feat(02-03): Season-1 fragments + sim/memory selector + harvest/compost commands
Task 1 of Plan 02-03: ship Season-1 authored content + the deterministic fragment selector + extend sim/garden/commands.ts with harvest + compost. Content (≥17 Season-1 fragments under /content/seasons/01-soil/): - 14 in fragments.yaml (9 warm / 3 contemplative / 2 heavy + 1 _meta sentinel) - 2 long-form Markdown fragments (lura-first-letter.md, winter-rose-night.md) - Pool depth (W6): warm pool ≥9 satisfies the worst-case all-rosemary playthrough at the 8th-harvest Lura threshold (CONTEXT D-14) - All ids match /^season1\.[a-z0-9._-]+$/ (FragmentSchema regex; CLAUDE.md stable-string-ID rule); bible voice maintained throughout FragmentSchema extension (back-compat — tags is optional): - Optional `tags: z.array(z.string()).optional()` for tonal-register gating - Reserved tag `_meta` excludes the exhaustion sentinel from the normal pool src/sim/memory/ (new module): - pool.ts — filterPool() pure helper (Season + tonal-register + no-dup gates) - selector.ts — selectFragment() deterministic + mulberry32 PRNG + EXHAUSTION_FALLBACK_ID for Pitfall 8 fallback - selector.test.ts — 16 tests covering gating / no-dup / determinism / sentinel-fallback / sentinel-exclusion-from-normal-pool - index.ts — barrel; src/sim/index.ts re-exports src/sim/garden/commands.ts (extended): - harvest() pure command — empties tile, appends one fragment id, re-computes unlockedPlantTypes (Pitfall 10: thresholds checked AFTER the harvest commit). Refuses immature plants and OOR indices. - compost() pure command — empties tile regardless of stage; no fragment yield (D-07); no resource refund (D-04 = infinite seeds). - SimContext interface — application-layer-injected (fragments, currentSeason) - simulateOneTick() takes optional ctx (default empty pool); harvest/compost branches added to the kind switch. - BLOCKER 3 invariant preserved — sim writes tickCount, never lastTickAt. Plant-type unlock thresholds (CONTEXT D-05, plan author's discretion): - rosemary @ count 0 (start) - yarrow @ count 3 (third harvest) - winter-rose @ count 6 (sixth harvest) commands.test.ts: +18 new cases (harvest / compost / Pitfall 10 boundary on yarrow + winter-rose / sentinel fallback / immutability). 65/65 tests green across src/sim/memory + src/sim/garden + src/content; lint exits 0; build green (Vite parses all 17 fragments without schema violation). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,35 @@
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import { describe, it, expect } from 'vitest';
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import type { SimState } from '../state';
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import { plantSeed, simulateOneTick, tileGrowthStage } from './commands';
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import type { Fragment } from '../../content';
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import {
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plantSeed,
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harvest,
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compost,
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simulateOneTick,
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tileGrowthStage,
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type SimContext,
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} from './commands';
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import { emptyTiles, type Tile } from './types';
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import { PLANT_TYPES } from './plants';
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// Tiny Fragment[] fixture for harvest tests. A deeper warm pool ensures
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// determinism tests + plant-type unlock thresholds (3rd / 6th harvest)
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// have enough material to drive harvests through.
