOCKER 3 lastTickAt-vs-tickCount split landed — SimState carries TWO time fields with strict ownership (lastTickAt = wall-clock, app-only writes; tickCount = sim-internal monotonic). simAdapter.applyTickCount is the canonical sim → store path. Pinned by 3 store tests + 1 migrations test.
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- Plan 02-01 (Wave 0): V1Payload extended in place per D-34 (no migrations[2]) — Phase-1's v1 has shipped zero production saves so adding fields with defaults in migrations[1] is cleaner. Regression-defense test asserts Object.keys(migrations).sort() === ['1'].
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- Plan 02-01 (Wave 0): ESLint sim-purity rule (Block 3 of eslint.config.js) is the mechanical defense for D-33 — bans Date.now() and setInterval in src/sim/** with src/sim/scheduler/clock.ts as the lone exception. Programmatic Vitest test against the date-now-violator fixture proves the rule fires; negative test on clock.ts proves the exception holds.
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- Plan 02-02 (Wave 1): GRID_LAYOUT origin-centering math corrected during execution — gridOriginX=296 / gridOriginY=168 (not the plan's 240/144 hedged "≈" values). True-centered in 1024×768.
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- Plan 02-02 (Wave 1): Phaser 4 cannot be imported under happy-dom — its boot probe `checkInverseAlpha` calls `canvas.getContext('2d')` which returns null. SeedPicker test mocks src/game/event-bus to avoid pulling Phaser into the test runtime; Phaser scene behavioral coverage is the Plan 02-05 Playwright e2e's job (RESEARCH Validation Architecture explicitly states render-tier needs a real canvas).
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- Plan 02-02 (Wave 1): Audio bootstrap is module-level state (not React useState) so the click handler can call it synchronously — Pitfall 5 (iOS Safari requires AudioContext construction inside the gesture, not just resume) is mitigated structurally.
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- Plan 02-03 (Wave 1): Pool-exhaustion behavior chosen — sentinel fallback (`season1.soil._exhaustion`), NOT repeat-most-recent. Repeat-most-recent would silently re-grow `harvestedFragmentIds` past the corpus size, breaking the no-dup invariant downstream consumers (Journal de-dup, Lura beat counters, letter slot vocabulary) depend on. Authored warm pool ≥9 makes the sentinel structurally unreachable in normal Phase-2 play; it's a defensive structural fallback only.
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- Plan 02-03 (Wave 1): Plant-type unlock thresholds finalized — rosemary @ 0 / yarrow @ 3 / winter-rose @ 6. Spaced before Lura's mid-beat (4th harvest) and farewell beat (8th harvest) per D-14, so unlocks land in tonal alignment with the arc's turns. Pitfall 10 mitigation: thresholds checked AFTER the harvest commit (3 explicit boundary tests).
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- Plan 02-03 (Wave 1): Garden scene loads fragments via the EAGER `fragments` corpus filtered to Season 1, NOT via `await loadSeasonFragments(1)`. Trade-off: simpler synchronous create() vs. INEFFECTIVE_DYNAMIC_IMPORT warnings inherited from Plan 02-02. Lazy plumbing is structurally proven by `scripts/check-bundle-split.mjs`; Phase 4+ should swap to lazy when Season transitions land.
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- Plan 02-03 (Wave 1): Compost beat content shipped in `content/dialogue/season1/compost-acknowledgements.ink` ahead of Plan 02-04's Ink runtime; Garden.ts compost branch carries a TODO at the wiring point. The split lets the writer iterate on voice independently of runtime work.
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- Plan 02-03 (Wave 1): PIPE-02 verifier `scripts/check-bundle-split.mjs` is structured as Vitest-importable Node ESM (`runCheck()` exported, CLI gated by `import.meta.url`). Pattern reusable for Phase 4 Season-2 onboarding (extend known-content list) and Phase 8 visual-regression baselines (different filename heuristics, same export shape).
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- Plan 02-04 (Wave 2): Direct binary invocation chosen over the inklecate npm wrapper API. The wrapper's executableHandler swallows non-zero exit codes silently, the stderr capture surface is undocumented. compile-ink.mjs uses `execFileSync(node_modules/inklecate/bin/inklecate{.exe})` directly so failure modes are loud (full stderr/stdout in the throw). The bundled binary IS stable; the wrapper isn't.
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- Plan 02-04 (Wave 2): BLOCKER 4 mitigation — script uses `node_modules/inklecate/bin/inklecate{.exe}`, NOT the stale `inklecate-windows/`/`inklecate-mac/` per-platform-folder strings. The wrapper ships a single `bin/` directory with the .NET self-contained executable + DLLs. Verified via `ls node_modules/inklecate/bin/`. RESEARCH Assumption A6 verified first-try on Windows.
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- Plan 02-04 (Wave 2): compileAllInk has a `wipe` toggle (default true for CLI; passed false from the test path) so compile-ink.test.mjs and src/content/ink-loader.test.ts don't race on the wipe step under Vitest's parallel test execution. CI's compile:ink-before-test ordering still guarantees a fully-populated directory.
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- Plan 02-04 (Wave 2): compost-beat UI wiring deferred to Plan 02-05's persistence-toast surface (compost is a thinner toast variant separate from Lura's full-screen overlay; Plan 02-05 lands the toast UX alongside CORE-05's persistence-denied surface). Plan 02-04 ships the AUTHORED CONTENT (compost-acknowledgements.ink rewritten in VAR-driven branch shape) + the loadInkStory('compost-acknowledgements') path; only the toast component is missing.
