Files
AIHostingTycoon/packages/game-engine/src/index.ts
T
josh 95f2f97121
CI / build-and-push (push) Successful in 36s
Remove events system entirely
The random events (GPU shortages, regulatory hearings, PR crises, etc.)
added interruption without enough gameplay value. Removed all event
types, definitions (~1800 lines of event data), the event processor,
EventModal UI, store actions, and tick integration. Updated docs to
reflect the removal. Bundle size drops ~47kB.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 19:54:44 -04:00

10 lines
542 B
TypeScript

export { GameEngine } from './engine';
export { processTick, setAchievementDefinitions } from './tick';
export type { TickNotification } from './tick';
export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
export { TECH_TREE } from './data/techTree';
export { INITIAL_RIVALS } from './data/competitors';
export { KEY_HIRE_POOL } from './data/keyHires';
export { ACHIEVEMENT_DEFINITIONS } from './data/achievements';