test(02-05): playwright e2e for PIPE-07 — full Phase-2 loop
- tests/e2e/season1-loop.spec.ts: PIPE-07 smoke covering load → Begin → plant rosemary → fast-forward FakeClock 3min → harvest → fragment-reveal modal → close → journal-icon visible → open journal → fragment present → reload page → fragment persists. Sidesteps Phaser canvas pixel-clicking via window.__tlgStore command dispatch (test-only window slot, production-guarded by import.meta.env.PROD). - playwright.config.ts: bumped webServer timeout 30s → 60s for cold Vite startup; pinned port 5273 + --strictPort to avoid collisions with other dev servers on the user's machine; reuseExistingServer false so the spec always starts a fresh Vite against this project. - package.json: added test:e2e script (npx playwright test). Not added to npm run ci — Playwright is slower than Vitest; manual run before /gsd-verify-work + future v1 release pipeline. - src/content/loader.ts (Rule 3 — Blocking): replaced gray-matter with a 15-line parseFrontmatter helper. gray-matter pulls in Node's Buffer global which is undefined in Vite's browser bundle; the build emits a 'Module "buffer" externalized' warning that masks the runtime ReferenceError. Surfaced under Vite dev mode while running the e2e — Plan 02-03's Markdown loader path (lura-first- letter.md + winter-rose-night.md) was effectively broken in real browsers since shipping. parseFrontmatter handles the strict '---<yaml>---<body>' shape the .md fragments use; bundle dropped from 2.2MB to 1.9MB as a side effect of dropping the unused dep. - deferred-items.md: tracks the gray-matter package.json cleanup (the dep is now unused but kept in package.json for now, scoped out of this plan). - npx playwright test exits 0 (1 spec, 1.5s test runtime); npm run ci exits 0; 308/308 vitest still green. PIPE-07 satisfied end-to-end.
This commit is contained in:
@@ -0,0 +1,26 @@
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# Phase 2 — Deferred Items
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Items discovered during execution that are out-of-scope for the current
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plan but should be tracked. Each entry includes the discovering plan,
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the resolution path, and any blocking implications.
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## Plan 02-05 — Discovered
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### `gray-matter` package can be removed from package.json (cleanup)
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- **Found during:** Plan 02-05 Task 3 — running the Playwright e2e
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surfaced a runtime `Buffer is not defined` error in `gray-matter`
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under Vite's dev-mode browser bundle. Replaced with a 15-line
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inline frontmatter parser (`parseFrontmatter` in
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`src/content/loader.ts`) since the only usage was for stripping
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YAML frontmatter from two `.md` files (Plan 02-03 authored).
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- **Status:** No code references `gray-matter` anymore (verified via
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`grep -r grayMatter src/` returns zero hits). The dep remains in
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`package.json` — removing it is a cleanup task, not blocking.
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- **Resolution:** A future maintenance commit can run
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`npm uninstall gray-matter` to drop the dep + lockfile entry.
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Bundle size is already smaller (1.9MB vs 2.2MB) because Rolldown
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tree-shakes the unused module.
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- **Why deferred:** Out of Plan 02-05 scope (touched only as a Rule 3
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blocking-issue auto-fix); changing dependencies in package.json
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beyond the minimal fix expands surface unnecessarily.
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@@ -14,6 +14,7 @@
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"validate:assets": "node scripts/validate-assets.mjs",
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"check:bundle-split": "node scripts/check-bundle-split.mjs",
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"compile:ink": "node scripts/compile-ink.mjs",
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"test:e2e": "playwright test",
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"ci": "npm run lint && npm run compile:ink && npm run test && npm run validate:assets && npm run build && npm run check:bundle-split"
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},
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"dependencies": {
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+23
-9
@@ -1,16 +1,30 @@
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import { defineConfig } from '@playwright/test';
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// Phase 1: Playwright is installed and configured but ships no specs.
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// First spec lands in Phase 2 (PIPE-07) — a smoke test that asserts the
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// "Tend the garden / Begin" gesture screen mounts and CORE-01 (game loads
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// in <5s) holds. This config exists so Plan 01 proves Playwright is wired.