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const fixtureFragments: Fragment[] = [
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{ id: 'season1.soil.f-warm-1', season: 1, body: 'warm-1', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-2', season: 1, body: 'warm-2', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-3', season: 1, body: 'warm-3', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-4', season: 1, body: 'warm-4', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-5', season: 1, body: 'warm-5', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-6', season: 1, body: 'warm-6', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-7', season: 1, body: 'warm-7', tags: ['warm'] },
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{ id: 'season1.soil.f-warm-8', season: 1, body: 'warm-8', tags: ['warm'] },
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{ id: 'season1.soil.f-contemplative-1', season: 1, body: 'contemplative-1', tags: ['contemplative'] },
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{ id: 'season1.soil.f-heavy-1', season: 1, body: 'heavy-1', tags: ['heavy'] },
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{ id: 'season1.soil._exhaustion', season: 1, body: 'sentinel', tags: ['_meta'] },
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];
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const fixtureCtx: SimContext = { fragments: fixtureFragments, currentSeason: 1 };
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const emptyCtx: SimContext = { fragments: [], currentSeason: 1 };
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function freshSimState(overrides: Partial<SimState> = {}): SimState {
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return {
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@@ -98,15 +126,17 @@ describe('simulateOneTick (BLOCKER 3 — writes tickCount, NEVER lastTickAt)', (
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expect(next.tickCount).toBe(1);
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});
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it('ignores harvest/compost commands at this stage (Plan 02-03 wires them)', () => {
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it('routes harvest/compost commands through the new branches; tick still ticks', () => {
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// Plan 02-03 wires harvest + compost. With empty tiles, both are no-ops
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// (return state reference unchanged) — but the tick counter still advances.
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const state = freshSimState({ tickCount: 0 });
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const next = simulateOneTick(state, 1, [
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{ kind: 'harvest', tileIdx: 0 },
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{ kind: 'compost', tileIdx: 1 },
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]);
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// No-op for now — but the tick still ticks.
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expect(next.tickCount).toBe(1);
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expect((next.garden.tiles as Tile[])[0]?.plant).toBeNull();
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expect((next.garden.tiles as Tile[])[1]?.plant).toBeNull();
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});
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it('applies multiple commands in order in a single tick', () => {
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@@ -134,3 +164,232 @@ describe('tileGrowthStage', () => {
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expect(tileGrowthStage(tile, 600)).toBe('ready');
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});
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});
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describe('harvest (GARD-03 / MEMR-01 / MEMR-06 / Pitfall 10)', () => {
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// Helper: place a single ready rosemary on tile `idx`. Rosemary's
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// durationTicks is 600; planting at tick 0 means it is 'ready' at tick 600.
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function withReadyRosemary(idx = 0): SimState {
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return freshSimState({
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === idx
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? { idx: i, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } }
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: t,
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),
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},
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});
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}
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it('clears the tile and appends exactly ONE id to harvestedFragmentIds on a ready plant', () => {
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const state = withReadyRosemary(0);
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const next = harvest(state, 0, PLANT_TYPES.rosemary.durationTicks, fixtureCtx);
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expect((next.garden.tiles as Tile[])[0]?.plant).toBeNull();
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expect(next.harvestedFragmentIds.length).toBe(state.harvestedFragmentIds.length + 1);
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expect(next.harvestedFragmentIds[next.harvestedFragmentIds.length - 1]).toMatch(
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/^season1\.soil\./,
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);
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});
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it('returns the SAME state reference when harvesting an immature plant', () => {
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const state = withReadyRosemary(0);
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// Tick 100 — sprout still
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const next = harvest(state, 0, 100, fixtureCtx);
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expect(next).toBe(state);
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});
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it('returns the SAME state reference when harvesting an empty tile', () => {
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const state = freshSimState();
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const next = harvest(state, 0, 100, fixtureCtx);
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expect(next).toBe(state);
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});
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it('returns the SAME state reference on out-of-range tileIdx', () => {
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const state = withReadyRosemary(0);
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expect(harvest(state, -1, 600, fixtureCtx)).toBe(state);
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expect(harvest(state, 16, 600, fixtureCtx)).toBe(state);
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});
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it('returns the SAME state reference when ctx is empty AND no sentinel resolves (degenerate)', () => {
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const state = withReadyRosemary(0);
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const next = harvest(state, 0, 600, emptyCtx);
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expect(next).toBe(state);
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});
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it('is deterministic — two calls on identical state produce identical results', () => {
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const state = withReadyRosemary(0);
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const a = harvest(state, 0, 600, fixtureCtx);
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const b = harvest(state, 0, 600, fixtureCtx);
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expect(a.harvestedFragmentIds).toEqual(b.harvestedFragmentIds);
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});
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it('does NOT modify the source tiles array (immutability)', () => {
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const state = withReadyRosemary(0);
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harvest(state, 0, 600, fixtureCtx);
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expect((state.garden.tiles as Tile[])[0]?.plant).not.toBeNull();
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expect((state.garden.tiles as Tile[])[0]?.plant?.plantTypeId).toBe('rosemary');
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});
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it('Pitfall 10 — plant-type unlocks update AFTER the harvest commit (3rd harvest unlocks yarrow)', () => {
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// Hand-roll a state with exactly 2 prior harvests and a ready rosemary.
