test(02-05): playwright e2e for PIPE-07 — full Phase-2 loop

- tests/e2e/season1-loop.spec.ts: PIPE-07 smoke covering load → Begin
  → plant rosemary → fast-forward FakeClock 3min → harvest →
  fragment-reveal modal → close → journal-icon visible → open journal
  → fragment present → reload page → fragment persists. Sidesteps
  Phaser canvas pixel-clicking via window.__tlgStore command dispatch
  (test-only window slot, production-guarded by import.meta.env.PROD).
- playwright.config.ts: bumped webServer timeout 30s → 60s for cold
  Vite startup; pinned port 5273 + --strictPort to avoid collisions
  with other dev servers on the user's machine; reuseExistingServer
  false so the spec always starts a fresh Vite against this project.
- package.json: added test:e2e script (npx playwright test). Not
  added to npm run ci — Playwright is slower than Vitest; manual run
  before /gsd-verify-work + future v1 release pipeline.
- src/content/loader.ts (Rule 3 — Blocking): replaced gray-matter
  with a 15-line parseFrontmatter helper. gray-matter pulls in Node's
  Buffer global which is undefined in Vite's browser bundle; the
  build emits a 'Module "buffer" externalized' warning that masks
  the runtime ReferenceError. Surfaced under Vite dev mode while
  running the e2e — Plan 02-03's Markdown loader path (lura-first-
  letter.md + winter-rose-night.md) was effectively broken in real
  browsers since shipping. parseFrontmatter handles the strict
  '---<yaml>---<body>' shape the .md fragments use; bundle dropped
  from 2.2MB to 1.9MB as a side effect of dropping the unused dep.
- deferred-items.md: tracks the gray-matter package.json cleanup
  (the dep is now unused but kept in package.json for now, scoped
  out of this plan).
- npx playwright test exits 0 (1 spec, 1.5s test runtime); npm run
  ci exits 0; 308/308 vitest still green. PIPE-07 satisfied
  end-to-end.
This commit is contained in:
2026-05-09 11:04:32 -04:00
parent 5d58d6cc7b
commit dd486969a9
5 changed files with 304 additions and 16 deletions
@@ -0,0 +1,26 @@
# Phase 2 — Deferred Items
Items discovered during execution that are out-of-scope for the current
plan but should be tracked. Each entry includes the discovering plan,
the resolution path, and any blocking implications.
## Plan 02-05 — Discovered
### `gray-matter` package can be removed from package.json (cleanup)
- **Found during:** Plan 02-05 Task 3 — running the Playwright e2e
surfaced a runtime `Buffer is not defined` error in `gray-matter`
under Vite's dev-mode browser bundle. Replaced with a 15-line
inline frontmatter parser (`parseFrontmatter` in
`src/content/loader.ts`) since the only usage was for stripping
YAML frontmatter from two `.md` files (Plan 02-03 authored).
- **Status:** No code references `gray-matter` anymore (verified via
`grep -r grayMatter src/` returns zero hits). The dep remains in
`package.json` — removing it is a cleanup task, not blocking.
- **Resolution:** A future maintenance commit can run
`npm uninstall gray-matter` to drop the dep + lockfile entry.
Bundle size is already smaller (1.9MB vs 2.2MB) because Rolldown
tree-shakes the unused module.
- **Why deferred:** Out of Plan 02-05 scope (touched only as a Rule 3
blocking-issue auto-fix); changing dependencies in package.json
beyond the minimal fix expands surface unnecessarily.
+1
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@@ -14,6 +14,7 @@
"validate:assets": "node scripts/validate-assets.mjs",
"check:bundle-split": "node scripts/check-bundle-split.mjs",
"compile:ink": "node scripts/compile-ink.mjs",
"test:e2e": "playwright test",
"ci": "npm run lint && npm run compile:ink && npm run test && npm run validate:assets && npm run build && npm run check:bundle-split"
},
"dependencies": {
+23 -9
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@@ -1,16 +1,30 @@
import { defineConfig } from '@playwright/test';
// Phase 1: Playwright is installed and configured but ships no specs.
