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NHL-Scoreboard/tests/conftest.py
josh e2d2c7dd97
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feat: overhaul hype scoring algorithm
- Period base: playoff OT escalates indefinitely (P4=600, P5=750…),
  reg season P4=5-min OT (600), P5=shootout (700)
- Time priority range increased (max ~300 vs old ~120), calibrated
  to period length so 5-min reg season OT reads correctly
- Matchup multiplier inverted: higher period = less weight (any OT
  is exciting regardless of teams)
- Replace unconditional score_total with closeness bonus: rewards
  tight games regardless of goal volume (5-4 == 1-0 at same diff)
- Power play bonus: 30 (P1/P2) → 50/100/150 (P3 by time) → 200 (OT)
- Comeback bonus: one-time pulse (+50/75/100 by period) when trailing
  team scores to within 2 goals; keyed on team names, clears after
  firing, skips intermission

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:46:10 -04:00

98 lines
2.7 KiB
Python

import json
import sqlite3
import pytest
def make_game(
game_state="LIVE",
home_name="Maple Leafs",
away_name="Bruins",
home_score=2,
away_score=1,
period=3,
seconds_remaining=300,
in_intermission=False,
start_time_utc="2024-04-10T23:00:00Z",
home_record="40-25-10",
away_record="38-27-09",
game_type=2,
situation=None,
):
clock = {
"timeRemaining": f"{seconds_remaining // 60:02d}:{seconds_remaining % 60:02d}",
"secondsRemaining": seconds_remaining,
"running": game_state == "LIVE",
"inIntermission": in_intermission,
}
return {
"gameState": game_state,
"startTimeUTC": start_time_utc,
"periodDescriptor": {"number": period},
"clock": clock,
"homeTeam": {
"name": {"default": home_name},
"score": home_score,
"sog": 15,
"logo": "https://example.com/home.png",
"record": home_record,
},
"awayTeam": {
"name": {"default": away_name},
"score": away_score,
"sog": 12,
"logo": "https://example.com/away.png",
"record": away_record,
},
"gameOutcome": {"lastPeriodType": "REG"},
"gameType": game_type,
**({"situation": situation} if situation is not None else {}),
}
LIVE_GAME = make_game()
PRE_GAME = make_game(
game_state="FUT", home_score=0, away_score=0, period=0, seconds_remaining=1200
)
FINAL_GAME = make_game(game_state="OFF", period=3, seconds_remaining=0)
SAMPLE_SCOREBOARD = {"games": [LIVE_GAME, PRE_GAME, FINAL_GAME]}
@pytest.fixture()
def sample_scoreboard():
return SAMPLE_SCOREBOARD
@pytest.fixture()
def flask_client(tmp_path, monkeypatch):
data_dir = tmp_path / "data"
data_dir.mkdir()
# Write sample scoreboard JSON
scoreboard_file = data_dir / "scoreboard_data.json"
scoreboard_file.write_text(json.dumps(SAMPLE_SCOREBOARD))
# Create minimal SQLite DB so get_team_standings doesn't crash
db_path = data_dir / "nhl_standings.db"
conn = sqlite3.connect(str(db_path))
conn.execute(
"CREATE TABLE standings "
"(team_common_name TEXT, league_sequence INTEGER, league_l10_sequence INTEGER)"
)
conn.commit()
conn.close()
# Patch module-level path constants so no reloads are needed
import app.routes as routes
import app.games as games
monkeypatch.setattr(routes, "SCOREBOARD_DATA_FILE", str(scoreboard_file))
monkeypatch.setattr(games, "DB_PATH", str(db_path))
from app import app as flask_app
flask_app.config["TESTING"] = True
with flask_app.test_client() as client:
yield client