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const state = freshSimState({
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harvestedFragmentIds: ['season1.soil.dummy-1', 'season1.soil.dummy-2'],
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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expect(state.unlockedPlantTypes).not.toContain('yarrow');
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const next = harvest(state, 0, 600, fixtureCtx);
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expect(next.harvestedFragmentIds.length).toBe(3);
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expect(next.unlockedPlantTypes).toContain('yarrow');
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expect(next.unlockedPlantTypes).not.toContain('winter-rose');
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});
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it('Pitfall 10 — yarrow stays locked after 2 harvests', () => {
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const state = freshSimState({
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harvestedFragmentIds: ['season1.soil.dummy-1'],
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = harvest(state, 0, 600, fixtureCtx);
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expect(next.harvestedFragmentIds.length).toBe(2);
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expect(next.unlockedPlantTypes).not.toContain('yarrow');
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});
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it('Pitfall 10 — winter-rose unlocks at 6 harvests', () => {
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const state = freshSimState({
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harvestedFragmentIds: [
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'season1.soil.d-1',
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'season1.soil.d-2',
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'season1.soil.d-3',
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'season1.soil.d-4',
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'season1.soil.d-5',
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],
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = harvest(state, 0, 600, fixtureCtx);
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expect(next.harvestedFragmentIds.length).toBe(6);
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expect(next.unlockedPlantTypes).toContain('winter-rose');
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});
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it('falls back to the exhaustion sentinel when the gated pool is empty (Pitfall 8)', () => {
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// Pre-harvest every warm fragment so the rosemary pool is empty.
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const warmIds = fixtureFragments
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.filter((f) => f.tags?.includes('warm'))
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.map((f) => f.id);
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const state = freshSimState({
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harvestedFragmentIds: warmIds,
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = harvest(state, 0, 600, fixtureCtx);
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expect(next.harvestedFragmentIds[next.harvestedFragmentIds.length - 1]).toBe(
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'season1.soil._exhaustion',
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);
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});
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});
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describe('compost (GARD-04 / D-07 / no-resource-refund)', () => {
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it('clears the tile of an immature plant', () => {
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const state = freshSimState({
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = compost(state, 0, 100);
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expect((next.garden.tiles as Tile[])[0]?.plant).toBeNull();
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});
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it('returns the SAME state reference on an empty tile', () => {
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const state = freshSimState();
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const next = compost(state, 0, 100);
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expect(next).toBe(state);
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});
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it('does NOT modify harvestedFragmentIds (D-07 no-yield)', () => {
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const state = freshSimState({
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harvestedFragmentIds: ['season1.soil.dummy-1'],
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = compost(state, 0, 100);
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expect(next.harvestedFragmentIds).toEqual(state.harvestedFragmentIds);
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});
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it('does NOT modify unlockedPlantTypes (D-04 no resource-recovery)', () => {
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const state = freshSimState({
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unlockedPlantTypes: ['rosemary'],
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = compost(state, 0, 100);
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expect(next.unlockedPlantTypes).toEqual(['rosemary']);
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});
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it('returns the SAME state reference on out-of-range tileIdx', () => {
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const state = freshSimState();
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expect(compost(state, -1, 100)).toBe(state);
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expect(compost(state, 16, 100)).toBe(state);
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});
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});
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describe('simulateOneTick — harvest + compost integration (BLOCKER 3 carry-through)', () => {
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it('routes harvest commands through SimContext and produces a fragment', () => {
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const state = freshSimState({
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = simulateOneTick(state, 600, [{ kind: 'harvest', tileIdx: 0 }], fixtureCtx);
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expect(next.harvestedFragmentIds.length).toBe(1);
