feat(02-02): begin screen + seed picker + ui-strings + lazy content split
- content/seasons/01-soil/ui-strings.yaml: player-visible Phase-2 copy externalized per CLAUDE.md (Begin / seed picker / post-harvest beat / journal / settings / plant display names); voice reviewed against bible + anti-fomo-doctrine.md
- content/seasons/01-soil/fragments.yaml: placeholder Season-1 fragment file (Plan 02-03 expands to ≥10 authored)
- content/seasons/00-demo/: deleted (Phase-1 demo replaced)
- src/content/schemas/ui-strings.ts: UiStringsSchema (Zod) — validates structure of every season's ui-strings.yaml at load time
- src/content/schemas/index.ts + src/content/index.ts: re-export UiStringsSchema/UiStrings
- src/content/loader.ts: eager `uiStrings` glob + PIPE-02 lazy `loadSeasonFragments(seasonId)` (Plan 02-03+ exploit)
- src/ui/begin/use-audio-bootstrap.ts: bootstrapAudioContext() lazy-creates + resumes (RESEARCH Pattern 9; Pitfall 5 mitigation — context construction inside the gesture for iOS Safari) + installFirstInteractionGestureHandler() one-shot for D-22 returning players + __resetAudioBootstrapForTest()
- src/ui/begin/BeginScreen.tsx: D-21 typographic Begin screen — title + subtitle + CTA from uiStrings[1].begin; onClick calls bootstrapAudioContext synchronously inside the click event then dismisses the session gate (D-22)
- src/ui/begin/BeginScreen.test.tsx: 4 tests — render / D-22 skip / click bootstraps + dismisses / subtitle string
- src/ui/garden/SeedPicker.tsx: D-02 inline DOM popover; subscribes to 'tile-clicked-coords'; renders one button per unlocked plant type from uiStrings[1].plants; click enqueues plantSeed command via store.enqueueCommand
- src/ui/garden/SeedPicker.test.tsx: 6 tests — initial-null / coords-positioned / unlocked-only / enqueue / dismiss / multi-plant; mocks game/event-bus to avoid Phaser canvas init under happy-dom (deviation Rule 3)
- src/ui/{begin,garden,index}.ts: barrels
- src/App.tsx: mount BeginScreen + SeedPicker as overlay siblings to PhaserGame
- src/PhaserGame.tsx: bootstrap unlockedPlantTypes=['rosemary'] for first-run; install gesture handler + scene-ready listener
- npm run ci exits 0; 163/163 tests pass (10 new this commit + 25 from Task 1 + 128 baseline)
This commit is contained in:
@@ -1,5 +1,7 @@
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import { useRef } from 'react';
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import { PhaserGame, type IRefPhaserGame } from './PhaserGame.tsx';
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import { BeginScreen } from './ui/begin';
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import { SeedPicker } from './ui/garden';
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function App() {
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// PhaserGame ref — Phase 2+ will use this to access the active scene from React.
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@@ -8,6 +10,11 @@ function App() {
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return (
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<div id="app">
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<PhaserGame ref={phaserRef} />
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<BeginScreen />
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<SeedPicker />
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{/* Plan 02-03 mounts: <Journal />, <FragmentRevealModal /> */}
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{/* Plan 02-04 mounts: <LuraDialogue /> */}
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{/* Plan 02-05 mounts: <Letter />, <Settings />, <PersistenceToast /> */}
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</div>
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);
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}
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+30
-5
@@ -1,6 +1,9 @@
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import { forwardRef, useEffect, useImperativeHandle, useLayoutEffect, useRef } from 'react';
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import StartGame from './game/main.ts';
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import type * as Phaser from 'phaser';
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import { eventBus } from './game/event-bus';
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import { appStore } from './store';
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import { installFirstInteractionGestureHandler } from './ui/begin';
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export interface IRefPhaserGame {
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game: Phaser.Game | null;
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@@ -11,11 +14,20 @@ interface IProps {
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currentActiveScene?: (sceneInstance: Phaser.Scene) => void;
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}
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export const PhaserGame = forwardRef<IRefPhaserGame, IProps>(function PhaserGame(_props, ref) {
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export const PhaserGame = forwardRef<IRefPhaserGame, IProps>(function PhaserGame(props, ref) {
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const game = useRef<Phaser.Game | null>(null);
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const sceneRef = useRef<Phaser.Scene | null>(null);
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useLayoutEffect(() => {
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if (game.current === null) {
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// Bootstrap initial state. Plan 02-05 will replace this with the
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// real save-load path; for now, first-run players get rosemary
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// unlocked (D-05 — the warm starter plant).
