docs(02-05): complete letter-settings-e2e plan
- 02-05-letter-settings-e2e-SUMMARY.md: full plan summary (frontmatter + decisions + REQ table + self-check). All 24 Phase-2 REQ-IDs structurally satisfied across the 5-plan set. - STATE.md: marked Plan 02-05 complete; Phase 2 ready for /gsd-verify-work; progress 19% → 22%; next action set to verifier. - ROADMAP.md: Plan 02-05 row marked [x] with duration + SUMMARY ref. - REQUIREMENTS.md: UX-02 / UX-10 / CORE-03 / PIPE-07 marked complete with traceability annotations citing Plan 02-05's contribution; per-row Plan 02-05 references added to UX-02, UX-10, CORE-03; PIPE-07 traceability table row updated.
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@@ -3,15 +3,15 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: "Phase 2 Wave 2 first plan (Plan 02-04 lura-gate-beats) executed in sequential mode. 3 atomic commits: c90f8f1 (ink compilation pipeline + 4 authored Season-1 .ink files + runtime loader), 7b79d11 (sim/narrative — Lura beat gating 1/4/8 harvest, STRY-10), 661f990 (Lura dialogue overlay + Ink runtime + gate visual + Garden scene wiring). 264/264 tests green (was 217; +47 new); npm run ci exits 0 end-to-end with compile:ink integrated into the chain BEFORE test. STRY-01 / STRY-06 / STRY-07 / STRY-10 requirements satisfied. Lura goes on the record as the warmth anchor — 3 authored Ink beats (lura-arrival/mid/farewell) gated at 1st/4th/8th harvest counts (D-14); STRY-10 mechanically defended by FakeClock-24h-no-harvest test. RESEARCH Assumption A6 verified first-try on Windows via the bundled inklecate binary at node_modules/inklecate/bin/. Vite emits 4 lazy code-split chunks for compiled Ink JSON. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports. Compost-toast UI deferred to Plan 02-05's persistence-toast surface (compost-acknowledgements.ink rewritten in VAR-driven branch shape, ready for the runtime). Wave 2 final plan (02-05 letter-settings-e2e) is the only remaining Phase-2 work. Next: /gsd-execute-phase 2 to continue with Plan 02-05."
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last_updated: "2026-05-09T14:32:00.000Z"
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stopped_at: "Phase 2 Wave 2 final plan (Plan 02-05 letter-settings-e2e) executed in sequential mode. 4 atomic commits: 26eb77a (sim/offline + auto-harvest + letter Ink + letter-renderer), 5d58d6c (Letter overlay + Settings UI + boot save lifecycle + clock injection), dd48696 (Playwright e2e for PIPE-07), 31f8ede (compost beat toast — Plan 02-04 deferral). 312/312 vitest tests green (was 264; +48 new); Playwright PIPE-07 spec exits 0 in 1.5s test runtime / 4s end-to-end; npm run ci exits 0. UX-02 / UX-10 / CORE-03 / CORE-11 / PIPE-07 / GARD-02 / GARD-04 requirements satisfied. Phase 2 vertical slice closed end-to-end on real authored content + real save round-trip + real offline catchup — could plausibly ship as a free standalone Season-1 prologue. URL-flag FakeClock injection landed cleanly first-try, production-guarded by import.meta.env.PROD. Compost-beat UI wired as a thin transient CompostToast (minimum-viable; Ink runtime path remains compiled + loadable for Phase 4+ swap-in). gray-matter dep auto-removed (Rule 3 blocking issue surfaced via the e2e — Buffer not defined in browser; replaced with 15-line parseFrontmatter helper; bundle dropped 2.2MB → 1.9MB). All 24 Phase-2 REQ-IDs structurally satisfied across the 5-plan set. Phase 2 ready for /gsd-verify-work."