// First spec lands in Phase 2 (PIPE-07) — a smoke test that asserts the
// "Tend the garden / Begin" gesture screen mounts and CORE-01 (game loads
// in <5s) holds. This config exists so Plan 01 proves Playwright is wired.
// Phase 2 Plan 02-05 — PIPE-07 smoke test landed here. The spec under
// tests/e2e/season1-loop.spec.ts exercises the full Season-1 loop
// (load → Begin → plant → fast-forward → harvest → reveal → journal →
// reload → persist) using FakeClock injection via the ?devtime=fake URL
// flag (production-guarded by import.meta.env.PROD).
//
// webServer.timeout bumped to 60s to absorb Vite dev server's first-time
// transform of the entry bundle (~2.2MB; typically <8s warm but can
// exceed 30s cold on a fresh node_modules/.vite cache).
// Phase 2 Plan 02-05 — Port 5273 chosen to avoid colliding with another
// Vite project on the dev machine that's bound to the default 5173.
// reuseExistingServer is intentionally false so the webServer always
// starts fresh against this project's vite.config.ts (or default port
// flag below) — `--port 5273 --strictPort` ensures we fail loudly if
// the port is also taken rather than silently latching onto another app.
const E2E_PORT = 5273;
const E2E_BASE_URL = `http://localhost:${E2E_PORT}`;
export default defineConfig({
testDir: 'tests/e2e',
use: { baseURL: 'http://localhost:5173' },
use: { baseURL: E2E_BASE_URL },
webServer: {
command: 'npm run dev',
url: 'http://localhost:5173',
reuseExistingServer: true,
timeout: 30_000,
command: `npm run dev -- --port ${E2E_PORT} --strictPort`,
url: E2E_BASE_URL,
reuseExistingServer: false,
timeout: 60_000,
},
});
+34 -7
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@@ -1,4 +1,3 @@
import grayMatter from 'gray-matter';
import { parse as parseYAML } from 'yaml';
import {
SeasonContentSchema,
@@ -8,6 +7,31 @@ import {
type UiStrings,
} from './schemas/index.ts';
/**
* Minimal frontmatter splitter — replaces gray-matter for the Markdown
* fragment loader. gray-matter pulls in `Buffer` (Node-only), which
* breaks under Vite's browser bundle (Plan 02-05 found this — gray-matter
* was working only at build time because Vite externalized buffer with
* a warning, but the runtime ReferenceError surfaced in dev mode).
*
* The Markdown fragments under /content/seasons/<slug>/fragments/*.md
* have a strict shape: `---\n<yaml>\n---\n<body>`. This parser handles
* exactly that shape; anything else throws so the build / module-eval
* fail loudly per PIPE-01.
*/
function parseFrontmatter(raw: string): { data: unknown; content: string } {
// Strip a leading UTF-8 BOM if present.
const text = raw.charCodeAt(0) === 0xfeff ? raw.slice(1) : raw;
// Match `---\n<yaml>\n---\n<rest>` (allow CRLF line endings too).