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const initial = appStore.getState();
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if (initial.unlockedPlantTypes.length === 0) {
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appStore.setState({ unlockedPlantTypes: ['rosemary'] });
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}
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game.current = StartGame('game-container');
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if (typeof ref === 'function') {
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@@ -34,13 +46,26 @@ export const PhaserGame = forwardRef<IRefPhaserGame, IProps>(function PhaserGame
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}, [ref]);
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useEffect(() => {
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// Phase 2+: subscribe to scene-ready events here and surface the active scene
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// through `currentActiveScene` so React can talk to Phaser.
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}, []);
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const onSceneReady = (scene: Phaser.Scene): void => {
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sceneRef.current = scene;
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props.currentActiveScene?.(scene);
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};
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eventBus.on('scene-ready', onSceneReady);
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// Install the first-interaction gesture handler unconditionally —
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// it is a one-shot that bootstraps audio on the first click /
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// touch / keypress whether the Begin screen handled it or not (D-22
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// fallback for returning players who skip the Begin gate).
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installFirstInteractionGestureHandler();
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return () => {
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eventBus.off('scene-ready', onSceneReady);
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};
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}, [props]);
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useImperativeHandle(ref, () => ({
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game: game.current,
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scene: null,
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scene: sceneRef.current,
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}));
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return <div id="game-container" />;
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@@ -1,7 +1,14 @@
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export { fragments, loadFragmentsFromGlob } from './loader.ts';
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export {
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fragments,
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loadFragmentsFromGlob,
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loadSeasonFragments,
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uiStrings,
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} from './loader.ts';
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export {
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FragmentSchema,
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SeasonContentSchema,
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UiStringsSchema,
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type Fragment,
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type SeasonContent,
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type UiStrings,
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} from './schemas/index.ts';
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+95
-7
@@ -1,6 +1,12 @@
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import grayMatter from 'gray-matter';
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import { parse as parseYAML } from 'yaml';
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import { SeasonContentSchema, FragmentSchema, type Fragment } from './schemas/index.ts';
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import {
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SeasonContentSchema,
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FragmentSchema,
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UiStringsSchema,
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type Fragment,
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type UiStrings,
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} from './schemas/index.ts';
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/**
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* Vite-native content pipeline (PIPE-01). The glob patterns MUST be
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@@ -12,9 +18,9 @@ import { SeasonContentSchema, FragmentSchema, type Fragment } from './schemas/in
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* through Vite into the build process — `npm run build` exits non-zero,
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* which is the PIPE-01 contract.
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*
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* Phase 1 ships one demo fragment under /content/seasons/00-demo/fragments.yaml;
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* Phase 2 fills /content/seasons/01-soil/ and may also begin authoring
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* one-per-file Markdown fragments under /content/seasons/<slug>/fragments/*.md.
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* Phase 2 (Plan 02-02) replaces the 00-demo placeholder with /content/
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* seasons/01-soil/. Plan 02-03 will populate the real Season-1 fragment
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* pool (currently a single placeholder fragment).
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*/
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const yamlFiles = import.meta.glob('/content/seasons/*/fragments.yaml', {
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eager: true,
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@@ -52,12 +58,94 @@ function loadMdFragments(): Fragment[] {
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}
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/**
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* All fragments discovered at build time. Phase 1 ships one demo fragment
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* under /content/seasons/00-demo/fragments.yaml; Phase 2 fills
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* /content/seasons/01-soil/.
