Commit Graph

141 Commits

Author SHA1 Message Date
josh e908139323 fix: pin playoff card to its own gameNumber so the header doesn't tick forward after a final
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series_state derives game_number from topSeedWins + bottomSeedWins + 1, which becomes the *next* game's number once the API advances seriesStatus post-final. The card for the just-finished game would then read "Game N+1 of 7". Prefer the raw gameNumber on the game payload, falling back to the derived value when it's missing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 18:41:04 -04:00
josh 13bb90b52b chore: gitignore .claude/ to keep local Claude Code settings out of the tree
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Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 18:37:32 -04:00
josh 0f1c558493 style: tighten playoff card copy — uniform Game X of 7 header, leaner blurbs
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Top row now always reads "Game N of 7" (round is already shown by the R1/R2/CONF FINAL/CUP FINAL badge). Bottom blurb drops the trailing period on "Series opener" and uses "{Team} lead X-Y" (plural verb, no "— Game N" suffix) when a leader is established.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 18:36:11 -04:00
josh f1e11a2dc4 style: tighten playoff banner, series, and bracket at ≤480px
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Adds a consolidated narrow-phone breakpoint so the playoff UI reads
cleanly on 375–428px viewports: banner meta stacks vertically (killing
the dangling dot separator), title and trophy shrink, series hero padding
and logos tighten, and the bracket accordion's matchup rows get more
breathing room.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 14:38:53 -04:00
josh 5cdcb2a319 style: soften playoff UI edges and harmonize banner
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Swap border-image for the gradient-border trick on the banner and playoff
cards so rounded corners survive. Retone banner bg to a soft radial over
charcoal, replace the hard gold underline with a fading divider, normalize
radii (badges 6px, banner link 10px), add card depth + hover lift, and
rebalance gold usage toward the muted cup-gold-1 tone.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 13:48:06 -04:00
josh 8468655bcf refactor: make the whole playoff banner clickable instead of a Bracket pill
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Wrap the trophy + title + meta group in the bracket link itself so the
whole Stanley Cup Playoffs element doubles as the entry point. Cleaner
banner, one fewer control to style.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 13:15:17 -04:00
josh 64b2e4b5e1 refactor: auto-prompt for notification permission, drop OT alerts button
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Browsers already gate Notification.requestPermission behind a native
prompt, so a dedicated button was redundant UI clutter. Prompting on
load (only when permission state is "default") keeps the flow and
clears space in the banner for future notification types.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 13:12:01 -04:00
josh 4ea6b87326 style: center trophy + title + meta within playoff banner
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Switch the banner to a 3-column grid (1fr auto 1fr) so the main group
sits truly centered regardless of the right-side action cluster width.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 13:08:27 -04:00
josh a88e2edef0 fix: anchor Day N to each round's first game instead of lazy first sighting
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The banner read "Day 1 of ~60" on day 2 of the playoffs because the old
anchor recorded whatever date we first polled a playoff game as Day 1.
Now round start dates come from /v1/schedule/playoff-series, so Day N
is authoritative and resets at each round boundary. Drops the noisy
"of ~60" denominator.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 13:03:08 -04:00
josh 930247b32f style: apply ruff format and fix lint issues in playoff modules
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- Rename single-letter `l` loop variables in bracket_view to satisfy E741
- Drop unused `json` import from test_playoff_cache (F401/F811)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 12:48:42 -04:00
josh ebe770fecd feat: make scoreboard playoff-aware with banner, bracket, and series drill-down
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Turn a regular-season-looking Tuesday into a full playoff experience:

- Playoff banner with round + day + series + elimination counts, gold/silver
  Cup theme toggled by body.playoff-mode
- Series context on each playoff card: round chip, series score, stake badges
  (GAME 7, CLINCHER, PIVOTAL), and one-line blurb
- Game 7s pin to a new Spotlight section above Live
- Playoff OT renders with SUDDEN DEATH badge and pulsing gold border
- Client-side OT notifications via bell button in the banner
- New /series/<id> drill-down with headline, next-game, and game-by-game history
- New /bracket page: 7-column desktop grid, accordion on mobile
- Day N banner count auto-anchors on first playoff scoreboard hit
- SQLite cache for bracket + per-series schedules, stale-on-failure up to 24h

