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NHL-Scoreboard/tests/conftest.py
josh 7784eaf9ce
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feat: overhaul hype score algorithm with 9 hockey-driven improvements
- Empty net detection: pulled goalie triggers +150-250 bonus, stacks with PP
- Playoff series importance: Game 7 Cup Final = 200, elimination games scale
  by round; fallback of 100 when series data unavailable
- Period-aware score differential: 2-goal deficit penalty DECREASES in final
  2 min of P3 (goalie-pull zone), 3+ goal games get harsher penalties late
- Persistent comeback narrative: tracks max deficit, sustained bonus for 2+
  goal recoveries instead of one-shot spike (0-3 to 3-3 = 150 persistent)
- Shootout special handling: flat base 550 with no time component; ranks below
  dramatic close P3 games (skills competition, not hockey)
- Multi-man advantage: parses situationCode for 5v3/4v3, applies 1.6x PP mult
- Non-linear time priority: elapsed^1.5 curve weights final minutes more
- Matchup multiplier rebalance: P1/P2 from 2.0/1.65 to 1.5, tiebreaker not
  dominant factor
- Frontend gauge max raised from 700 to 1000 with adjusted color thresholds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 19:02:43 -04:00

101 lines
2.9 KiB
Python

import json
import sqlite3
import pytest
def make_game(
game_state="LIVE",
home_name="Maple Leafs",
away_name="Bruins",
home_score=2,
away_score=1,
period=3,
seconds_remaining=300,
in_intermission=False,
start_time_utc="2024-04-10T23:00:00Z",
home_record="40-25-10",
away_record="38-27-09",
game_type=2,
situation=None,
series_status=None,
):
clock = {
"timeRemaining": f"{seconds_remaining // 60:02d}:{seconds_remaining % 60:02d}",
"secondsRemaining": seconds_remaining,
"running": game_state == "LIVE",
"inIntermission": in_intermission,
}
return {
"gameState": game_state,
"startTimeUTC": start_time_utc,
"periodDescriptor": {"number": period},
"clock": clock,
"homeTeam": {
"name": {"default": home_name},
"score": home_score,
"sog": 15,
"logo": "https://example.com/home.png",
"record": home_record,
},
"awayTeam": {
"name": {"default": away_name},
"score": away_score,
"sog": 12,
"logo": "https://example.com/away.png",
"record": away_record,
},
"gameOutcome": {"lastPeriodType": "REG"},
"gameType": game_type,
**({"situation": situation} if situation is not None else {}),
**({"seriesStatus": series_status} if series_status is not None else {}),
}
LIVE_GAME = make_game()
PRE_GAME = make_game(
game_state="FUT", home_score=0, away_score=0, period=0, seconds_remaining=1200
)
FINAL_GAME = make_game(game_state="OFF", period=3, seconds_remaining=0)
SAMPLE_SCOREBOARD = {"games": [LIVE_GAME, PRE_GAME, FINAL_GAME]}
@pytest.fixture()
def sample_scoreboard():
return SAMPLE_SCOREBOARD
@pytest.fixture()
def flask_client(tmp_path, monkeypatch):
data_dir = tmp_path / "data"
data_dir.mkdir()
# Write sample scoreboard JSON
scoreboard_file = data_dir / "scoreboard_data.json"
scoreboard_file.write_text(json.dumps(SAMPLE_SCOREBOARD))
# Create minimal SQLite DB so get_team_standings doesn't crash
db_path = data_dir / "nhl_standings.db"
conn = sqlite3.connect(str(db_path))
conn.execute(
"CREATE TABLE standings "
"(team_common_name TEXT, league_sequence INTEGER, league_l10_sequence INTEGER, "
"division_abbrev TEXT, conference_abbrev TEXT, games_played INTEGER, wildcard_sequence INTEGER)"
)
conn.commit()
conn.close()
# Patch module-level path constants so no reloads are needed
import app.routes as routes
import app.games as games
monkeypatch.setattr(routes, "SCOREBOARD_DATA_FILE", str(scoreboard_file))
monkeypatch.setattr(games, "DB_PATH", str(db_path))
from app import app as flask_app
flask_app.config["TESTING"] = True
with flask_app.test_client() as client:
yield client