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AIHostingTycoon/apps/web
josh c799f2e359
CI / build-and-push (push) Successful in 43s
Redesign infrastructure to hypercluster scale with 4-level hierarchy
Replace flat DataCenter/Rack model with Cluster > Campus > Data Center > Racks
hierarchy. Individual rack entities eliminated in favor of statistical batch
simulation using deployment cohorts. Adds tiered network topology (ToR/agg/core)
with proportional outage model, DC retrofitting, bulk operations, and drill-down
UI navigation with breadcrumbs. First cluster and campus are free to preserve
early game flow. Rebalances starting economy ($600K), funding rounds, and
cohort scaling for hypercluster-scale gameplay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 23:15:41 -04:00
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