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AIHostingTycoon
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Balance Check
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feature/auth-invites
main
Replace per-switch network simulation with aggregate per-DC statistical model
Balance Check #51
:
Commit
19f652b43a
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josh
main
2026-04-26 20:09:26 -04:00
2m16s
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Add real-time progress feedback to multi-run simulations
CI #50
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Commit
db034687d6
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josh
main
2026-04-26 18:21:28 -04:00
35s
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Add real-time progress feedback to multi-run simulations
Balance Check #49
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Commit
db034687d6
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josh
main
2026-04-26 18:20:53 -04:00
38m2s
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Update .gitea/workflows/balance-check.yml
CI #48
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Commit
04d8a4e883
pushed by
josh
main
2026-04-26 17:39:42 -04:00
18s
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Add research money costs, longer research times, era-scaled talent costs, and persona strategy
CI #47
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Commit
416b6bfe8d
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josh
main
2026-04-26 17:39:24 -04:00
41s
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Add research money costs, longer research times, era-scaled talent costs, and persona strategy
Balance Check #46
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Commit
416b6bfe8d
pushed by
josh
main
2026-04-26 17:38:39 -04:00
1h24m6s
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Redesign system interconnections display: group by health, inline diagnoses
CI #45
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Commit
b906592af4
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josh
main
2026-04-26 13:28:48 -04:00
28s
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Redesign system interconnections display: group by health, inline diagnoses
Balance Check #44
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Commit
b906592af4
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josh
main
2026-04-26 13:28:19 -04:00
27m35s
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Fix CI interpret step using wrong relative path for summary CSV
CI #43
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Commit
d47afd8542
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josh
main
2026-04-26 12:51:48 -04:00
15s
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Fix research complete notification using raw ID instead of display name
CI #42
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Commit
6105c28887
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josh
main
2026-04-26 12:51:33 -04:00
33s
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Fix research complete notification using raw ID instead of display name
Balance Check #41
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Commit
6105c28887
pushed by
josh
main
2026-04-26 12:51:00 -04:00
27m0s
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Add Vitest test suite with 184 tests covering all game engine systems
CI #40
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Commit
a8746246f8
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josh
main
2026-04-26 10:10:30 -04:00
1m19s
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Add Vitest test suite with 184 tests covering all game engine systems
Balance Check #39
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Commit
a8746246f8
pushed by
josh
main
2026-04-26 10:09:10 -04:00
27m6s
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Fix crash on existing saves missing researchQueue by merging persisted state with defaults
CI #38
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Commit
1f50f6c86c
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josh
main
2026-04-26 08:42:29 -04:00
28s
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Fix balance-check CI: remove node cache, random sim, and unsupported artifact uploads
CI #37
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Commit
cc606ae523
pushed by
josh
main
2026-04-26 08:21:26 -04:00
13s
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Add research queue: queue multiple projects, auto-promote on completion, RP refund on dequeue
CI #36
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Commit
5885e33531
pushed by
josh
main
2026-04-26 08:21:13 -04:00
28s
View workflow file
Add research queue: queue multiple projects, auto-promote on completion, RP refund on dequeue
Balance Check #35
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Commit
5885e33531
pushed by
josh
main
2026-04-26 08:20:42 -04:00
4m20s
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Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
CI #34
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Commit
102e05c8ba
pushed by
josh
main
2026-04-26 06:48:18 -04:00
1m21s
View workflow file
Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
Balance Check #33
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Commit
102e05c8ba
pushed by
josh
main
2026-04-26 06:46:57 -04:00
35m19s
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Overhaul dashboard into command center with compute tracking, era-gated sections
CI #32
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Commit
283c7c7932
pushed by
josh
main
2026-04-25 13:46:08 -04:00
38s
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Replace decorative overload policy with real serving pipeline and dedicated Serving page
CI #31
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Commit
901db02a6b
pushed by
josh
main
2026-04-25 12:42:55 -04:00
29s
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Redesign model lifecycle: upfront SFT/alignment, multi-size families, point releases, quantization-only variants
CI #30
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Commit
d7d77238b9
pushed by
josh
main
2026-04-25 11:01:31 -04:00
45s
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Overhaul Models tab UX: action feedback, post-training flow, guided navigation
CI #29
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Commit
775c6a4fa5
pushed by
josh
main
2026-04-25 10:21:22 -04:00
43s
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Fix model freshness stuck at 0% by calling onModelDeployed on deploy
CI #28
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Commit
fdedd6f4d0
pushed by
josh
main
2026-04-25 09:52:31 -04:00
28s
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Game balance audit: wire research effects, rework capability formula, fix dead systems
CI #27
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Commit
00e790591e
pushed by
josh
main
2026-04-25 09:37:11 -04:00
33s
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Comprehensive UX audit fixes: navigation, feedback, affordances, and accessibility
CI #26
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Commit
8d650fefae
pushed by
josh
main
2026-04-25 09:06:12 -04:00
28s
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Overhaul market system with shared TAM competition, multi-tier pricing, enterprise pipeline, and developer ecosystem
CI #25
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Commit
09a5cb69a7
pushed by
josh
main
2026-04-25 08:31:13 -04:00
42s
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Overhaul model system with multi-stage training, variants, benchmarks, and eval
CI #24
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Commit
4c1c0e9ff2
pushed by
josh
main
2026-04-25 07:37:19 -04:00
33s
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Overhaul rack system with split FLOPS, VRAM, cooling, interconnect, and multi-vendor SKUs
CI #23
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Commit
fc1f371c8c
pushed by
josh
main
2026-04-25 02:27:42 -04:00
30s
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Rework network to 6-tier Clos topology with individual switch entities
CI #22
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Commit
54220fca70
pushed by
josh
main
2026-04-25 01:34:46 -04:00
32s
View workflow file
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