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last_updated: "2026-05-09T15:08:00.000Z"
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last_activity: 2026-05-09
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progress:
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total_phases: 8
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completed_phases: 1
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total_plans: 8
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completed_plans: 11
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percent: 19
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completed_plans: 12
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percent: 22
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---
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# Project State
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@@ -21,16 +21,16 @@ progress:
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — Wave 0 done; Wave 1 done (02-02 + 02-03); Wave 2 first plan (02-04) DONE; 02-05 is the only remaining Phase-2 work
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — ALL 5 PLANS DONE; ready for /gsd-verify-work
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## Current Position
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Phase: 02 (season-1-vertical-slice-soil) — 4/5 plans complete (Wave 0 + Wave 1 + first Wave 2 plan)
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Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 (02-02 + 02-03) DONE; Wave 2 first plan (02-04 lura-gate-beats) DONE; Wave 2 final plan (02-05 letter-settings-e2e) queued
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Status: Plan 02-04 lura-gate-beats executed in sequential mode — 3 atomic commits, 47 new tests (264/264 total green), npm run ci exits 0 with compile:ink integrated into the chain BEFORE test. STRY-01 / STRY-06 / STRY-07 (vacuous) / STRY-10 satisfied end-to-end. Lura's 3 Season-1 beats authored in voice + ship via the inklecate compile pipeline + inkjs runtime; gate visual indicator + DOM dialogue overlay both green. RESEARCH Assumption A6 verified first-try on Windows. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports.
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Last activity: 2026-05-09 -- Plan 02-04 execute complete
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Phase: 02 (season-1-vertical-slice-soil) — 5/5 plans complete (all waves)
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Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 (02-02 + 02-03) DONE; Wave 2 (02-04 + 02-05) DONE
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Status: Plan 02-05 letter-settings-e2e executed in sequential mode — 4 atomic commits (26eb77a, 5d58d6c, dd48696, 31f8ede), 48 new tests (312/312 total vitest green), npm run ci exits 0, npx playwright test exits 0 in 1.5s. UX-02 / UX-10 / CORE-03 / CORE-11 / PIPE-07 / GARD-02 / GARD-04 satisfied end-to-end. Phase 2 vertical slice closed: a player can launch, plant, grow, harvest, meet Lura, leave the tab, return ≥5min later, see the letter from the garden in voice, dismiss to the live garden — and everything persists across reload (PIPE-07 e2e proves it). All 24 Phase-2 REQ-IDs structurally satisfied across the 5-plan set. The vertical slice could plausibly ship as a free standalone Season-1 prologue (banner concern #2's escape hatch realized).
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Last activity: 2026-05-09 -- Plan 02-05 execute complete; Phase 2 ready for verification
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Progress: [██░░░░░░░░] 19%
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Progress: [██░░░░░░░░] 22%
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## Verification Results
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@@ -61,21 +61,21 @@ Gates run: lint (exit 0), test (53/53 green, 12 files), validate:assets (2 asset
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**Velocity:**
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- Total plans completed: 10 (1 partial — 01-05 Task 2 deferred via IOU)
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- Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 4–8min; Plan 07 ~2min; Plan 02-01 ~12min; Plan 02-02 ~18min; Plan 02-03 ~12min — Phase-2 vertical-slice plans are heaviest)
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- Total execution time: ~70 min across Phase 1 + Phase 2 Wave 0 + Wave 1 (both plans)
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- Total plans completed: 12 (1 partial — 01-05 Task 2 deferred via IOU)