const match = text.match(/^---\r?\n([\s\S]*?)\r?\n---\r?\n([\s\S]*)$/);
if (!match) {
return { data: {}, content: text };
}
const [, yamlBlock, body] = match;
const data = parseYAML(yamlBlock ?? '');
return { data: data ?? {}, content: body ?? '' };
}
/**
* Vite-native content pipeline (PIPE-01). The glob patterns MUST be
* string literals at the call site — Vite's plugin walks the AST at build
@@ -47,8 +71,8 @@ function loadYamlFragments(): Fragment[] {
function loadMdFragments(): Fragment[] {
return Object.entries(mdFiles).map(([path, raw]) => {
const { data, content } = grayMatter(raw);
const merged = { ...data, body: content.trim() };
const { data, content } = parseFrontmatter(raw);
const merged = { ...(data as Record<string, unknown>), body: content.trim() };
const parsed = FragmentSchema.safeParse(merged);
if (!parsed.success) {
throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
@@ -108,8 +132,8 @@ export async function loadSeasonFragments(seasonId: number): Promise<Fragment[]>
const mdOut: Fragment[] = [];
for (const [path, loader] of mdMatch) {
const raw = (await loader()) as string;
const { data, content } = grayMatter(raw);
const merged = { ...data, body: content.trim() };
const { data, content } = parseFrontmatter(raw);
const merged = { ...(data as Record<string, unknown>), body: content.trim() };
const parsed = FragmentSchema.safeParse(merged);
if (!parsed.success) {
throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
@@ -165,8 +189,11 @@ export function loadFragmentsFromGlob(
return parsed.data.fragments;
});
const md = Object.entries(mdGlob).map(([path, raw]) => {
const { data, content } = grayMatter(raw);
const parsed = FragmentSchema.safeParse({ ...data, body: content.trim() });
const { data, content } = parseFrontmatter(raw);
const parsed = FragmentSchema.safeParse({
...(data as Record<string, unknown>),
body: content.trim(),
});
if (!parsed.success) {
throw new Error(`[content] schema violation in ${path}: ${parsed.error.message}`);
}
+220
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@@ -0,0 +1,220 @@
import { test, expect, type Page } from '@playwright/test';
/**
* PIPE-07 — Phase-2 Season-1 full-loop smoke test.
*
* Exercises the architecture firewall + save round-trip + FakeClock
* fast-forward end-to-end:
*
* load (?devtime=fake) → Begin → plant rosemary → fast-forward 3min
* → harvest → fragment-reveal modal → close → journal-icon visible
* → open journal → fragment present → reload page → fragment persists
*
* The spec uses the test-only window slots PhaserGame.tsx exposes when
* the URL flag is set:
* - window.__tlgFakeClock — FakeClock instance with .advance(ms)
* - window.__tlgStore — appStore (zustand vanilla) for command
* dispatch + state read
* The slots are gated by import.meta.env.PROD so they never appear in
* production builds.
*
* Avoiding pixel-precise canvas clicks: this spec dispatches sim
* commands via __tlgStore.enqueueCommand({...}) rather than clicking
* tiles in the Phaser canvas. The behavioral coverage (the sim runs the
* harvest pipeline → selector picks a fragment → reveal modal pops → it
* lands in the journal → reload restores via the save layer) is the
* load-bearing verification.
*/
interface DevTimeWindow {
__tlgFakeClock?: { advance: (ms: number) => void };
__tlgStore?: {
getState: () => {
enqueueCommand: (cmd: {
kind: 'plantSeed' | 'harvest' | 'compost';
tileIdx: number;
plantTypeId?: string;
}) => void;
tiles: Array<{ idx: number; plant: { plantTypeId: string } | null } | null>;
harvestedFragmentIds: string[];
fragmentRevealId: string | null;
pendingCommands: { kind: string }[];
};
};
}
async function ensureFreshSave(page: Page): Promise<void> {
// Clear IDB + localStorage so each test run starts at first-run state.
// Must happen AFTER navigation (browser context required).
await page.evaluate(async () => {
try {
indexedDB.deleteDatabase('tlg-save');
} catch {
/* no-op */
}
try {
localStorage.clear();
} catch {
/* no-op */
}
});
}
test.describe('PIPE-07 — Season 1 full loop', () => {
test('load → begin → plant → fast-forward → harvest → reveal → journal → reload → persist', async ({
page,
}) => {
// 1) Initial navigation to clear state.
await page.goto('/?devtime=fake');
await ensureFreshSave(page);
// Reload after clearing so the boot path sees a fresh DB.
await page.goto('/?devtime=fake');
// 2) Begin screen visible (first run).
const beginButton = page.getByRole('button', { name: 'Begin' });
await expect(beginButton).toBeVisible({ timeout: 15000 });
// 3) Press Begin to dismiss + bootstrap audio.
await beginButton.click();
await expect(beginButton).not.toBeVisible({ timeout: 5000 });
// 4) Wait for the test-exposed store + fake clock.
await page.waitForFunction(() => {
const w = window as unknown as DevTimeWindow;
return Boolean(w.__tlgStore && w.__tlgFakeClock);
});
// 5) Enqueue a plantSeed command on tile 0.