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// Phase 2 Plan 02-05 — PIPE-07 smoke test landed here. The spec under
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// tests/e2e/season1-loop.spec.ts exercises the full Season-1 loop
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// (load → Begin → plant → fast-forward → harvest → reveal → journal →
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// reload → persist) using FakeClock injection via the ?devtime=fake URL
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// flag (production-guarded by import.meta.env.PROD).
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//
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// webServer.timeout bumped to 60s to absorb Vite dev server's first-time
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// transform of the entry bundle (~2.2MB; typically <8s warm but can
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// exceed 30s cold on a fresh node_modules/.vite cache).
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// Phase 2 Plan 02-05 — Port 5273 chosen to avoid colliding with another
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// Vite project on the dev machine that's bound to the default 5173.
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// reuseExistingServer is intentionally false so the webServer always
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// starts fresh against this project's vite.config.ts (or default port
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// flag below) — `--port 5273 --strictPort` ensures we fail loudly if
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// the port is also taken rather than silently latching onto another app.
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const E2E_PORT = 5273;
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const E2E_BASE_URL = `http://localhost:${E2E_PORT}`;
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export default defineConfig({
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testDir: 'tests/e2e',
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use: { baseURL: 'http://localhost:5173' },
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use: { baseURL: E2E_BASE_URL },
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webServer: {
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command: 'npm run dev',
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url: 'http://localhost:5173',
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reuseExistingServer: true,
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timeout: 30_000,
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command: `npm run dev -- --port ${E2E_PORT} --strictPort`,
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url: E2E_BASE_URL,
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reuseExistingServer: false,
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timeout: 60_000,
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},
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});
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+34
-7
@@ -1,4 +1,3 @@
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import grayMatter from 'gray-matter';
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import { parse as parseYAML } from 'yaml';
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import {
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SeasonContentSchema,
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@@ -8,6 +7,31 @@ import {
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type UiStrings,
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} from './schemas/index.ts';
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/**
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* Minimal frontmatter splitter — replaces gray-matter for the Markdown
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* fragment loader. gray-matter pulls in `Buffer` (Node-only), which
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* breaks under Vite's browser bundle (Plan 02-05 found this — gray-matter
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* was working only at build time because Vite externalized buffer with
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* a warning, but the runtime ReferenceError surfaced in dev mode).
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*
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* The Markdown fragments under /content/seasons/<slug>/fragments/*.md
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* have a strict shape: `---\n<yaml>\n---\n<body>`. This parser handles
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* exactly that shape; anything else throws so the build / module-eval
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* fail loudly per PIPE-01.
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*/
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function parseFrontmatter(raw: string): { data: unknown; content: string } {
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// Strip a leading UTF-8 BOM if present.
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const text = raw.charCodeAt(0) === 0xfeff ? raw.slice(1) : raw;
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// Match `---\n<yaml>\n---\n<rest>` (allow CRLF line endings too).
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const match = text.match(/^---\r?\n([\s\S]*?)\r?\n---\r?\n([\s\S]*)$/);
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if (!match) {
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return { data: {}, content: text };
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}
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const [, yamlBlock, body] = match;
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const data = parseYAML(yamlBlock ?? '');
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return { data: data ?? {}, content: body ?? '' };
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}
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/**
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* Vite-native content pipeline (PIPE-01). The glob patterns MUST be
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* string literals at the call site — Vite's plugin walks the AST at build
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@@ -47,8 +71,8 @@ function loadYamlFragments(): Fragment[] {
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function loadMdFragments(): Fragment[] {
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return Object.entries(mdFiles).map(([path, raw]) => {
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const { data, content } = grayMatter(raw);
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const merged = { ...data, body: content.trim() };
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const { data, content } = parseFrontmatter(raw);
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const merged = { ...(data as Record<string, unknown>), body: content.trim() };
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const parsed = FragmentSchema.safeParse(merged);
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
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@@ -108,8 +132,8 @@ export async function loadSeasonFragments(seasonId: number): Promise<Fragment[]>
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const mdOut: Fragment[] = [];
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for (const [path, loader] of mdMatch) {
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const raw = (await loader()) as string;
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const { data, content } = grayMatter(raw);
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const merged = { ...data, body: content.trim() };
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const { data, content } = parseFrontmatter(raw);
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const merged = { ...(data as Record<string, unknown>), body: content.trim() };
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const parsed = FragmentSchema.safeParse(merged);
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
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@@ -165,8 +189,11 @@ export function loadFragmentsFromGlob(
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return parsed.data.fragments;
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});
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const md = Object.entries(mdGlob).map(([path, raw]) => {
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const { data, content } = grayMatter(raw);
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const parsed = FragmentSchema.safeParse({ ...data, body: content.trim() });
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const { data, content } = parseFrontmatter(raw);
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const parsed = FragmentSchema.safeParse({
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...(data as Record<string, unknown>),
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body: content.trim(),
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});
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}: ${parsed.error.message}`);
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}
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@@ -0,0 +1,220 @@
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import { test, expect, type Page } from '@playwright/test';
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/**
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* PIPE-07 — Phase-2 Season-1 full-loop smoke test.