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* All fragments discovered at build time. Phase 2 (Plan 02-02) ships a
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* single Season-1 placeholder; Plan 02-03 expands to ≥10 authored
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* fragments.
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*/
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export const fragments: Fragment[] = [...loadYamlFragments(), ...loadMdFragments()];
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// ---------------------------------------------------------------------
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// PIPE-02 — per-Season lazy fragment chunks (Plan 02-02 wires the
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// surface; Plan 02-03 + 02-04 + Phase-4+ exploit it as Seasons grow).
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//
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// The eager `fragments` export above stays for now; Plan 02-03 may
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// switch the consuming code to `await loadSeasonFragments(seasonId)`
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// once the Phase-2 fragment count makes eager loading expensive.
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// ---------------------------------------------------------------------
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const lazyYamlFragments = import.meta.glob('/content/seasons/*/fragments.yaml', {
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query: '?raw',
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import: 'default',
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});
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const lazyMdFragments = import.meta.glob('/content/seasons/*/fragments/*.md', {
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query: '?raw',
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import: 'default',
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});
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function pad2(n: number): string {
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return n.toString().padStart(2, '0');
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}
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export async function loadSeasonFragments(seasonId: number): Promise<Fragment[]> {
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const yamlMatch = Object.entries(lazyYamlFragments).filter(([p]) =>
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p.includes(`/${pad2(seasonId)}-`),
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);
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const mdMatch = Object.entries(lazyMdFragments).filter(([p]) =>
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p.includes(`/${pad2(seasonId)}-`),
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);
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const yamlOut: Fragment[] = [];
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for (const [path, loader] of yamlMatch) {
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const raw = (await loader()) as string;
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const parsed = SeasonContentSchema.safeParse(parseYAML(raw));
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
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}
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yamlOut.push(...parsed.data.fragments);
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}
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const mdOut: Fragment[] = [];
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for (const [path, loader] of mdMatch) {
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const raw = (await loader()) as string;
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const { data, content } = grayMatter(raw);
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const merged = { ...data, body: content.trim() };
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const parsed = FragmentSchema.safeParse(merged);
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
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}
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mdOut.push(parsed.data);
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}
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return [...yamlOut, ...mdOut];
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}
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// ---------------------------------------------------------------------
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// UI strings — loaded eagerly so first paint can reference any string
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// without await. Per CLAUDE.md externalized-strings rule.
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// ---------------------------------------------------------------------
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const uiStringFiles = import.meta.glob('/content/seasons/*/ui-strings.yaml', {
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eager: true,
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query: '?raw',
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import: 'default',
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}) as Record<string, string>;
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function loadUiStrings(): Record<number, UiStrings> {
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const result: Record<number, UiStrings> = {};
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for (const [path, raw] of Object.entries(uiStringFiles)) {
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const data = parseYAML(raw);
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const parsed = UiStringsSchema.safeParse(data);
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if (!parsed.success) {
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throw new Error(`[content] schema violation in ${path}\n${parsed.error.message}`);
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}
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result[parsed.data.season] = parsed.data;
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}
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return result;
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}
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export const uiStrings: Record<number, UiStrings> = loadUiStrings();
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/**
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* Test-only helper that lets loader.test.ts validate mocked SeasonContent
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* shapes against the schema without touching the filesystem. PIPE-01 is
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@@ -1,2 +1,3 @@
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export { FragmentSchema, type Fragment } from './fragment.ts';
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export { SeasonContentSchema, type SeasonContent } from './season.ts';
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export { UiStringsSchema, type UiStrings } from './ui-strings.ts';
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@@ -0,0 +1,37 @@
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import { z } from 'zod';
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/**
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* Player-visible UI strings, externalized per CLAUDE.md "Code Style":
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* "Player-visible strings are externalized in /content/, never hardcoded."