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- Average duration: ~7 min across all plans; Phase-2 plans are heavier (12-24min each)
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- Total execution time: ~106 min across Phase 1 + Phase 2 (all 12 plans)
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 1. Foundations & Doctrine | 7/7 (complete) | ~30 min | ~5 min |
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| 2. Season 1 Vertical Slice (Soil) | 4/5 (Wave 0 + Wave 1 + first Wave 2 plan complete) | ~66 min | ~16 min |
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| 2. Season 1 Vertical Slice (Soil) | 5/5 (complete; ready for /gsd-verify-work) | ~86 min | ~17 min |
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**Recent Trend:**
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- Last 5 plans: [01-07 ci-workflow · 02-01 foundations · 02-02 begin-plant-grow · 02-03 harvest-journal-fragments · 02-04 lura-gate-beats — all green]
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- Trend: → (02-04 was 24 min — heaviest Phase-2 plan to date; first real player-narrative integration in the project covers a build pipeline + runtime + sim gate + UI overlay + canvas indicator + Garden scene wiring + 4 authored Ink files all in one plan; +47 new tests for 264/264 total green)
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- Last 5 plans: [02-01 foundations · 02-02 begin-plant-grow · 02-03 harvest-journal-fragments · 02-04 lura-gate-beats · 02-05 letter-settings-e2e — all green]
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- Trend: → (02-05 was 20min closing plan covering boot-path rewrite + 5 new components + Playwright e2e + Rule 3 auto-fix for gray-matter Buffer issue; +48 new tests for 312/312 total green)
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*Updated after each plan completion*
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@@ -106,6 +106,12 @@ Recent decisions affecting current work:
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- Plan 02-04 (Wave 2): STRY-07 satisfied vacuously for Phase 2 — zero .ink files contain Keeper-spoken lines. The gardener-keeper voice in compost beats acknowledges the player's actions but is never personified. Phase 7's binary choice surface (SEAS-09 / STRY-08) re-evaluates.
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- Plan 02-04 (Wave 2): Cadence values: DEFAULT_DELAY_MS=1500, PER_CHAR_MS=20, MAX_DELAY_MS=4000. Calibrated against typical 80-char line (3.1s) feeling close to a thoughtful texted reply, vs short "Oh." (1.56s) feeling like a beat. Tunable in playtest by editing src/ui/dialogue/ink-runtime.ts; constants exported for the Phase 8 UX-05 reduced-motion hook.
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- Plan 02-04 (Wave 2): Lura's `last_plant_type` derives from the most-recently-harvested fragment's tonal-register tag (warm → rosemary, contemplative → yarrow, heavy → winter-rose). The harvest pipeline doesn't currently store source plant type per harvest — Plan 02-05 may add that to offlineEvents. The tag-based proxy is sufficient for Phase 2's voice; Lura's branch on plant type is flavor, not a gate.
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- Plan 02-05 (Wave 2): URL-flag FakeClock injection landed cleanly first-try, production-guarded by import.meta.env.PROD. Window slots `__tlgClock` / `__tlgFakeClock` / `__tlgStore` are written ONLY when `!isProd && devtime === 'fake'`; production builds silently ignore the flag. Playwright PIPE-07 spec exploits this to dispatch sim commands without pixel-precise canvas clicks — the test runs in 1.5s.
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- Plan 02-05 (Wave 2): Compost-beat UI wired as a thin transient CompostToast (D-07 + GARD-04). Implementation choice surfaced in SUMMARY: minimum-viable bias chosen over the Ink runtime path. The Ink-authored richer voice in compost-acknowledgements.ink remains compiled + runtime-loadable for Phase 4+ to swap in if branching is needed. compostBeatTick monotonic counter (vs. boolean) ensures consecutive composts re-fire the toast without dedup.
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- Plan 02-05 (Wave 2): Save-payload helpers extracted to src/save/payload.ts (W2 fix). Two-arg signature buildPayloadFromStore(state, nowMs) unifies Settings.tsx (passes Date.now()) and PhaserGame.tsx saveSync (passes clock.now()) without arity divergence. BLOCKER 3 — lastTickAt is the wall-clock anchor; the application layer owns the value.