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*
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* Exercises the architecture firewall + save round-trip + FakeClock
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* fast-forward end-to-end:
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*
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* load (?devtime=fake) → Begin → plant rosemary → fast-forward 3min
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* → harvest → fragment-reveal modal → close → journal-icon visible
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* → open journal → fragment present → reload page → fragment persists
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*
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* The spec uses the test-only window slots PhaserGame.tsx exposes when
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* the URL flag is set:
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* - window.__tlgFakeClock — FakeClock instance with .advance(ms)
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* - window.__tlgStore — appStore (zustand vanilla) for command
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* dispatch + state read
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* The slots are gated by import.meta.env.PROD so they never appear in
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* production builds.
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*
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* Avoiding pixel-precise canvas clicks: this spec dispatches sim
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* commands via __tlgStore.enqueueCommand({...}) rather than clicking
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* tiles in the Phaser canvas. The behavioral coverage (the sim runs the
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* harvest pipeline → selector picks a fragment → reveal modal pops → it
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* lands in the journal → reload restores via the save layer) is the
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* load-bearing verification.
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*/
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interface DevTimeWindow {
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__tlgFakeClock?: { advance: (ms: number) => void };
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__tlgStore?: {
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getState: () => {
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enqueueCommand: (cmd: {
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kind: 'plantSeed' | 'harvest' | 'compost';
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tileIdx: number;
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plantTypeId?: string;
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}) => void;
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tiles: Array<{ idx: number; plant: { plantTypeId: string } | null } | null>;
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harvestedFragmentIds: string[];
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fragmentRevealId: string | null;
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pendingCommands: { kind: string }[];
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};
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};
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}
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async function ensureFreshSave(page: Page): Promise<void> {
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// Clear IDB + localStorage so each test run starts at first-run state.
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// Must happen AFTER navigation (browser context required).
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await page.evaluate(async () => {
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try {
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indexedDB.deleteDatabase('tlg-save');
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} catch {
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/* no-op */
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}
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try {
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localStorage.clear();
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} catch {
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/* no-op */
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}
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});
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}
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test.describe('PIPE-07 — Season 1 full loop', () => {
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test('load → begin → plant → fast-forward → harvest → reveal → journal → reload → persist', async ({
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page,
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}) => {
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// 1) Initial navigation to clear state.
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await page.goto('/?devtime=fake');
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await ensureFreshSave(page);
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// Reload after clearing so the boot path sees a fresh DB.
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await page.goto('/?devtime=fake');
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// 2) Begin screen visible (first run).
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const beginButton = page.getByRole('button', { name: 'Begin' });
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await expect(beginButton).toBeVisible({ timeout: 15000 });
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// 3) Press Begin to dismiss + bootstrap audio.
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await beginButton.click();
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await expect(beginButton).not.toBeVisible({ timeout: 5000 });
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// 4) Wait for the test-exposed store + fake clock.
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await page.waitForFunction(() => {
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const w = window as unknown as DevTimeWindow;
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return Boolean(w.__tlgStore && w.__tlgFakeClock);
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});
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// 5) Enqueue a plantSeed command on tile 0.
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await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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w.__tlgStore!.getState().enqueueCommand({
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kind: 'plantSeed',
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tileIdx: 0,
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plantTypeId: 'rosemary',
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});
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});
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// 6) Advance the FakeClock by 1s so the Garden scene's update()
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// drains a tick and applies the plantSeed command.
