Files
AIHostingTycoon/packages/game-engine
josh 63e56dc229
Balance Check / balance-simulation (push) Successful in 51s
Balance Check / multi-run-balance (push) Successful in 13m19s
CI / build-and-push (push) Successful in 45s
Fix consumer subscription pricing exploit with perceived-value-based elasticity
Players could set astronomical prices and still retain subscribers because
price elasticity floored at 10% for any price above $100, satisfaction
ignored pricing entirely, and churn had no price component.

Introduces perceived value per tier (model quality × reputation), replaces
the broken linear formula with sigmoid decay, adds price-aware satisfaction
blending, and applies per-tier price-based churn multipliers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-26 21:51:03 -04:00
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