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Players could set astronomical prices and still retain subscribers because price elasticity floored at 10% for any price above $100, satisfaction ignored pricing entirely, and churn had no price component. Introduces perceived value per tier (model quality × reputation), replaces the broken linear formula with sigmoid decay, adds price-aware satisfaction blending, and applies per-tier price-based churn multipliers. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>