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await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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w.__tlgFakeClock!.advance(1000);
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});
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// Wait for the plantSeed to be applied to tile 0.
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await page.waitForFunction(
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() => {
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const w = window as unknown as DevTimeWindow;
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return (
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w.__tlgStore!.getState().tiles[0]?.plant?.plantTypeId === 'rosemary'
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);
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},
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{ timeout: 5000 },
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);
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// 7) Fast-forward growth past 600 ticks (5Hz * 600 = 120s = 2min).
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// Advance 3 minutes wall-clock so the rosemary plant is solidly
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// in the 'ready' stage.
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await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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w.__tlgFakeClock!.advance(3 * 60 * 1000);
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});
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// Give the Phaser scene a frame to drain ticks.
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await page.waitForTimeout(500);
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// 8) Enqueue harvest on tile 0.
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await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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w.__tlgStore!.getState().enqueueCommand({
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kind: 'harvest',
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tileIdx: 0,
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});
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});
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// Advance the clock + wait for the Phaser scene's update loop to
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// drain the harvest command. drainCommands runs once per drainTicks
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// call, which fires once per requestAnimationFrame tick.
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await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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w.__tlgFakeClock!.advance(2000);
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});
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// Wait for the harvest to actually commit (fragmentRevealId set).
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await page.waitForFunction(
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() => {
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const w = window as unknown as DevTimeWindow;
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const s = w.__tlgStore!.getState();
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return (
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s.harvestedFragmentIds.length > 0 && s.fragmentRevealId !== null
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);
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},
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{ timeout: 15000 },
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);
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// 9) Fragment reveal modal appears with text from a Season 1 fragment.
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await expect(
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page.getByRole('dialog', { name: 'A new memory' }),
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).toBeVisible({ timeout: 10000 });
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// 10) Capture the harvested fragment id via store.
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const harvestedId = await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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const ids = w.__tlgStore!.getState().harvestedFragmentIds;
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return ids[ids.length - 1] as string;
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});
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expect(harvestedId).toMatch(/^season1\.soil\./);
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// 11) Close reveal modal (Close button has aria-label="Close").
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await page
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.getByRole('button', { name: 'Close' })
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.first()
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.click();
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await expect(
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page.getByRole('dialog', { name: 'A new memory' }),
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).not.toBeVisible({ timeout: 5000 });
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// 12) Journal icon appears in corner (D-23: reveals after first harvest).
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await expect(page.getByTestId('journal-icon')).toBeVisible();
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// 13) Open Journal modal and confirm fragment text + selectable.
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await page.getByTestId('journal-icon').click();
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const journal = page.getByRole('dialog', { name: 'Memory Journal' });
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await expect(journal).toBeVisible();
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await expect(
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journal.locator(`[data-fragment-id="${harvestedId}"]`),
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).toBeVisible();
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// 14) Reload — fragment must persist (CORE-04 + Phase-2 save lifecycle).
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// The save lifecycle hooks (visibilitychange→hidden +
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// beforeunload) fire on reload, writing the current state to
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// LocalStorage synchronously and best-effort to IDB.
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await page.reload();
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// Wait for boot to complete; the begin screen should NOT appear
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// (returning player path).
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await page.waitForFunction(() => {
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const w = window as unknown as DevTimeWindow;
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return Boolean(w.__tlgStore);
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});
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await expect(
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page.getByRole('button', { name: 'Begin' }),
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).not.toBeVisible({ timeout: 10000 });
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// 15) The harvested fragment is still in the store.
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const harvestedAfterReload = await page.evaluate(() => {
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const w = window as unknown as DevTimeWindow;
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return w.__tlgStore!.getState().harvestedFragmentIds;
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});
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expect(harvestedAfterReload).toContain(harvestedId);
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// 16) Journal still shows the fragment after reload.
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await expect(page.getByTestId('journal-icon')).toBeVisible();
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await page.getByTestId('journal-icon').click();
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await expect(
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page
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.getByRole('dialog', { name: 'Memory Journal' })
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.locator(`[data-fragment-id="${harvestedId}"]`),
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||||
).toBeVisible();
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||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user