docs(02): close phase 2 — gap closure verified, 24/24 + 4/4 PASS
ci / lint + test + validate-assets + build (push) Failing after 4m54s
ci / lint + test + validate-assets + build (push) Failing after 4m54s
Plan 02-06 (UAT gap closure) executed cleanly via /gsd-execute-phase 2: 6 atomic commits (5 task + 1 SUMMARY), 333/333 vitest green (was 312, +21 cases), npm run ci exit 0, Playwright e2e exit 0. Hint copy chosen: "Begin where the soil is bare." (plan's #1 ranked candidate, bible voice). gsd-verifier re-verification confirms: - 24/24 Phase-2 REQ-IDs structurally PASS (no regressions) - 4/4 UAT gaps closed (G1 white halo, G2 first-run prompt, G3 tile contrast, G4 gate wall context) - All scope constraints honored: zero painted assets, zero new npm deps, V1Payload unchanged, sim purity preserved - Banner concerns #5/#7/#6/#9/#10 still defended VERIFICATION.md frontmatter status flipped gaps_found → verified. ROADMAP Phase 2 marked complete (6/6 plans, completed 2026-05-09). STATE.md updated with phase-2 completion narrative. 7 HUMAN-UAT.md tone items remain pending (Lura voice, letter cadence, Begin tonal feel, ≥5min absence flow, gate visual indicator overlay, plus the new chosen first_run_hint copy review). Phase 2 vertical slice now plausibly ships as a free standalone Season-1 prologue — banner concern #2 (7-Season scope risk) escape hatch realized. Next: /gsd-discuss-phase 3 (Watercolor & Cello Aesthetic — GARD-10, AEST-01..06, UX-05). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: ready_to_execute
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stopped_at: "Phase 2 gap-closure plan (Plan 02-06 uat-gap-closure) created via /gsd-plan-phase 2 --gaps. Single new plan addresses 4 first-impression UX gaps from 2026-05-09 live UAT: G1 (BLOCKING) src/index.css for global page bg #1a1a1a / no white halo; G2 (BLOCKING) FirstRunHint component reading externalized 'Begin where the soil is bare.' from ui-strings.yaml + UiStringsSchema extension (Zod default strip mode would otherwise drop the key) + session-slice firstRunHintDismissed flag; G3 (HIGH) tile-renderer outline brightening 0x4d4d52→0x5a5a60 + hover bump 0x7a7a82; G4 (MEDIUM) gate-renderer wall-band Phaser primitive at gate column with alpha 0.15-0.20. Plan is Wave 0, depends_on [02-01..02-05], 5 tasks (4 gap fixes + e2e integration), 16 files_modified, requirements [GARD-01, AEST-07, UX-01] supplemental coverage. Phase 3 watercolor + cello deferral preserved (zero painted assets, zero new npm deps, V1Payload unchanged). Plan-checker found 1 BLOCKER + 1 WARNING on first pass; planner revised; residual frontmatter + 3 copy refs fixed inline. ROADMAP.md annotated with Wave 1/Wave 2 headers (annotate-dependencies). Next: /gsd-execute-phase 2 to run Plan 02-06; then /gsd-verify-work to flip 02-VERIFICATION.md status gaps_found → verified and re-route to the 6 HUMAN-UAT.md tone items."
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last_updated: "2026-05-09T16:10:00.000Z"
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last_activity: 2026-05-09 -- Phase 2 gap-closure plan created (Plan 02-06)
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status: completed
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stopped_at: "Phase 2 COMPLETE. Plan 02-06 (UAT gap closure) executed cleanly — 5 atomic feature/test commits + 1 docs commit (f52de0b G1 src/index.css, c46fc75 G2 FirstRunHint + UiStringsSchema extension + session-slice flag, ab48c7e G3 tile outline brightening + hover bump, 88adc4f G4 gate wall band primitive, 47b5b8d Playwright e2e G1+G2 assertions, 7f39cf6 SUMMARY). 333/333 vitest green (was 312, +21 new cases); npm run ci exits 0; Playwright e2e exits 0 in 1.5s. Hint copy chosen: 'Begin where the soil is bare.' (plan's #1 ranked candidate, bible voice). gsd-verifier re-verified 24/24 REQ-IDs structurally PASS + 4/4 UX gaps closed; 02-VERIFICATION.md frontmatter status flipped gaps_found → verified. Phase 2 vertical slice now plausibly ships as a free standalone Season-1 prologue (banner concern #2 escape hatch realized). Phase 3 watercolor + cello deferral preserved (zero painted assets, zero new npm deps, V1Payload unchanged). 7 HUMAN-UAT.md tone items remain pending (Lura voice, letter cadence, Begin tonal feel, ≥5min absence flow, gate visual indicator + LuraDialogue overlay, plus the new chosen first_run_hint copy review)."
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last_updated: "2026-05-09T16:40:00.000Z"
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last_activity: 2026-05-09 -- Phase 2 complete (24/24 REQ-IDs PASS + 4/4 UAT gaps closed); 7 HUMAN-UAT tone items pending
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progress:
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total_phases: 8
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completed_phases: 1
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completed_phases: 2
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total_plans: 13
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completed_plans: 12
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percent: 23
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completed_plans: 13
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percent: 100
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---
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# Project State
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See: .planning/PROJECT.md (updated 2026-05-08)
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**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
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**Current focus:** Phase 02 — Season 1 Vertical Slice (Soil) — 5/5 plans executed + 24/24 REQ-IDs PASS; gap-closure Plan 02-06 created and ready to execute. Next: `/gsd-execute-phase 2`.
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**Current focus:** Phase 2 COMPLETE (24/24 REQ-IDs PASS + 4/4 UAT gaps closed). 7 HUMAN-UAT tone items pending. Next: `/gsd-discuss-phase 3` (Watercolor & Cello Aesthetic — GARD-10, AEST-01..06, UX-05).
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## Current Position
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Phase: 02 (season-1-vertical-slice-soil) — 5/5 prior plans executed; verifier 24/24 PASS; gap-closure Plan 02-06 created; status: ready_to_execute
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Plans: 6 of 6 created (Wave 0 + Wave 1 + Wave 2 done; new Wave 0 gap-closure plan pending execution)
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Status: Ready to execute (Plan 02-06)
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Last activity: 2026-05-09 -- Phase 2 gap-closure plan created via /gsd-plan-phase 2 --gaps
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Phase: 2 (season-1-vertical-slice-soil) — COMPLETE
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Plans: 6 of 6 executed (Wave 1: 02-01 + 02-02 + 02-03; Wave 2: 02-04 + 02-05; gap-closure: 02-06)
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Status: Phase 2 complete; awaiting human tone review of 7 HUMAN-UAT items + `/gsd-discuss-phase 3` to begin Phase 3
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Last activity: 2026-05-09 -- Phase 2 complete via /gsd-execute-phase 2 (Plan 02-06 gap closure)
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Progress: [██░░░░░░░░] 23%
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Progress: [██▌░░░░░░░] 25% (2/8 phases complete; 13/13 created plans executed)
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## Verification Results
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