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*
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* One file per season under /content/seasons/<slug>/ui-strings.yaml. The
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* loader (src/content/loader.ts) keys them by `season` so the runtime can
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* resolve `uiStrings[1].begin.title` etc.
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*/
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export const UiStringsSchema = z.object({
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season: z.number().int().min(0).max(7),
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begin: z.object({
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title: z.string().min(1),
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subtitle: z.string().min(1),
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cta: z.string().min(1),
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}),
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seed_picker: z.object({
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title: z.string().min(1),
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cancel: z.string().min(1),
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}),
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post_harvest_beat: z.array(z.string().min(1)).min(1),
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journal: z.object({
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empty_state: z.string().min(1),
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back: z.string().min(1),
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}),
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settings: z.object({
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title: z.string().min(1),
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export: z.string().min(1),
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import: z.string().min(1),
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restore_snapshot: z.string().min(1),
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persistence_denied_toast: z.string().min(1),
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}),
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plants: z.record(z.string(), z.string().min(1)),
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});
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export type UiStrings = z.infer<typeof UiStringsSchema>;
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@@ -0,0 +1,51 @@
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import { render, screen, fireEvent, cleanup } from '@testing-library/react';
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import { BeginScreen } from './BeginScreen';
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import { appStore } from '../../store';
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import { __resetAudioBootstrapForTest } from './use-audio-bootstrap';
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// Mock the audio bootstrap module so happy-dom (which lacks AudioContext)
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// doesn't blow up; also gives us a spy to assert the click invokes it.
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vi.mock('./use-audio-bootstrap', async () => {
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const actual =
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await vi.importActual<typeof import('./use-audio-bootstrap')>('./use-audio-bootstrap');
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return {
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...actual,
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bootstrapAudioContext: vi.fn().mockResolvedValue(null),
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};
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});
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import { bootstrapAudioContext } from './use-audio-bootstrap';
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describe('BeginScreen (AEST-07, D-21, D-22)', () => {
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beforeEach(() => {
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cleanup();
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appStore.setState({ beginGateDismissed: false });
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__resetAudioBootstrapForTest();
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vi.mocked(bootstrapAudioContext).mockClear();
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});
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it('renders the title and Begin CTA when not dismissed', () => {
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render(<BeginScreen />);
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expect(screen.getByText('The Last Garden')).toBeTruthy();
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expect(screen.getByRole('button', { name: 'Begin' })).toBeTruthy();
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});
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it('renders nothing when beginGateDismissed=true (D-22 returning-player skip)', () => {
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appStore.setState({ beginGateDismissed: true });
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const { container } = render(<BeginScreen />);
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expect(container.firstChild).toBeNull();
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});
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it('dismisses the gate and triggers audio bootstrap on click', () => {
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render(<BeginScreen />);
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fireEvent.click(screen.getByRole('button', { name: 'Begin' }));
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expect(bootstrapAudioContext).toHaveBeenCalledTimes(1);
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expect(appStore.getState().beginGateDismissed).toBe(true);
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});
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it('subtitle is the externalized "tend" string (CLAUDE.md tone)', () => {
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render(<BeginScreen />);
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expect(screen.getByText('tend')).toBeTruthy();
|
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});
|
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});
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@@ -0,0 +1,69 @@
|
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import { type JSX } from 'react';
|
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import { useAppStore } from '../../store';
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import { uiStrings } from '../../content';
|
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import { bootstrapAudioContext } from './use-audio-bootstrap';
|
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|
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/**
|
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* D-21 + AEST-07: tasteful typographic Begin screen. Phase 3 swaps in
|
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* the painted gesture-gate without changing this file's behavior.
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*
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* D-22: shown on first run only — gated by session.beginGateDismissed.