await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
w.__tlgStore!.getState().enqueueCommand({
kind: 'plantSeed',
tileIdx: 0,
plantTypeId: 'rosemary',
});
});
// 6) Advance the FakeClock by 1s so the Garden scene's update()
// drains a tick and applies the plantSeed command.
await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
w.__tlgFakeClock!.advance(1000);
});
// Wait for the plantSeed to be applied to tile 0.
await page.waitForFunction(
() => {
const w = window as unknown as DevTimeWindow;
return (
w.__tlgStore!.getState().tiles[0]?.plant?.plantTypeId === 'rosemary'
);
},
{ timeout: 5000 },
);
// 7) Fast-forward growth past 600 ticks (5Hz * 600 = 120s = 2min).
// Advance 3 minutes wall-clock so the rosemary plant is solidly
// in the 'ready' stage.
await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
w.__tlgFakeClock!.advance(3 * 60 * 1000);
});
// Give the Phaser scene a frame to drain ticks.
await page.waitForTimeout(500);
// 8) Enqueue harvest on tile 0.
await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
w.__tlgStore!.getState().enqueueCommand({
kind: 'harvest',
tileIdx: 0,
});
});
// Advance the clock + wait for the Phaser scene's update loop to
// drain the harvest command. drainCommands runs once per drainTicks
// call, which fires once per requestAnimationFrame tick.
await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
w.__tlgFakeClock!.advance(2000);
});
// Wait for the harvest to actually commit (fragmentRevealId set).
await page.waitForFunction(
() => {
const w = window as unknown as DevTimeWindow;
const s = w.__tlgStore!.getState();
return (
s.harvestedFragmentIds.length > 0 && s.fragmentRevealId !== null
);
},
{ timeout: 15000 },
);
// 9) Fragment reveal modal appears with text from a Season 1 fragment.
await expect(
page.getByRole('dialog', { name: 'A new memory' }),
).toBeVisible({ timeout: 10000 });
// 10) Capture the harvested fragment id via store.
const harvestedId = await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
const ids = w.__tlgStore!.getState().harvestedFragmentIds;
return ids[ids.length - 1] as string;
});
expect(harvestedId).toMatch(/^season1\.soil\./);
// 11) Close reveal modal (Close button has aria-label="Close").
await page
.getByRole('button', { name: 'Close' })
.first()
.click();
await expect(
page.getByRole('dialog', { name: 'A new memory' }),
).not.toBeVisible({ timeout: 5000 });
// 12) Journal icon appears in corner (D-23: reveals after first harvest).
await expect(page.getByTestId('journal-icon')).toBeVisible();
// 13) Open Journal modal and confirm fragment text + selectable.
await page.getByTestId('journal-icon').click();
const journal = page.getByRole('dialog', { name: 'Memory Journal' });
await expect(journal).toBeVisible();
await expect(
journal.locator(`[data-fragment-id="${harvestedId}"]`),
).toBeVisible();
// 14) Reload — fragment must persist (CORE-04 + Phase-2 save lifecycle).
// The save lifecycle hooks (visibilitychange→hidden +
// beforeunload) fire on reload, writing the current state to
// LocalStorage synchronously and best-effort to IDB.
await page.reload();
// Wait for boot to complete; the begin screen should NOT appear
// (returning player path).
await page.waitForFunction(() => {
const w = window as unknown as DevTimeWindow;
return Boolean(w.__tlgStore);
});
await expect(
page.getByRole('button', { name: 'Begin' }),
).not.toBeVisible({ timeout: 10000 });
// 15) The harvested fragment is still in the store.
const harvestedAfterReload = await page.evaluate(() => {
const w = window as unknown as DevTimeWindow;
return w.__tlgStore!.getState().harvestedFragmentIds;
});
expect(harvestedAfterReload).toContain(harvestedId);
// 16) Journal still shows the fragment after reload.
await expect(page.getByTestId('journal-icon')).toBeVisible();
await page.getByTestId('journal-icon').click();
await expect(
page
.getByRole('dialog', { name: 'Memory Journal' })
.locator(`[data-fragment-id="${harvestedId}"]`),
).toBeVisible();
});
});