feat(02-04): ink compilation pipeline + 4 authored Season-1 Ink files + runtime loader
- scripts/compile-ink.mjs: build-time inklecate runner using bundled binary (BLOCKER 4 — uses node_modules/inklecate/bin, not stale -windows/-mac path strings). Assumption A6 verified first-try on Windows; the same binary path resolution works on macOS + Linux per the wrapper's own getInklecatePath convention. - scripts/compile-ink.test.mjs: 3 Vitest cases proving the compiler runs + emits valid JSON with inkVersion. wipe=false for the test path so it can run in parallel with the ink-loader test without racing on the wipe step. - 4 Season-1 .ink files authored in voice (Lura warmth-anchor, gardener-keeper for compost): lura-arrival.ink, lura-mid.ink, lura-farewell.ink, compost-acknowledgements.ink (rewrite of Plan 02-03 scaffolded version into VAR-driven branch shape consumable by the runtime). - src/content/ink-loader.ts: loadInkStory + bindGardenStateToInk + INK_VARIABLE_MAP. Centralized snake_case slot mapping per Pitfall 4. UTF-8 BOM stripped before Story instantiation. - src/content/ink-loader.test.ts: 8 cases — Story instantiation for all 4 beats, fragment_count binding, Pitfall 4 snake_case enforcement, silent skip for stories missing declared vars. - package.json: build now runs compile:ink first; ci chain runs compile:ink before test so ink-loader.test.ts's precondition check passes. - .gitignore: src/content/compiled-ink/ excluded (regenerated on every build). npm run ci exits 0; 11 new tests green (228 total). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,43 +1,42 @@
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// content/dialogue/season1/compost-acknowledgements.ink
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// Compost acknowledgements — D-07 + GARD-04. Plan 02-03 authored content;
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// Plan 02-04 ships the Ink runtime that consumes it.
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//
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// Plan 02-03 ships the AUTHORED CONTENT for the compost tonal beat
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// (CONTEXT D-07 + GARD-04). Plan 02-04 owns the Ink runtime — this file
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// is loaded by the Ink runtime (inkjs) at that point and one of these
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// short lines is dripped into the dialogue overlay each time the player
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// composts an immature plant.
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// Phase 2 NOTE — UI WIRING DEFERRED TO PLAN 02-05:
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// Plan 02-04 ships the Ink compile pipeline + runtime + LuraDialogue
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// overlay. The compost-beat surface is a thinner toast variant (separate
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// from the Lura full-screen overlay) and is folded into Plan 02-05's
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// persistence-toast UI surface for minimum-viable-bias reasons documented
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// in 02-04-SUMMARY.md.
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//
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// In Plan 02-03 the React surface (Garden.ts handleTilePointerDown's
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// compost branch) does NOT yet render these lines — there's a TODO
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// comment at the call site marking the Plan 02-04 wiring point. The
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// content lives here so the writer can iterate on voice without waiting
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// for the runtime to land.
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// This file is rewritten in VAR-driven branch form (replacing Plan 02-03's
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// choice-list shape) so it matches the runtime contract: one ChoosePathString
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// → drip lines → END. The branching uses fragment_count to vary the line
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// without requiring the runtime to expose Ink choice points.
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//
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// Tone (CLAUDE.md): warm, specific, intermittent, sometimes funny,
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// sometimes devastating. The gardener-keeper voice. NOT Lura. The garden
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// is acknowledging the player's choice to let go — never sentimental,
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// never reassuring, never "it's okay." Just the small fact of the choice,
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// honored.
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//
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// Phase 2 ships ~6 short lines so the player rarely hears the same line
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// twice in a single session. Plan 02-04 will randomize selection (via
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// the same mulberry32 pattern as the fragment selector, or a simple
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// weighted pick — implementer's choice).
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// Tone (CLAUDE.md): the gardener-keeper voice, NOT Lura. Warm, specific,
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// intermittent. Acknowledges the player's choice to let go without making
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// it a moral. Never "it's okay." Never reassurance. Just the small fact
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// of the choice, honored.
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=== compost_beats ===
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* The earth takes it back without comment.
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->DONE
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VAR fragment_count = 0
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* Some things are tended into being. Others are tended into not being. Both count.
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->DONE
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== compost ==
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* The space the plant occupied is now space. That is a kind of progress.
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->DONE
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{ fragment_count == 0:
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The earth takes it back without comment.
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- else:
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{
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- fragment_count % 5 == 0:
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Some things are tended into being. Others are tended into not being. Both count.
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- fragment_count % 4 == 0:
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It wasn't ready. That isn't the same as failing.
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- fragment_count % 3 == 0:
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The space the plant was in is now space. That's a kind of progress.
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- fragment_count % 2 == 0:
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It returns to the soil. Not poetry — just composting. Mostly.
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- else:
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You changed your mind. The garden has nothing to say about it.
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}
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}
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* It returns to the soil it came from. Not poetry — just composting. Mostly.
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->DONE
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* The garden is bigger by one empty tile.
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->DONE
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* You changed your mind. The garden has nothing to say about it.
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->DONE
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-> END
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