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* Once dismissed, the gate stays down for the session; persistence
|
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* across sessions is owned by the save lifecycle (Plan 02-05).
|
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*
|
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* CLAUDE.md banner concern #7 (Web Audio user-gesture): the click
|
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* handler calls `bootstrapAudioContext()` SYNCHRONOUSLY (not inside a
|
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* useEffect), so iOS Safari sees the AudioContext construction inside
|
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* the gesture (Pitfall 5).
|
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*/
|
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export function BeginScreen(): JSX.Element | null {
|
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const dismissed = useAppStore((s) => s.beginGateDismissed);
|
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const dismissBeginGate = useAppStore((s) => s.dismissBeginGate);
|
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|
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if (dismissed) return null;
|
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|
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const strings = uiStrings[1]?.begin;
|
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if (!strings) return null;
|
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|
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const onBegin = (): void => {
|
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void bootstrapAudioContext(); // synchronous-inside-click; do NOT move into useEffect (Pitfall 5)
|
||||
dismissBeginGate();
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: 'fixed',
|
||||
inset: 0,
|
||||
zIndex: 100,
|
||||
background: '#1a1a1a',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
color: '#e8e0d0',
|
||||
fontFamily: 'serif',
|
||||
}}
|
||||
role="dialog"
|
||||
aria-label={strings.title}
|
||||
>
|
||||
<h1 style={{ fontSize: '3rem', margin: 0, fontWeight: 300 }}>{strings.title}</h1>
|
||||
<p style={{ marginTop: '1rem', opacity: 0.7, letterSpacing: '0.2em' }}>{strings.subtitle}</p>
|
||||
<button
|
||||
onClick={onBegin}
|
||||
style={{
|
||||
marginTop: '4rem',
|
||||
padding: '0.6rem 2.4rem',
|
||||
fontSize: '1.1rem',
|
||||
background: 'transparent',
|
||||
color: '#e8e0d0',
|
||||
border: '1px solid #e8e0d0',
|
||||
cursor: 'pointer',
|
||||
fontFamily: 'serif',
|
||||
}}
|
||||
>
|
||||
{strings.cta}
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
export { BeginScreen } from './BeginScreen';
|
||||
export {
|
||||
bootstrapAudioContext,
|
||||
installFirstInteractionGestureHandler,
|
||||
} from './use-audio-bootstrap';
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* Audio bootstrap (AEST-07 + RESEARCH Pattern 9 + CLAUDE.md banner concern #7).
|
||||
*
|
||||
* Web Audio cannot start until the user has interacted with the page; iOS
|
||||
* Safari further requires the AudioContext to be CONSTRUCTED inside the
|
||||
* gesture, not merely resumed (Pitfall 5). This module is the single
|
||||
* owner of that contract.
|
||||
*
|
||||
* Usage:
|
||||
* - BeginScreen onClick → call `bootstrapAudioContext()` synchronously
|
||||
* inside the click handler (NOT inside a useEffect).
|
||||
* - Returning players (D-22) skip the Begin screen → PhaserGame.tsx
|
||||
* installs `installFirstInteractionGestureHandler()` so the next
|
||||
* click / touch / keypress bootstraps audio.
|
||||
*
|
||||
* This module is in src/ui/ — it is allowed to touch the DOM and
|
||||
* AudioContext freely (the CORE-10 firewall only forbids src/sim/ from
|
||||
* importing src/ui/, not the other way).
|
||||
*/
|
||||
|
||||
let _ctx: AudioContext | null = null;
|
||||
let _resumed = false;
|
||||
|
||||
export async function bootstrapAudioContext(): Promise<AudioContext | null> {
|
||||
if (_resumed && _ctx) return _ctx;
|
||||
if (!_ctx) {
|
||||
try {
|
||||
const Ctor =
|
||||
typeof AudioContext !== 'undefined'
|
||||
? AudioContext
|
||||
: (window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;
|
||||
if (!Ctor) return null;
|
||||
_ctx = new Ctor();
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
try {
|
||||
await _ctx.resume();
|
||||
_resumed = true;
|
||||
return _ctx;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For returning players (D-22): no Begin screen, but the next click,
|
||||
* touch, or keypress must bootstrap audio. One-shot — removes itself
|
||||
* from all three event types after the first fire.
