docs(02-02): complete begin-plant-grow plan
- Add 02-02-begin-plant-grow-SUMMARY.md (3 atomic commits, 35 new tests, BLOCKER 3 invariant honored, RESEARCH Assumption A5 verified, deviations documented) - STATE.md — advance to Plan 02-02 complete (2/5 plans in Phase 2; 9 total plans complete) - ROADMAP.md — mark 02-02 plan complete; phase progress 2/5 - REQUIREMENTS.md — mark GARD-01, GARD-02, AEST-07, UX-01 complete (with traceability comments)
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@@ -3,15 +3,15 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: "Phase 2 Wave 0 (Plan 02-01 foundations) complete. 3 atomic commits: 58db532 (BigQty + scheduler + sim foundations), fe99058 (Zustand store + V1Payload extension + save lifecycle hooks), 2a8d354 (eslint sim-purity rule + Date.now violator fixture). 128/128 tests green; npm run ci exits 0. CORE-02 / CORE-03 / CORE-11 / UX-10 / UX-11 foundations all landed and unit-tested. Wave 1 (02-02 begin-plant-grow + 02-03 harvest-journal-fragments) and Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) unblocked. Next: /gsd-execute-phase 2 to run Wave 1 in parallel against this Wave-0 foundation."
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last_updated: "2026-05-09T13:21:00.000Z"
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stopped_at: "Phase 2 Wave 1 (Plan 02-02 begin-plant-grow) complete. 3 atomic commits: e82a11b (sim/garden — types, plants table, growth state machine, plantSeed), 537016b (render layer + Garden scene + scheduler integration), 414a554 (begin screen + seed picker + ui-strings + lazy content split). 163/163 tests green; npm run ci exits 0. GARD-01 / GARD-02 / AEST-07 / UX-01 requirements landed end-to-end. Begin → Plant → Grow vertical slice operational on Phaser primitives; Pitfall 5 mitigated (synchronous-inside-click AudioContext bootstrap); Assumption A5 verified (Phaser.Scale.FIT seed-picker positioning works without modification). Wave 1 plan 02-03 (harvest-journal-fragments) builds on src/sim/garden + src/render/garden + src/ui/garden surfaces shipped here. Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) still queued. Next: /gsd-execute-phase 2 to continue with Plan 02-03."
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last_updated: "2026-05-09T14:00:00.000Z"
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last_activity: 2026-05-09
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progress:
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total_phases: 8
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completed_phases: 1
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total_plans: 8
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completed_plans: 8
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percent: 14
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completed_plans: 9
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percent: 16
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---
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# Project State
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@@ -21,16 +21,16 @@ progress:
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — 5 plans ready; ready for `/gsd-execute-phase 2`
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — Wave 0 done; Wave 1 in progress (02-02 done, 02-03 next); Wave 2 queued
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## Current Position
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Phase: 02 (season-1-vertical-slice-soil) — Wave 0 complete (1/5 plans)
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Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Waves 1 + 2 ready
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Status: Plan 02-01 foundations executed in sequential mode — 3 atomic commits, 72 new tests, npm run ci green. CORE-02 / CORE-03 / CORE-11 / UX-10 / UX-11 foundation requirements landed and unit-tested. Ready for `/gsd-execute-phase 2` to run Wave 1.
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Last activity: 2026-05-09 -- Plan 02-01 execute complete
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Phase: 02 (season-1-vertical-slice-soil) — 2/5 plans complete (Wave 0 + Wave 1 first plan)
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Plans: 5 of 5 created (3 waves); Wave 0 (02-01) DONE; Wave 1 first plan (02-02) DONE; Wave 1 second plan (02-03) ready; Wave 2 queued
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Status: Plan 02-02 begin-plant-grow executed in sequential mode — 3 atomic commits, 35 new tests (163/163 total green), npm run ci exits 0. GARD-01 / GARD-02 / AEST-07 / UX-01 satisfied end-to-end on Phaser primitives. Begin → Plant → Grow vertical slice operational. Pitfall 5 mitigated; Assumption A5 verified.
