5 Commits

Author SHA1 Message Date
8913b40a8c hotfix: correct for dst 2024-03-11 12:37:19 -04:00
daabae1e49 fix: add shootout indicator 2024-02-25 01:17:04 -05:00
a1352869ad fix: adjust game score calculation 2024-02-22 23:04:49 -05:00
f059d4228b fix: raise gauge ceiling to 700 2024-02-22 23:04:38 -05:00
65369896cc fix: record sizes are now consistent 2024-02-22 02:16:12 -05:00
2 changed files with 37 additions and 11 deletions

View File

@@ -1,6 +1,14 @@
import sqlite3
from datetime import datetime, timedelta
def process_record(record):
if record == "N/A":
return "N/A"
else:
parts = record.split("-")
formatted_parts = [part.zfill(2) for part in parts]
return "-".join(formatted_parts)
def extract_game_info(scoreboard_data):
if not scoreboard_data:
return []
@@ -22,8 +30,8 @@ def extract_game_info(scoreboard_data):
"Intermission": game["clock"]["inIntermission"] if game_state == "LIVE" else "N/A",
"Priority": calculate_game_priority(game),
"Start Time": process_start_time(game),
"Home Record": game["homeTeam"]["record"] if game["gameState"] in ["PRE", "FUT"] else "N/A",
"Away Record": game["awayTeam"]["record"] if game["gameState"] in ["PRE", "FUT"] else "N/A",
"Home Record": process_record(game["homeTeam"]["record"]) if game["gameState"] in ["PRE", "FUT"] else "N/A",
"Away Record": process_record(game["awayTeam"]["record"]) if game["gameState"] in ["PRE", "FUT"] else "N/A",
"Home Shots": game["homeTeam"]["sog"] if game["gameState"] not in ["PRE", "FUT"] else 0,
"Away Shots": game["awayTeam"]["sog"] if game["gameState"] not in ["PRE", "FUT"] else 0,
"Home Power Play": get_power_play_info(game, game["homeTeam"]["name"]["default"]),
@@ -100,11 +108,11 @@ def calculate_game_priority(game):
away_total = away_team_standings["league_sequence"] + away_team_standings["league_l10_sequence"]
# Calculate the matchup adjustment factor
matchup_multiplier = {5: 1, 4: 1, 3: 1.25, 2: 1.50, 1: 2}.get(period)
matchup_multiplier = {5: 1, 4: 1, 3: 1.50, 2: 1.65, 1: 2}.get(period)
matchup_adjustment = (home_total + away_total) * matchup_multiplier
# Calculate the base priority based on period
base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 100)
base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 150)
# Adjust base priority based on score difference
score_differential_adjustment = 0
@@ -122,14 +130,29 @@ def calculate_game_priority(game):
base_priority -= score_differential_adjustment
# Adjust base priority based on certain conditions
if score_difference == 0 and period == 3 and time_remaining <= 600:
base_priority += 100
if period == 3 and time_remaining <= 720:
if score_difference == 0:
base_priority += 100
elif score_difference == 1:
base_priority += 60
if period == 3 and time_remaining <= 360:
if score_difference == 0:
base_priority += 50
elif score_difference == 1:
base_priority += 30
# Calculate time priority
time_multiplier = {4: 2, 3: 2, 2: 1.5}.get(period, 0.75)
time_priority = ((1200 - time_remaining) / 20) * time_multiplier
print(base_priority)
print(time_priority)
print(matchup_adjustment)
print(score_total)
# Calculate the final priority
final_priority = int(base_priority + time_priority - matchup_adjustment + score_total)
@@ -153,6 +176,6 @@ def get_team_standings(team_name):
def utc_to_est_time(utc_time):
utc_datetime = datetime.strptime(utc_time, "%Y-%m-%dT%H:%M:%SZ")
est_offset = timedelta(hours=-5)
est_offset = timedelta(hours=-4)
est_datetime = utc_datetime + est_offset
return est_datetime.strftime("%#I:%M %p")

View File

@@ -95,17 +95,17 @@ function updateGauge() {
var score = parseInt(gauge.getAttribute('data-score'));
// Clamp the score value between 0 and 700
score = Math.min(650, Math.max(0, score));
score = Math.min(700, Math.max(0, score));
// Calculate the gauge width as a percentage
var gaugeWidth = (score / 650) * 100;
var gaugeWidth = (score / 700) * 100;
// Set the width of the gauge
gauge.style.width = gaugeWidth + '%';
if (score <=300) {
gauge.style.backgroundColor = '#4A90E2'
} else if (score <= 500) {
} else if (score <= 550) {
gauge.style.backgroundColor = '#FF4500'
} else {
gauge.style.backgroundColor = '#FF0033'
@@ -166,9 +166,12 @@ function generateGameBoxes(games, state) {
else if (game['Period'] == 3 ) {
html += '3rd';
}
else {
else if (game['Period'] == 4 ) {
html += 'OT';
}
else {
html += 'SO';
}
html += '</div>';
html += '<div class="live-time">' + game['Time Remaining'] + '</div>';
}