102e05c8ba
Adds a full simulation harness (game-simulation package) with greedy/random strategies, 36-metric diagnostics, multi-run orchestration via child processes, and a statistical interpreter. Includes 2.3x engine performance optimizations (research bonus caching, per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops). Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would permanently block training slots — the engine never re-checked stalled pipelines, and the greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check, stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
1.0 KiB
JSON
31 lines
1.0 KiB
JSON
{
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"name": "@ai-tycoon/game-simulation",
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"private": true,
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"version": "0.0.1",
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"type": "module",
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"main": "./src/simulate.ts",
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"types": "./src/simulate.ts",
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"scripts": {
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"simulate": "tsx src/simulate.ts",
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"simulate:greedy": "tsx src/simulate.ts --strategy greedy --ticks 28800",
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"simulate:random": "tsx src/simulate.ts --strategy random --ticks 28800",
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"simulate:ci": "tsx src/simulate.ts --strategy greedy --ticks 28800 --json --csv --seed 42",
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"multirun": "tsx src/multirun.ts",
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"multirun:quick": "tsx src/multirun.ts --runs 5 --parallel 4 --strategy greedy --ticks 28800",
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"multirun:full": "tsx src/multirun.ts --runs 20 --parallel 4 --strategy greedy --ticks 28800",
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"interpret": "tsx src/interpret.ts",
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"build": "tsc",
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"typecheck": "tsc --noEmit"
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},
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"dependencies": {
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"@ai-tycoon/shared": "workspace:*",
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"@ai-tycoon/game-engine": "workspace:*"
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},
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"devDependencies": {
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"@ai-tycoon/tsconfig": "workspace:*",
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"@types/node": "^22.0.0",
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"tsx": "^4.19.4",
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"typescript": "^5.8.0"
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}
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}
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