|
||||
*/
|
||||
export function installFirstInteractionGestureHandler(): void {
|
||||
const handler = (): void => {
|
||||
void bootstrapAudioContext();
|
||||
document.removeEventListener('click', handler);
|
||||
document.removeEventListener('touchstart', handler);
|
||||
document.removeEventListener('keydown', handler);
|
||||
};
|
||||
document.addEventListener('click', handler);
|
||||
document.addEventListener('touchstart', handler);
|
||||
document.addEventListener('keydown', handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* Test-only: reset the module-level cache between tests.
|
||||
* NOT part of the public surface; internal to the test harness.
|
||||
*/
|
||||
export function __resetAudioBootstrapForTest(): void {
|
||||
_ctx = null;
|
||||
_resumed = false;
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
|
||||
import { render, screen, fireEvent, cleanup, act } from '@testing-library/react';
|
||||
|
||||
// Phaser does not initialize under happy-dom (canvas.getContext('2d')
|
||||
// returns null, which trips its checkInverseAlpha boot probe). The
|
||||
// SeedPicker only needs an event-emitter surface — swap in a lightweight
|
||||
// EventTarget-like shim instead of pulling Phaser into the test runtime.
|
||||
vi.mock('../../game/event-bus', () => {
|
||||
type Listener = (...args: unknown[]) => void;
|
||||
const listeners = new Map<string, Set<Listener>>();
|
||||
return {
|
||||
eventBus: {
|
||||
on(event: string, fn: Listener): void {
|
||||
if (!listeners.has(event)) listeners.set(event, new Set());
|
||||
listeners.get(event)!.add(fn);
|
||||
},
|
||||
off(event: string, fn: Listener): void {
|
||||
listeners.get(event)?.delete(fn);
|
||||
},
|
||||
emit(event: string, ...args: unknown[]): void {
|
||||
listeners.get(event)?.forEach((fn) => fn(...args));
|
||||
},
|
||||
removeAllListeners(): void {
|
||||
listeners.clear();
|
||||
},
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
import { SeedPicker } from './SeedPicker';
|
||||
import { eventBus } from '../../game/event-bus';
|
||||
import { appStore } from '../../store';
|
||||
|
||||
function resetStore(unlocked: string[] = ['rosemary']): void {
|
||||
appStore.setState({
|
||||
tiles: new Array(16).fill(null),
|
||||
unlockedPlantTypes: unlocked,
|
||||
pendingCommands: [],
|
||||
tickCount: 0,
|
||||
lastTickAt: 0,
|
||||
});
|
||||
}
|
||||
|
||||
describe('SeedPicker (D-02 inline DOM popover)', () => {
|
||||
beforeEach(() => {
|
||||
cleanup();
|
||||
resetStore();
|
||||
eventBus.removeAllListeners();
|
||||
});
|
||||
afterEach(() => {
|
||||
eventBus.removeAllListeners();
|
||||
});
|
||||
|
||||
it('returns null on initial render (not visible until tile-clicked-coords fires)', () => {
|
||||
const { container } = render(<SeedPicker />);
|
||||
expect(container.firstChild).toBeNull();
|
||||
});
|
||||
|
||||
it('appears positioned at the emitted screen coords when tile-clicked-coords fires', () => {
|
||||
render(<SeedPicker />);
|
||||
act(() => {
|
||||
eventBus.emit('tile-clicked-coords', { tileIdx: 5, screenX: 200, screenY: 300 });
|
||||
});
|
||||
const popover = screen.getByTestId('seed-picker');
|
||||
expect(popover).toBeTruthy();
|
||||
// left = x - 80, top = y - 120
|
||||
expect(popover.style.left).toBe('120px');
|
||||
expect(popover.style.top).toBe('180px');
|
||||
});
|
||||
|
||||
it('renders one button per unlocked plant type', () => {
|
||||
resetStore(['rosemary']);
|
||||
render(<SeedPicker />);
|
||||
act(() => {
|
||||
eventBus.emit('tile-clicked-coords', { tileIdx: 0, screenX: 0, screenY: 0 });
|
||||
});
|
||||
expect(screen.getByRole('button', { name: 'Rosemary' })).toBeTruthy();
|
||||
// Yarrow is locked — no button.
