The random events (GPU shortages, regulatory hearings, PR crises, etc.) added interruption without enough gameplay value. Removed all event types, definitions (~1800 lines of event data), the event processor, EventModal UI, store actions, and tick integration. Updated docs to reflect the removal. Bundle size drops ~47kB. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,10 +1,9 @@
|
||||
export { GameEngine } from './engine';
|
||||
export { processTick, setEventDefinitions, setAchievementDefinitions } from './tick';
|
||||
export { processTick, setAchievementDefinitions } from './tick';
|
||||
export type { TickNotification } from './tick';
|
||||
export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
|
||||
export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
|
||||
export { TECH_TREE } from './data/techTree';
|
||||
export { INITIAL_RIVALS } from './data/competitors';
|
||||
export { KEY_HIRE_POOL } from './data/keyHires';
|
||||
export { EVENT_DEFINITIONS } from './data/events';
|
||||
export { ACHIEVEMENT_DEFINITIONS } from './data/achievements';
|
||||
|
||||
Reference in New Issue
Block a user