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expect((next.garden.tiles as Tile[])[0]?.plant).toBeNull();
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expect(next.tickCount).toBe(1);
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});
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it('still does NOT modify lastTickAt when harvesting (BLOCKER 3)', () => {
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const state = freshSimState({
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lastTickAt: 99999,
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = simulateOneTick(state, 600, [{ kind: 'harvest', tileIdx: 0 }], fixtureCtx);
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expect(next.lastTickAt).toBe(99999);
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});
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it('routes compost commands through the new branch and ticks', () => {
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const state = freshSimState({
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garden: {
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tiles: emptyTiles().map((t, i) =>
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i === 0 ? { idx: 0, plant: { plantTypeId: 'rosemary', plantedAtTick: 0 } } : t,
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),
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},
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});
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const next = simulateOneTick(state, 100, [{ kind: 'compost', tileIdx: 0 }]);
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expect((next.garden.tiles as Tile[])[0]?.plant).toBeNull();
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expect(next.tickCount).toBe(1);
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});
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});
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+147
-4
@@ -1,9 +1,11 @@
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import type { SimState } from '../state';
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import type { GardenCommand } from '../../store/garden-slice';
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import type { Fragment } from '../../content';
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import { PLANT_TYPES } from './plants';
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import type { GrowthStage, PlantInstance, PlantTypeId, Tile } from './types';
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import { GRID_SIZE } from './types';
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import { advanceGrowth } from './growth';
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import { selectFragment } from '../memory/selector';
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/**
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* Pure command applications. Each returns a NEW SimState — no mutation.
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@@ -14,9 +16,51 @@ import { advanceGrowth } from './growth';
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* sim → store type-only imports are permitted because they leave no
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* runtime coupling. The runtime store is never loaded by the sim.
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*
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* Phase 2 wires plantSeed here; harvest + compost ship in Plan 02-03.
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* Plan 02-02 shipped plantSeed + simulateOneTick. Plan 02-03 extends with
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* harvest + compost branches and the SimContext injection point that
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* carries the loaded Fragment[] corpus + currentSeason. The sim stays
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* decoupled from Vite's import.meta.glob — the application layer
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* (Garden scene) loads the corpus and passes it through.
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*/
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/**
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* Plant-type unlock thresholds (CONTEXT D-05 + RESEARCH Pitfall 10).
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*
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* rosemary — available from start (count 0)
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* yarrow — unlocks at the 3rd harvest
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* winter-rose — unlocks at the 6th harvest
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*
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* Per Pitfall 10: thresholds are checked AFTER the harvest is committed
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* to harvestedFragmentIds, in the same simulate-step. This guarantees
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* the off-by-one boundary (2 harvests = locked, 3 = unlocked) holds.
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*
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* Final values selected within the plan author's discretion (D-05). Pinned
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* by commands.test.ts boundary tests.
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*/
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const PLANT_UNLOCK_THRESHOLDS: ReadonlyArray<{ count: number; plantTypeId: PlantTypeId }> =
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Object.freeze([
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{ count: 0, plantTypeId: 'rosemary' },
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{ count: 3, plantTypeId: 'yarrow' },
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{ count: 6, plantTypeId: 'winter-rose' },
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]);
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function computePlantUnlocks(harvestCount: number): string[] {
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return PLANT_UNLOCK_THRESHOLDS.filter((t) => harvestCount >= t.count).map(
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(t) => t.plantTypeId,
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);
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}
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/**
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* SimContext — application-layer-injected pool of Fragments + current
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* Season. The Garden scene reads `fragments` (eager export from
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* src/content) at create() time and passes the snapshot through every
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* simulateOneTick call. Sim modules NEVER import import.meta.glob.