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 12:47:31 -04:00
josh e0db8f0859 refactor: recalibrate hype scoring to deflate gauge and add momentum signals
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Unify overlapping late-P3 bonuses into a single score-state lookup, add
high-scoring and goal-spike signals, and tighten every component ceiling so
filling the hype bar is reserved for genuinely rare moments.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 11:26:07 -04:00
josh 108b77ed39 feat: inline power play indicator as compact badge in card header
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Moves the PP team + countdown into the badges row next to period and
clock, freeing up a full line of vertical space on each live card.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 11:05:38 -04:00
josh 61202b2a70 feat: sort scheduled games by start time instead of hype
Pre-game listings are more intuitive in chronological order than ranked
by pregame importance. LIVE and FINAL keep sorting by Priority desc.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-19 11:05:35 -04:00
josh 7784eaf9ce feat: overhaul hype score algorithm with 9 hockey-driven improvements
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- Empty net detection: pulled goalie triggers +150-250 bonus, stacks with PP
- Playoff series importance: Game 7 Cup Final = 200, elimination games scale
  by round; fallback of 100 when series data unavailable
- Period-aware score differential: 2-goal deficit penalty DECREASES in final
  2 min of P3 (goalie-pull zone), 3+ goal games get harsher penalties late
- Persistent comeback narrative: tracks max deficit, sustained bonus for 2+
  goal recoveries instead of one-shot spike (0-3 to 3-3 = 150 persistent)
- Shootout special handling: flat base 550 with no time component; ranks below
  dramatic close P3 games (skills competition, not hockey)
- Multi-man advantage: parses situationCode for 5v3/4v3, applies 1.6x PP mult
- Non-linear time priority: elapsed^1.5 curve weights final minutes more
- Matchup multiplier rebalance: P1/P2 from 2.0/1.65 to 1.5, tiebreaker not
  dominant factor
- Frontend gauge max raised from 700 to 1000 with adjusted color thresholds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 19:02:43 -04:00
josh 6c098850f5 fix: use truthy check for intermission filter, add route test
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`is True` strict identity fails if the NHL API returns an integer 1
instead of a JSON boolean. A truthy check is safe here since the
Intermission field is always False/0 for non-intermission live games.

Also adds a test that verifies intermission games are separated from
live games in the /scoreboard response.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:57:00 -04:00
josh f652743333 feat: add intermission section separate from live games
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Games in intermission now appear in their own section between Live and
Scheduled. The section is hidden when no games are in intermission,
matching the behavior of the other section headings.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:50:47 -04:00
josh 429c42e7b0 fix: scale badges and hype label at desktop breakpoints
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:43:27 -04:00
josh 8e1c455ded fix: correct NHL API situation structure for power play detection
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The NHL API nests situationDescriptions under situation.homeTeam /
situation.awayTeam, not at the top level. The old flat-structure
lookup always returned an empty list, silently breaking both the
PP indicator on the frontend and the PP bonus in the hype score.
Updated get_power_play_info, the _priority_components PP check,
and all test fixtures to match the real API shape.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:37:31 -04:00
josh 9edc9914a3 fix: invert matchup scoring so top-ranked teams boost priority
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Previously league_sequence was summed raw and subtracted, meaning
rank-1 teams received the smallest penalty — directionally correct
but fragile and confusing. Now the rank is inverted (33 - sequence)
so rank 1 contributes 32 quality points and the result is added as
a bonus, making the intent explicit: better matchups = higher hype.
Also renames the breakdown field matchup → matchup_bonus.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:34:05 -04:00
josh cf0dec3513 fix: scale section headings with desktop breakpoints
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:26:30 -04:00
josh 58c31d6766 feat: responsive desktop scaling for game cards
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Adds two desktop breakpoints (900px, 1400px) that progressively
increase card width (290→340→400px), logo size (40→48→56px), score
font size (1.6→1.9→2.2rem), and team name size. Adds max-width on
main to keep layout centred on ultra-wide screens.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:23:47 -04:00
josh c9f5c7c929 feat: expose hype score breakdown in /scoreboard response
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Adds a "Hype Breakdown" dict to every game in the API response with
the individual components that sum to Priority: base period score,
time priority, matchup penalty, closeness bonus, power play bonus,
comeback bonus, and importance sub-components (season weight, playoff
relevance, rivalry multiplier). Achieved by extracting private
_priority_components() and _importance_components() helpers; public
function signatures and all tests unchanged.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:13:05 -04:00
josh 3d77c7cd5a feat: PWA support with hockey puck icon
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Adds full PWA compliance: web app manifest, service worker with
cache-first static / network-first scoreboard strategy, and a
generated hockey puck icon (512, 192, 180, 32px) on the app's
dark navy background. Includes all required meta tags for iOS
standalone mode and a /favicon.ico route.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:04:33 -04:00
josh 2f2b3f2d7e docs: update README with hype scoring and game importance details
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 18:44:29 -04:00
josh bf39bb6bd5 style: apply ruff formatting
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 18:41:10 -04:00
josh 47a8c34215 feat: game importance factor in hype scoring
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Adds calculate_game_importance() that boosts Priority for high-stakes
regular-season matchups based on season progress (sharp ramp after game
55), playoff bubble proximity (wildcard rank ~17-19 = max relevance),
and divisional/conference rivalry (1.4x/1.2x multipliers). Max bonus
150 pts applied to both LIVE and PRE games; playoff and FINAL games
are unaffected. Extends standings schema with division, conference,
games_played, and wildcard_sequence fields fetched from the NHL API.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 18:39:55 -04:00
josh 8945b99782 feat: power play indicator with live countdown clock
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Shows a red pill below the team rows when a PP is active, displaying
the team on the power play and a ticking countdown. PP clock always
resyncs from the API (no local anchoring) since 2-minute penalties
are short enough that accuracy matters throughout. Removed the old
inline PP text from team rows.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:58:31 -04:00
josh 257e2151c8 fix: smooth intermission clock by preserving local anchor across renders
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Snapshot the locally-computed clock state before each re-render and
restore it afterwards, so the API response doesn't cause a visible
jump. Only resync to the API value in the final 60 seconds, where
accuracy matters.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:55:48 -04:00
josh 96529c4705 feat: smooth clock countdown for intermission and live play
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Store seconds + received-at timestamp on time badge. A 1s interval
decrements locally so the clock never stutters between API polls.
Drift-corrected: always computed from the anchored API value, not
accumulated ticks. Re-render on each API response reanchors to the
real value.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:51:05 -04:00
josh e2d2c7dd97 feat: overhaul hype scoring algorithm
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- Period base: playoff OT escalates indefinitely (P4=600, P5=750…),
  reg season P4=5-min OT (600), P5=shootout (700)
- Time priority range increased (max ~300 vs old ~120), calibrated
  to period length so 5-min reg season OT reads correctly
- Matchup multiplier inverted: higher period = less weight (any OT
  is exciting regardless of teams)
- Replace unconditional score_total with closeness bonus: rewards
  tight games regardless of goal volume (5-4 == 1-0 at same diff)
- Power play bonus: 30 (P1/P2) → 50/100/150 (P3 by time) → 200 (OT)
- Comeback bonus: one-time pulse (+50/75/100 by period) when trailing
  team scores to within 2 goals; keyed on team names, clears after
  firing, skips intermission

