docs(02-01): complete foundations plan

- 02-01-foundations-SUMMARY.md authored with frontmatter dependency
  graph, key-files manifest, decisions log, patterns established,
  test-count breakdown (72 new tests), TICK_MS=200 (no drift), and
  ESLint sim-purity rule landed (defended-option clause did not trigger)
- STATE.md: Phase 2 progress 1/5 plans (Wave 0 complete);
  velocity table updated with Plan 02-01 ~12min entry; decisions log
  cites BLOCKER 3 split, V1Payload extension, ESLint rule
- ROADMAP.md: Phase 2 row updated to 1/5; 02-01 plan marked [x] with
  duration + summary backlink
- REQUIREMENTS.md: CORE-02, CORE-03, CORE-11, UX-10, UX-11 marked
  complete with annotations; traceability table updated

Plan execution metrics:
- 3 atomic commits (58db532, fe99058, 2a8d354)
- 72 new tests across 9 test files (cushion above plan estimate of 54)
- Total test count: 128/128 green
- npm run ci exits 0
- Duration: ~12 min (sequential mode)
This commit is contained in:
2026-05-09 09:26:37 -04:00
parent 2a8d354b58
commit 38535bac73
4 changed files with 238 additions and 30 deletions
+2 -2
View File
@@ -57,7 +57,7 @@ Plans:
5. A Playwright e2e smoke test passes: it loads the game, dismisses the begin gate, plants a seed, fast-forwards growth, harvests a fragment, verifies the fragment text appears in the journal, refreshes the page, and verifies the harvested fragment persists. Story progression gates on tick count (not wall time), so manipulating the system clock cannot fast-forward through Lura's authored beats.
**Plans:** 5 plans
Plans:
- [ ] 02-01-foundations-PLAN.md — BigQty + Zustand 5 store + tick scheduler + V1Payload extension + save lifecycle hooks + Phaser EventBus singleton + ESLint sim-purity rule (Wave 0; foundations every other Phase-2 plan depends on)
- [x] 02-01-foundations-PLAN.md — BigQty + Zustand 5 store + tick scheduler + V1Payload extension + save lifecycle hooks + Phaser EventBus singleton + ESLint sim-purity rule (Wave 0; foundations every other Phase-2 plan depends on) ✓ 2026-05-09 (12 min) — see 02-01-foundations-SUMMARY.md
- [ ] 02-02-begin-plant-grow-PLAN.md — sim/garden core (4×4 grid, 3 plant types, growth state machine, plantSeed) + render layer (Phaser primitives, ready-pulse, tile-coords) + BeginScreen + audio bootstrap + SeedPicker + UI strings (Wave 1; AEST-07, UX-01, GARD-01, GARD-02)
- [ ] 02-03-harvest-journal-fragments-PLAN.md — Season-1 ≥10 authored fragments + sim/memory selector (deterministic, gated, no-dup, exhaustion) + harvest + compost + Memory Journal + FragmentRevealModal + JournalIcon + PIPE-02 structural verification (Wave 1; GARD-03, GARD-04, MEMR-01..06, PIPE-02)
- [ ] 02-04-lura-gate-beats-PLAN.md — inklecate compile pipeline + 4 authored .ink files (3 Lura beats + compost acknowledgements) + sim/narrative tick-count gate (1st/4th/8th harvest) + LuraDialogue overlay + InkRenderer drip + Phaser gate visual indicator (Wave 2; STRY-01, STRY-06, STRY-07 vacuous, STRY-10)
@@ -150,7 +150,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7 → 8
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Foundations & Doctrine | 7/7 (01-05 Task 2 partial — north-star images awaiting human curation; CI shippable today) | In Progress | - |
| 2. Season 1 Vertical Slice (Soil) | 0/TBD | Not started | - |
| 2. Season 1 Vertical Slice (Soil) | 1/5 (Wave 0 foundations complete) | In Progress | - |
| 3. Watercolor & Cello Aesthetic | 0/TBD | Not started | - |
| 4. Season-Prestige Cycle & Season 2 (Roots) | 0/TBD | Not started | - |
| 5. Seasons 3-4 (Canopy & Storm) | 0/TBD | Not started | - |