Commit Graph

5 Commits

Author SHA1 Message Date
josh 4881907c28 Add auth system with invite-only registration and admin roles
JWT-based auth (hono/jwt + bcrypt), anonymous-first flow preserved.
Registration requires invite code when REQUIRE_INVITE=true. Admin
user seeded on startup (admin/admin, forced password reset). Login
accepts email or username. Admin invitations management page in
sidebar. Regular users get invite-a-friend button when USER_INVITATIONS > 0.
Frontend gate screen blocks game access for unregistered users with
invite code entry, registration, login, and password reset flows.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 19:25:16 -04:00
josh a8746246f8 Add Vitest test suite with 184 tests covering all game engine systems
Balance Check / balance-simulation (push) Successful in 7m0s
Balance Check / multi-run-balance (push) Failing after 20m5s
CI / build-and-push (push) Successful in 1m18s
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-26 09:41:56 -04:00
josh 102e05c8ba Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
Balance Check / balance-simulation (push) Failing after 11m32s
Balance Check / multi-run-balance (push) Failing after 23m46s
CI / build-and-push (push) Successful in 1m20s
Adds a full simulation harness (game-simulation package) with greedy/random strategies,
36-metric diagnostics, multi-run orchestration via child processes, and a statistical
interpreter. Includes 2.3x engine performance optimizations (research bonus caching,
per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops).

Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would
permanently block training slots — the engine never re-checked stalled pipelines, and the
greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get
stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check,
stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-26 06:11:26 -04:00
josh 8ea6c771a1 Add Hono backend with PostgreSQL, auth, cloud saves, and leaderboard
Server app (apps/server) with Hono framework and Drizzle ORM:
- PostgreSQL schema: users, saves, leaderboard, achievements tables
- Anonymous auth with UUID tokens, optional email/password linking
- Cloud save API: list, get, upsert, delete with auto-save hook
- Leaderboard API: per-category rankings with score submission
- CORS configured for dev server ports
- Typed middleware with Hono env variables

Frontend cloud save integration:
- API client with auth token management in localStorage
- useCloudSave hook auto-saves every 300 ticks when authenticated
- Vite env type declarations for VITE_API_URL

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:35:18 -04:00
josh fdc8e544ae Initial scaffold: AI Tycoon monorepo with core game loop
Turborepo monorepo with three packages:
- packages/shared: TypeScript types for all 14 game systems + balance constants + formatting utils
- packages/game-engine: Pure TS simulation engine with tick processor, economy, infrastructure, compute, research, market, and reputation systems
- apps/web: React + Vite + Tailwind + Zustand frontend with sidebar dashboard layout, new game screen, dashboard with charts, infrastructure management, and model training pages

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 16:53:46 -04:00