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:46:10 -04:00
josh 62afc1001e feat: amber top border for intermission games
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:10:02 -04:00
josh 3169d1a1ff fix: resolve 4 logic bugs found in code review
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- utc_to_eastern: use zoneinfo instead of hardcoded EDT offset (-4)
  so start times are correct in both EST and EDT
- standings: fetch before truncate so a failed API call doesn't wipe
  existing standings data
- routes: call parse_games() once per request instead of three times
- scheduler: wrap run_pending() in try/except so an unhandled exception
  doesn't kill the background thread

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:06:45 -04:00
josh 56feb0a5f2 polish: improve game card aesthetics
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- larger scores (1.6rem), logos (40px), and card width (290px)
- green top border accent on live game cards
- section headings reduced to small muted caps
- more breathing room in team rows
- slightly larger card radius and gap

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 14:00:18 -04:00
josh ed05d6adfc refactor: replace shots bar with inline SOG on team rows
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:57:00 -04:00
josh 889f429dc6 feat: move shots bar between team rows for cleaner layout
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:53:40 -04:00
josh 1394b21fb3 fix: use monochromatic near-white and slate gray for shots bar
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:49:52 -04:00
josh cb712245c2 fix: show shots bar during intermission
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:46:42 -04:00
josh 869a7a91b7 fix: use cyan and lime for shots bar
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:44:59 -04:00
josh 66fff68e6a fix: use sky blue and pink for shots bar to improve contrast
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:42:41 -04:00
josh bada8c0b7b fix: use perceptually balanced colors for shots bar
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:40:59 -04:00
josh 9ad563ed3f feat: add shots on goal bar to live game cards, clean up gitignore
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:19:59 -04:00
josh def491a4d4 test: add full test suite with 100% coverage across all modules
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 13:17:20 -04:00
josh dd5ac945bd refactor: rename functions across codebase for clarity
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2026-03-29 10:21:01 -04:00
josh a4dc7dff52 refactor: flatten app/scoreboard/ subpackage and rename files for clarity
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2026-03-29 10:16:35 -04:00
josh da277e41a4 fix: center game boxes on page
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2026-03-29 09:48:47 -04:00
josh d1d711828c fix: center and resize page title and section headings
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2026-03-29 09:45:18 -04:00
josh 10d7cb9b02 refactor: rewrite UI with clean layout, fetch API, and proper card structure
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2026-03-29 09:41:34 -04:00
josh 73af434851 fix: run as root to allow volume mount writes
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2026-03-29 09:35:56 -04:00
josh f911d5d59d fix: pull image from Gitea registry instead of building locally
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2026-03-29 09:34:00 -04:00