|
||||
expect(screen.queryByRole('button', { name: 'Yarrow' })).toBeNull();
|
||||
});
|
||||
|
||||
it('clicking a plant button enqueues a plantSeed command into the store', () => {
|
||||
resetStore(['rosemary']);
|
||||
render(<SeedPicker />);
|
||||
act(() => {
|
||||
eventBus.emit('tile-clicked-coords', { tileIdx: 7, screenX: 0, screenY: 0 });
|
||||
});
|
||||
fireEvent.click(screen.getByRole('button', { name: 'Rosemary' }));
|
||||
const cmds = appStore.getState().pendingCommands;
|
||||
expect(cmds).toEqual([
|
||||
{ kind: 'plantSeed', tileIdx: 7, plantTypeId: 'rosemary' },
|
||||
]);
|
||||
});
|
||||
|
||||
it('dismisses (returns null) after a plant is selected', () => {
|
||||
resetStore(['rosemary']);
|
||||
const { container } = render(<SeedPicker />);
|
||||
act(() => {
|
||||
eventBus.emit('tile-clicked-coords', { tileIdx: 0, screenX: 0, screenY: 0 });
|
||||
});
|
||||
fireEvent.click(screen.getByRole('button', { name: 'Rosemary' }));
|
||||
expect(container.firstChild).toBeNull();
|
||||
});
|
||||
|
||||
it('shows multiple plants when unlocked', () => {
|
||||
resetStore(['rosemary', 'yarrow', 'winter-rose']);
|
||||
render(<SeedPicker />);
|
||||
act(() => {
|
||||
eventBus.emit('tile-clicked-coords', { tileIdx: 0, screenX: 0, screenY: 0 });
|
||||
});
|
||||
expect(screen.getByRole('button', { name: 'Rosemary' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: 'Yarrow' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: 'Winter-rose' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,133 @@
|
||||
import { useEffect, useState, type JSX } from 'react';
|
||||
import { eventBus } from '../../game/event-bus';
|
||||
import { useAppStore } from '../../store';
|
||||
import { uiStrings } from '../../content';
|
||||
import { PLANT_TYPES } from '../../sim/garden';
|
||||
import type { PlantTypeId } from '../../sim/garden/types';
|
||||
|
||||
interface PickerState {
|
||||
visible: boolean;
|
||||
tileIdx: number;
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
interface TileClickPayload {
|
||||
tileIdx: number;
|
||||
screenX: number;
|
||||
screenY: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* D-02 — inline DOM popover positioned over the Phaser canvas.
|
||||
*
|
||||
* Listens for 'tile-clicked-coords' from the Garden scene; mounts itself
|
||||
* absolutely-positioned at those screen coords. Click outside dismisses.
|
||||
*
|
||||
* Architectural note: the popover is a DOM overlay rather than a Phaser
|
||||
* UI scene because (a) it needs HTML form-element accessibility (button
|
||||
* focus / tab order / screen-reader semantics) and (b) RESEARCH Pattern
|
||||
* 4 — the inline-DOM-popover-over-canvas pattern — keeps the SeedPicker
|
||||
* decoupled from the watercolor render pipeline that lands in Phase 3.