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- Plan 02-04 (Wave 2): STRY-07 satisfied vacuously for Phase 2 — zero .ink files contain Keeper-spoken lines. The gardener-keeper voice in compost beats acknowledges the player's actions but is never personified. Phase 7's binary choice surface (SEAS-09 / STRY-08) re-evaluates.
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- Plan 02-04 (Wave 2): Cadence values: DEFAULT_DELAY_MS=1500, PER_CHAR_MS=20, MAX_DELAY_MS=4000. Calibrated against typical 80-char line (3.1s) feeling close to a thoughtful texted reply, vs short "Oh." (1.56s) feeling like a beat. Tunable in playtest by editing src/ui/dialogue/ink-runtime.ts; constants exported for the Phase 8 UX-05 reduced-motion hook.
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- Plan 02-04 (Wave 2): Lura's `last_plant_type` derives from the most-recently-harvested fragment's tonal-register tag (warm → rosemary, contemplative → yarrow, heavy → winter-rose). The harvest pipeline doesn't currently store source plant type per harvest — Plan 02-05 may add that to offlineEvents. The tag-based proxy is sufficient for Phase 2's voice; Lura's branch on plant type is flavor, not a gate.
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- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
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- Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`.
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- Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges.
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- Plan 01-07: minimum-viable CI workflow (49 lines) running `npm ci` + `npm run ci` on push/PR to main; ubuntu-latest only, Node 22 only, no matrix per CONTEXT user pushback against ceremony. The workflow's role is to refuse merges that break local `npm run ci`, nothing more. New CI gates (Phase 2 e2e, Phase 8 visual regression) are added by editing `package.json scripts.ci` (or new dedicated workflow files), not by editing `ci.yml` — the workflow stays stable across all future phases.
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- Plan 01-07: `npm ci` (lockfile-strict) chosen over `npm install` per RESEARCH § Security Domain; `npm audit` deferred to Phase 8. `actions/setup-node@v4` with `cache: 'npm'` per RESEARCH CI Pitfall A — never cache `node_modules/` directly.
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- Plan 01-05 Task 2 (north-star images): Deferred via Path C per 01-05-IOU.md. User decision: "I don't really want to deal with creating the art for this." Two placeholder PNGs committed with valid provenance sidecars. Real north-star curation deferred to Phase 5 when production-volume asset generation begins.
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### Pending Todos
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- **Plan 01-05 Task 2 (human curation) — Phase 5 follow-up:** 10-20 hand-curated AI generations committed to `assets/north-stars/` with provenance sidecars. Non-blocking for Phase 2 (no production AI assets until Phase 5+). Recorded in `01-05-IOU.md` with resolution path.
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### Blockers/Concerns
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Carry-forward banner concerns from research:
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- **7-Season scope risk** is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
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- **Story ends but the loop doesn't** — Season 7 end-state design landed in Phase 1 (`.planning/season-7-end-state.md`, PIPE-05 ✓); finite Roothold ceiling enforcement deferred to Phase 4 (SEAS-04); credits/coda rest-state to Phase 7 (SEAS-10).
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- **AI asset style drift** — provenance schema + CI gate + refused-sample fixture landed in Phase 1 (Plan 01-05 Task 1, PIPE-03 + AEST-08 ✓); locked 10–20-image north-star reference set deferred to Phase 5 per IOU (AEST-09 IOU); production-volume asset generation begins Phase 5+; visual regression testing in Phase 8 (PIPE-04).
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## Deferred Items
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Items acknowledged and carried forward:
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| Category | Item | Status | Deferred At |
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|----------|------|--------|-------------|
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| AEST-09 | 10-20 real north-star reference images for visual regression baseline | IOU — Phase 5 follow-up | Phase 1 (01-05-IOU.md) |
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## Session Continuity
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Last session: 2026-05-09
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Stopped at: Phase 2 Wave 2 first plan (Plan 02-04 lura-gate-beats) executed in sequential mode — 3 atomic commits (c90f8f1, 7b79d11, 661f990), 47 new tests, 264/264 total green, npm run ci exits 0 (compile:ink integrated into the CI chain BEFORE test). STRY-01/STRY-06/STRY-07/STRY-10 satisfied end-to-end. Lura's 3 Season-1 beats authored in voice via the inklecate compile pipeline + inkjs runtime; gate visual indicator + DOM dialogue overlay both functional. RESEARCH Assumption A6 verified first-try on Windows via the bundled inklecate binary. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports; ESLint sim-purity rule still green. Vite emits 4 lazy code-split chunks for compiled Ink JSON. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-04-lura-gate-beats-SUMMARY.md.
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Next action: `/gsd-execute-phase 2` to continue with Plan 02-05 (offline catchup + letter + Settings + Playwright e2e — UX-02, UX-10, CORE-03, CORE-11, PIPE-07). Plan 02-05 will fold the compost-toast UI surface alongside the persistence-denied toast (compost-acknowledgements.ink runtime path is already wired; only the toast component is missing). Plan 02-05 is the final Phase-2 plan; completing it means Phase 2 is shippable as a free standalone Season-1 prologue.
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