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*/
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export interface SimContext {
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fragments: readonly Fragment[];
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currentSeason: number;
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}
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export function plantSeed(
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state: SimState,
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tileIdx: number,
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@@ -46,6 +90,99 @@ export function plantSeed(
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return { ...state, garden: { tiles: nextTiles } };
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}
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/**
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* harvest(state, tileIdx, currentTick, ctx) → state'
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*
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* Pure. Picks exactly ONE fragment via the deterministic selector,
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* empties the tile, appends to harvestedFragmentIds, and re-computes
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* unlockedPlantTypes (Pitfall 10: AFTER the commit).
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*
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* No-op (returns the original state reference) when:
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* - tileIdx is out of range
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* - tile is empty
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* - plant is not yet at the 'ready' growth stage
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* - selector returns null (degenerate: no fragment AND no sentinel)
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*
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* Seed derivation: `(harvestedFragmentIds.length, plant.plantedAtTick)`.
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* Both are sim-internal counters; no Date.now leaks (BLOCKER 3 / D-33).
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*
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* Per GARD-03 + MEMR-01 + MEMR-06.
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||||
*/
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export function harvest(
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state: SimState,
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tileIdx: number,
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||||
currentTick: number,
|
||||
ctx: SimContext,
|
||||
): SimState {
|
||||
if (tileIdx < 0 || tileIdx >= GRID_SIZE) return state;
|
||||
const tiles = state.garden.tiles as Tile[];
|
||||
const tile = tiles[tileIdx];
|
||||
if (!tile?.plant) return state;
|
||||
const type = PLANT_TYPES[tile.plant.plantTypeId];
|
||||
if (!type) return state;
|
||||
const stage = advanceGrowth(tile.plant, type, currentTick);
|
||||
if (stage !== 'ready') return state; // refuse to harvest immature plants
|
||||
|
||||
// Knuth's multiplicative hash on a 32-bit integer; spreads adjacent
|
||||
// (harvestCount, plantedAtTick) pairs across the seed space so the
|
||||
// mulberry32 PRNG produces visibly-different results from each
|
||||
// harvest. Bitwise OR with 0 forces 32-bit integer truncation.
|
||||
const seedHash =
|
||||
(state.harvestedFragmentIds.length * 2654435761 + tile.plant.plantedAtTick) | 0;
|
||||
const fragment = selectFragment(
|
||||
ctx.fragments,
|
||||
ctx.currentSeason,
|
||||
tile.plant.plantTypeId,
|
||||
state.harvestedFragmentIds,
|
||||
seedHash,
|
||||
);
|
||||
if (!fragment) return state; // degenerate: no fragment AND no sentinel — refuse to harvest
|
||||
|
||||
const nextTiles: Tile[] = tiles.map((t, i) =>
|
||||
i === tileIdx ? { idx: i, plant: null } : t,
|
||||
);
|
||||
const harvestedIds = [...state.harvestedFragmentIds, fragment.id];
|
||||
// Pitfall 10: check thresholds AFTER the harvest commit.
|
||||
const unlockedPlantTypes = computePlantUnlocks(harvestedIds.length);
|
||||
|
||||
return {
|
||||
...state,
|
||||
garden: { tiles: nextTiles },
|
||||
harvestedFragmentIds: harvestedIds,
|
||||
unlockedPlantTypes,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* compost(state, tileIdx, currentTick) → state'
|
||||
*
|
||||
* Pure. Empties the tile regardless of growth stage. No fragment yield
|
||||
* (D-07). No resource refund (D-04 = infinite seeds).
|
||||
*
|
||||
* The tonal acknowledgement beat (D-07 + GARD-04) is a UI concern —
|
||||
* Plan 02-04's Ink runtime renders compost-acknowledgements.ink lines
|
||||
* via the dialogue overlay. Plan 02-03 ships the AUTHORED CONTENT under
|
||||
* /content/dialogue/season1/ so Plan 02-04 can swap to the runtime
|
||||
* without re-authoring; the React surface fires a placeholder beat for
|
||||
* now (see src/game/scenes/Garden.ts handleTilePointerDown).