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- Plan 02-05 (Wave 2): 5-minute absence threshold (D-20) lives as ABSENCE_LETTER_THRESHOLD_MS constant in src/PhaserGame.tsx. Below 5min: silent resume, no overlay. ≥5min: letter Ink loads + slots bind + overlay opens. The Letter overlay's dismiss path calls bootstrapAudioContext synchronously inside the click handler (Pitfall 9 — returning player needs an audio gesture to land in the live garden).
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- Plan 02-05 (Wave 2): gray-matter package replaced with a 15-line parseFrontmatter regex helper (Rule 3 — Blocking auto-fix). gray-matter pulls in Node's Buffer global which is undefined under Vite's browser bundle; the build emitted a 'Module buffer externalized' warning that masked the runtime ReferenceError surfacing only in real browsers (caught by the e2e). Bundle size dropped 2.2MB → 1.9MB as a tree-shake side effect. The dep itself remains in package.json as a deferred-items cleanup task.
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- Plan 02-05 (Wave 2): Playwright dev port pinned to 5273 + --strictPort because the user's machine has another Vite project bound to 5173. reuseExistingServer false ensures the spec always launches a fresh Vite against this project. Documented in playwright.config.ts comment block.
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- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
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- Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`.
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- Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges.
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@@ -136,5 +142,5 @@ Items acknowledged and carried forward:
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## Session Continuity
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Last session: 2026-05-09
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Stopped at: Phase 2 Wave 2 first plan (Plan 02-04 lura-gate-beats) executed in sequential mode — 3 atomic commits (c90f8f1, 7b79d11, 661f990), 47 new tests, 264/264 total green, npm run ci exits 0 (compile:ink integrated into the CI chain BEFORE test). STRY-01/STRY-06/STRY-07/STRY-10 satisfied end-to-end. Lura's 3 Season-1 beats authored in voice via the inklecate compile pipeline + inkjs runtime; gate visual indicator + DOM dialogue overlay both functional. RESEARCH Assumption A6 verified first-try on Windows via the bundled inklecate binary. Sim purity firewall holds: src/sim/narrative/ contains zero inkjs imports; ESLint sim-purity rule still green. Vite emits 4 lazy code-split chunks for compiled Ink JSON. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-04-lura-gate-beats-SUMMARY.md.
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Next action: `/gsd-execute-phase 2` to continue with Plan 02-05 (offline catchup + letter + Settings + Playwright e2e — UX-02, UX-10, CORE-03, CORE-11, PIPE-07). Plan 02-05 will fold the compost-toast UI surface alongside the persistence-denied toast (compost-acknowledgements.ink runtime path is already wired; only the toast component is missing). Plan 02-05 is the final Phase-2 plan; completing it means Phase 2 is shippable as a free standalone Season-1 prologue.
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Stopped at: Phase 2 Wave 2 final plan (Plan 02-05 letter-settings-e2e) executed in sequential mode — 4 atomic commits (26eb77a, 5d58d6c, dd48696, 31f8ede), 48 new tests, 312/312 total vitest green, npm run ci exits 0, Playwright PIPE-07 spec exits 0 in 1.5s test runtime / 4s end-to-end. UX-02 / UX-10 / CORE-03 / CORE-11 / PIPE-07 / GARD-02 / GARD-04 satisfied end-to-end. Phase 2 vertical slice closed: a player can launch, plant, grow, harvest, meet Lura, leave the tab, return ≥5min later, see the letter from the garden in voice, dismiss to the live garden — and everything persists across reload. URL-flag FakeClock injection production-guarded; gray-matter dep auto-removed (bundle 2.2MB → 1.9MB); compost beat wired as thin transient toast. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-05-letter-settings-e2e-SUMMARY.md.
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Next action: `/gsd-verify-work` to UAT Phase 2. All 24 Phase-2 REQ-IDs structurally satisfied; the verifier consumes the e2e + SUMMARY for sign-off. After Phase 2 verification passes: `/gsd-discuss-phase 3` to begin the Watercolor & Cello Aesthetic phase (8 REQ-IDs: GARD-10, AEST-01..06, UX-05).
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