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Last activity: 2026-05-09 -- Plan 02-02 execute complete
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Progress: [█░░░░░░░░░] 14%
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Progress: [█░░░░░░░░░] 16%
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## Verification Results
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@@ -61,21 +61,21 @@ Gates run: lint (exit 0), test (53/53 green, 12 files), validate:assets (2 asset
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**Velocity:**
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- Total plans completed: 8 (1 partial — 01-05 Task 2 deferred via IOU)
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- Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 4–8min; Plan 07 ~2min; Plan 02-01 ~12min — Phase-2 foundations are heavier)
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- Total execution time: ~42 min across Phase 1 + Phase 2 Wave 0
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- Total plans completed: 9 (1 partial — 01-05 Task 2 deferred via IOU)
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- Average duration: ~5 min (Wave 1 baseline 6min; Wave 2 plans 4–8min; Plan 07 ~2min; Plan 02-01 ~12min; Plan 02-02 ~18min — Phase-2 vertical-slice plans are heaviest)
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- Total execution time: ~60 min across Phase 1 + Phase 2 Wave 0 + Wave 1 first plan
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 1. Foundations & Doctrine | 7/7 (complete) | ~30 min | ~5 min |
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| 2. Season 1 Vertical Slice (Soil) | 1/5 (Wave 0 complete) | ~12 min | ~12 min |
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| 2. Season 1 Vertical Slice (Soil) | 2/5 (Wave 0 + Wave 1 first plan complete) | ~30 min | ~15 min |
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**Recent Trend:**
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- Last 5 plans: [01-04 content-pipeline · 01-05 asset-provenance (partial) · 01-06 doctrine-docs · 01-07 ci-workflow · 02-01 foundations — all green]
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- Trend: ↗ (02-01 was 12 min — heavier than any Phase-1 plan because it covers BigQty + scheduler + Zustand store + save extension + lifecycle hooks + ESLint rule across 3 atomic commits)
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- Last 5 plans: [01-05 asset-provenance (partial) · 01-06 doctrine-docs · 01-07 ci-workflow · 02-01 foundations · 02-02 begin-plant-grow — all green]
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- Trend: ↗ (02-02 was 18 min — heavier still than 02-01 because it spans every architectural tier: sim → render → game → ui → content; 35 new tests + the first end-to-end vertical slice on Phaser primitives)
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*Updated after each plan completion*
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@@ -91,6 +91,9 @@ Recent decisions affecting current work:
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- Plan 02-01 (Wave 0): BLOCKER 3 lastTickAt-vs-tickCount split landed — SimState carries TWO time fields with strict ownership (lastTickAt = wall-clock, app-only writes; tickCount = sim-internal monotonic). simAdapter.applyTickCount is the canonical sim → store path. Pinned by 3 store tests + 1 migrations test.
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- Plan 02-01 (Wave 0): V1Payload extended in place per D-34 (no migrations[2]) — Phase-1's v1 has shipped zero production saves so adding fields with defaults in migrations[1] is cleaner. Regression-defense test asserts Object.keys(migrations).sort() === ['1'].
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- Plan 02-01 (Wave 0): ESLint sim-purity rule (Block 3 of eslint.config.js) is the mechanical defense for D-33 — bans Date.now() and setInterval in src/sim/** with src/sim/scheduler/clock.ts as the lone exception. Programmatic Vitest test against the date-now-violator fixture proves the rule fires; negative test on clock.ts proves the exception holds.
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- Plan 02-02 (Wave 1): GRID_LAYOUT origin-centering math corrected during execution — gridOriginX=296 / gridOriginY=168 (not the plan's 240/144 hedged "≈" values). True-centered in 1024×768.
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- Plan 02-02 (Wave 1): Phaser 4 cannot be imported under happy-dom — its boot probe `checkInverseAlpha` calls `canvas.getContext('2d')` which returns null. SeedPicker test mocks src/game/event-bus to avoid pulling Phaser into the test runtime; Phaser scene behavioral coverage is the Plan 02-05 Playwright e2e's job (RESEARCH Validation Architecture explicitly states render-tier needs a real canvas).
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- Plan 02-02 (Wave 1): Audio bootstrap is module-level state (not React useState) so the click handler can call it synchronously — Pitfall 5 (iOS Safari requires AudioContext construction inside the gesture, not just resume) is mitigated structurally.
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- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
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- Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`.
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- Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges.
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@@ -121,5 +124,5 @@ Items acknowledged and carried forward:
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## Session Continuity
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Last session: 2026-05-09
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Stopped at: Phase 2 Wave 0 (Plan 02-01 foundations) executed in sequential mode — 3 atomic commits (58db532, fe99058, 2a8d354), 72 new tests, 128/128 total green, npm run ci exits 0. CORE-02/CORE-03/CORE-11/UX-10/UX-11 building blocks landed and unit-tested. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-01-foundations-SUMMARY.md.
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Next action: `/gsd-execute-phase 2` to run Wave 1 (02-02 begin-plant-grow + 02-03 harvest-journal-fragments) in parallel against the Wave-0 foundation. Wave 2 (02-04 + 02-05) follows after Wave 1.
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Stopped at: Phase 2 Wave 1 first plan (Plan 02-02 begin-plant-grow) executed in sequential mode — 3 atomic commits (e82a11b, 537016b, 414a554), 35 new tests, 163/163 total green, npm run ci exits 0. GARD-01/GARD-02/AEST-07/UX-01 building blocks landed end-to-end on Phaser primitives. SUMMARY at .planning/phases/02-season-1-vertical-slice-soil/02-02-begin-plant-grow-SUMMARY.md.
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Next action: `/gsd-execute-phase 2` to continue with Plan 02-03 (harvest + journal + fragments) on top of the sim/garden + render/garden + ui/garden surfaces shipped in 02-02. Wave 2 (02-04 lura-gate-beats + 02-05 letter-settings-e2e) follows after both Wave 1 plans complete.
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