#!/usr/bin/env python3 """Install the version-checked Classic adapter into an isolated CMaNGOS checkout.""" import argparse import pathlib import shutil def patch(path, anchor, replacement): text = path.read_text() if replacement in text: return if text.count(anchor) != 1: raise RuntimeError(f"Upstream source changed: {path.name}") path.write_text(text.replace(anchor, replacement)) def install(source): here = pathlib.Path(__file__).resolve().parent for path in (here / "native").glob("AzerothAI.*"): shutil.copy2(path, source / "src/game/World" / path.name) for relative, anchor, invocation in [ ("src/game/World/World.cpp", " sMapMgr.Update(diff);", "AzerothAIUpdate(diff);"), ("src/game/Entities/Unit.cpp", " uint32 health = victim->GetHealth();", "damage = AzerothAIBoundDamage(victim, damage);") ]: path = source / relative include = '#ifdef ENABLE_PLAYERBOTS\n#include "World/AzerothAI.h"\n#endif\n' if include not in path.read_text(): path.write_text(include + path.read_text()) patch(path, anchor, anchor + "\n#ifdef ENABLE_PLAYERBOTS\n " + invocation + "\n#endif") # Upstream treats unknown gear modes as generated equipment. Explicitly # preserve ordinary character-creation equipment for our level-one roster. path = source / "src/modules/PlayerBots/playerbot/PlayerbotMgr.cpp" anchor = ' sRandomPlayerbotMgr.SetValue(botGuid, "create gear", 1, gear);' patch(path, anchor, ' if (gear != "none")\n ' + anchor) path = source / "src/game/Entities/CharacterHandler.cpp" include = '#ifdef ENABLE_PLAYERBOTS\n#include "World/AzerothAI.h"\n#endif\n' if include not in path.read_text(): path.write_text(include + path.read_text()) anchor = 'void PlayerbotHolder::AddPlayerBot(uint32 playerGuid, uint32 masterAccount)\n{' patch(path, anchor, anchor + '\n if (!AzerothAIAllowBotLogin(playerGuid)) return;') if __name__ == "__main__": parser = argparse.ArgumentParser() parser.add_argument("source", type=pathlib.Path) install(parser.parse_args().source.resolve())