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ci / lint + test + validate-assets + build (push) Failing after 4m54s
Plan 02-06 (UAT gap closure) executed cleanly via /gsd-execute-phase 2: 6 atomic commits (5 task + 1 SUMMARY), 333/333 vitest green (was 312, +21 cases), npm run ci exit 0, Playwright e2e exit 0. Hint copy chosen: "Begin where the soil is bare." (plan's #1 ranked candidate, bible voice). gsd-verifier re-verification confirms: - 24/24 Phase-2 REQ-IDs structurally PASS (no regressions) - 4/4 UAT gaps closed (G1 white halo, G2 first-run prompt, G3 tile contrast, G4 gate wall context) - All scope constraints honored: zero painted assets, zero new npm deps, V1Payload unchanged, sim purity preserved - Banner concerns #5/#7/#6/#9/#10 still defended VERIFICATION.md frontmatter status flipped gaps_found → verified. ROADMAP Phase 2 marked complete (6/6 plans, completed 2026-05-09). STATE.md updated with phase-2 completion narrative. 7 HUMAN-UAT.md tone items remain pending (Lura voice, letter cadence, Begin tonal feel, ≥5min absence flow, gate visual indicator overlay, plus the new chosen first_run_hint copy review). Phase 2 vertical slice now plausibly ships as a free standalone Season-1 prologue — banner concern #2 (7-Season scope risk) escape hatch realized. Next: /gsd-discuss-phase 3 (Watercolor & Cello Aesthetic — GARD-10, AEST-01..06, UX-05). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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