|
||||
*/
|
||||
export function SeedPicker(): JSX.Element | null {
|
||||
const [picker, setPicker] = useState<PickerState>({
|
||||
visible: false,
|
||||
tileIdx: -1,
|
||||
x: 0,
|
||||
y: 0,
|
||||
});
|
||||
const unlocked = useAppStore((s) => s.unlockedPlantTypes);
|
||||
const enqueueCommand = useAppStore((s) => s.enqueueCommand);
|
||||
const strings = uiStrings[1]?.seed_picker;
|
||||
const plantStrings = uiStrings[1]?.plants ?? {};
|
||||
|
||||
useEffect(() => {
|
||||
const onCoords = (payload: TileClickPayload): void => {
|
||||
setPicker({
|
||||
visible: true,
|
||||
tileIdx: payload.tileIdx,
|
||||
x: payload.screenX,
|
||||
y: payload.screenY,
|
||||
});
|
||||
};
|
||||
eventBus.on('tile-clicked-coords', onCoords);
|
||||
return () => {
|
||||
eventBus.off('tile-clicked-coords', onCoords);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Click-outside dismiss. Defer one tick so the click that opened the
|
||||
// picker isn't itself interpreted as the "outside" click.
|
||||
useEffect(() => {
|
||||
if (!picker.visible) return;
|
||||
const t = setTimeout(() => {
|
||||
const onClick = (): void => setPicker((p) => ({ ...p, visible: false }));
|
||||
document.addEventListener('click', onClick, { once: true });
|
||||
}, 0);
|
||||
return () => clearTimeout(t);
|
||||
}, [picker.visible]);
|
||||
|
||||
if (!picker.visible || !strings) return null;
|
||||
|
||||
const onSelect = (plantTypeId: PlantTypeId): void => {
|
||||
enqueueCommand({ kind: 'plantSeed', tileIdx: picker.tileIdx, plantTypeId });
|
||||
setPicker((p) => ({ ...p, visible: false }));
|
||||
};
|
||||
|
||||
// Translate screen coords → picker top-left (centered above tile).
|
||||
const left = picker.x - 80;
|
||||
const top = picker.y - 120;
|
||||
|
||||
return (
|
||||
<div
|
||||
data-testid="seed-picker"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
style={{
|
||||
position: 'fixed',
|
||||
left,
|
||||
top,
|
||||
zIndex: 50,
|
||||
background: '#2a2a2e',
|
||||
color: '#e8e0d0',
|
||||
padding: '0.6rem 0.8rem',
|
||||
borderRadius: 4,
|
||||
boxShadow: '0 6px 18px rgba(0,0,0,0.4)',
|
||||
fontFamily: 'serif',
|
||||
minWidth: 160,
|
||||
}}
|
||||
>
|
||||
<div style={{ fontSize: '0.85rem', marginBottom: '0.5rem', opacity: 0.7 }}>
|
||||
{strings.title}
|
||||
</div>
|
||||
{unlocked.length === 0 && (
|
||||
<div style={{ fontSize: '0.85rem', fontStyle: 'italic', opacity: 0.6 }}>—</div>
|
||||
)}
|
||||
{unlocked.map((id) => {
|
||||
const type = PLANT_TYPES[id as PlantTypeId];
|
||||
if (!type) return null;
|
||||
const display = plantStrings[id] ?? type.fallbackName;
|
||||
return (
|
||||
<button
|
||||
key={id}
|
||||
onClick={() => onSelect(id as PlantTypeId)}
|
||||
style={{
|
||||
display: 'block',
|
||||
width: '100%',
|
||||
textAlign: 'left',
|
||||
padding: '0.4rem 0.6rem',
|
||||
margin: '0.1rem 0',
|
||||
background: 'transparent',
|
||||
color: '#e8e0d0',
|
||||
border: '1px solid transparent',
|
||||
cursor: 'pointer',
|
||||
fontFamily: 'serif',
|
||||
}}
|
||||
>
|
||||
{display}
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
export { SeedPicker } from './SeedPicker';
|
||||
@@ -0,0 +1,9 @@
|
||||
/**
|
||||
* Top-level barrel for src/ui/. App code imports from here.
|
||||
*
|
||||
* Per CORE-10: src/sim/** must NOT import from this module. The sim
|
||||
* stays UI-agnostic; only src/App.tsx + src/PhaserGame.tsx consume the
|
||||
* UI layer.
|
||||
*/
|
||||
export * from './begin';
|
||||
export * from './garden';
|
||||
Reference in New Issue
Block a user