|
||||
*
|
||||
* Returns the original state reference on no-op (empty tile, OOR idx).
|
||||
*/
|
||||
export function compost(
|
||||
state: SimState,
|
||||
tileIdx: number,
|
||||
_currentTick: number,
|
||||
): SimState {
|
||||
if (tileIdx < 0 || tileIdx >= GRID_SIZE) return state;
|
||||
const tiles = state.garden.tiles as Tile[];
|
||||
const tile = tiles[tileIdx];
|
||||
if (!tile?.plant) return state;
|
||||
const nextTiles: Tile[] = tiles.map((t, i) =>
|
||||
i === tileIdx ? { idx: i, plant: null } : t,
|
||||
);
|
||||
return { ...state, garden: { tiles: nextTiles } };
|
||||
}
|
||||
|
||||
/**
|
||||
* Pure single-tick simulation. Drains pending commands, advances all plants.
|
||||
* Per CORE-02 — fixed-timestep, deterministic from inputs.
|
||||
@@ -54,13 +191,16 @@ export function plantSeed(
|
||||
* STRY-10), NEVER lastTickAt. lastTickAt is wall-clock ms owned by the
|
||||
* application layer's saveSync (src/PhaserGame.tsx).
|
||||
*
|
||||
* Phase 2 Plan 02-02 implements plantSeed only; harvest + compost arrive
|
||||
* in Plan 02-03 (extended via the kind switch below).
|
||||
* Plan 02-03 adds the SimContext 4th argument so harvest() can call
|
||||
* selectFragment with the application-layer-injected fragment corpus.
|
||||
* Plan 02-02 callers that pass only 3 args still compile (ctx defaults to
|
||||
* an empty pool); compost + plantSeed don't read ctx at all.
|
||||
*/
|
||||
export function simulateOneTick(
|
||||
state: SimState,
|
||||
currentTick: number,
|
||||
commands: GardenCommand[],
|
||||
ctx: SimContext = { fragments: [], currentSeason: 1 },
|
||||
): SimState {
|
||||
let next = state;
|
||||
// Drain commands FIRST so state effects of new commands participate in
|
||||
@@ -68,8 +208,11 @@ export function simulateOneTick(
|
||||
for (const cmd of commands) {
|
||||
if (cmd.kind === 'plantSeed' && cmd.plantTypeId) {
|
||||
next = plantSeed(next, cmd.tileIdx, cmd.plantTypeId as PlantTypeId, currentTick);
|
||||
} else if (cmd.kind === 'harvest') {
|
||||
next = harvest(next, cmd.tileIdx, currentTick, ctx);
|
||||
} else if (cmd.kind === 'compost') {
|
||||
next = compost(next, cmd.tileIdx, currentTick);
|
||||
}
|
||||
// Plan 02-03 will add 'harvest' and 'compost' branches here.
|
||||
}
|
||||
return { ...next, tickCount: next.tickCount + 1 };
|
||||
}
|
||||
|
||||
@@ -6,4 +6,11 @@ export type { Tile, PlantInstance, PlantType, PlantTypeId, GrowthStage } from '.
|
||||
export { GRID_ROWS, GRID_COLS, GRID_SIZE, tileIdx, tileCoords, emptyTiles } from './types';
|
||||
export { PLANT_TYPES, getPlantType } from './plants';
|
||||
export { advanceGrowth, GROWTH_THRESHOLDS } from './growth';
|
||||
export { plantSeed, simulateOneTick, tileGrowthStage } from './commands';
|
||||
export {
|
||||
plantSeed,
|
||||
harvest,
|
||||
compost,
|
||||
simulateOneTick,
|
||||
tileGrowthStage,
|
||||
} from './commands';
|
||||
export type { SimContext } from './commands';
|
||||
|
||||
Reference in New Issue
Block a user