-- Survival assistance for registered living bots only. No teleport, heal, revive or stat changes. local registry,observed,ownedMasters={}, {}, {} local registryAt=0 local enabled,enabledAt=true,0 function AzerothAISetSurvivalEnabled(value) enabled=value==true;enabledAt=os.time() end local function refresh(now) if now-registryAt<60 then return end local q=AuthDBQuery("SELECT guid,name,account_id FROM azerothai_lifecycle WHERE state='active'") if not q then registry={};return end local rows={};repeat rows[q:GetUInt32(0)]={name=q:GetString(1),account=q:GetUInt32(2)} until not q:NextRow() registry=rows;registryAt=now end local function managed(p) if not p or not p:IsPlayerbot() or p:IsDead() then return false end local r=registry[p:GetGUIDLow()] return r and r.name==p:GetName() and r.account==p:GetAccountId() end local function safeGroup(p) local g=p:GetGroup();if not g or g:IsRaidGroup() or #g:GetMembers()~=g:GetMembersCount() then return nil end for _,m in pairs(g:GetMembers()) do if not managed(m) or not m:GetBotAI() or m:GetBotAI():HasGameClientMaster() then return nil end end return g end function AzerothAISurvivalState(p) local r=observed[p:GetGUIDLow()] if not r then return 0,'',0 end return r.dangerAt or 0,r.action or '',r.actionAt or 0 end -- Prevent slower model intentions from undoing an immediate safety action. function AzerothAISurvivalOverride(p) local r=observed[p:GetGUIDLow()] return r and os.time()-(r.actionAt or 0)<20 and (r.action=='retreat requested' or r.action=='recovering health' or r.action=='regroup requested') or false end local function sample() local now=os.time();refresh(now) for _,p in pairs(GetPlayersInWorld() or {}) do if managed(p) then local id=p:GetGUIDLow();local ai=p:GetBotAI();local r=observed[id] or {};observed[id]=r local hp=p:GetHealthPct() if p:IsInCombat() and (hp<40 or r.hp and r.hp-hp>=25) then r.dangerAt=now end r.hp=hp;r.seen=now local master=ai and ai:GetMaster() if ownedMasters[id] and (not p:GetGroup() or not master or not master:GetGroup() or master:GetGroup()~=p:GetGroup()) then if ai and master and master:IsPlayerbot() and master:GetGUIDLow()==ownedMasters[id] and not ai:HasGameClientMaster() then ai:SetMaster(nil) end ownedMasters[id]=nil end if ai and not ai:HasGameClientMaster() and not p:IsTaxi() and not p:IsCasting() and not p:IsRooted() and not ai:IsMovementImpaired() then local g=safeGroup(p) -- Never intervene in a party containing humans, unregistered bots, or offline members. if not p:GetGroup() or g then local peers=g and g:GetMembers() or {p};local weak=0 for _,m in pairs(peers) do if m:GetMapId()==p:GetMapId() and p:GetDistance(m)<40 and m:GetHealthPct()<40 then weak=weak+1 end end local enemy=p:GetVictim() local overmatched=enemy and enemy:GetLevel()>=p:GetLevel()+4 and hp<65 if p:IsInCombat() and (hp<30 or overmatched or #peers>1 and weak>=math.max(2,math.ceil(#peers/2))) and now-(r.retreatAt or 0)>=20 then r.dangerAt=now;r.retreatAt=now;r.action='retreat requested';r.actionAt=now r.accepted=ai:DoSpecificAction('flee',true) elseif not p:IsInCombat() and hp<65 and now-(r.dangerAt or 0)<600 and now-(r.restAt or 0)>=20 then r.restAt=now;r.action='recovering health';r.actionAt=now ai:DoSpecificAction('eat',true);ai:DoSpecificAction('drink',true) elseif enabled and now-enabledAt<180 and g and not p:IsInCombat() then local leader=ai:GetGroupLeader() if leader and leader~=p and managed(leader) and not leader:IsInCombat() and not leader:IsTaxi() and leader:GetMapId()==p:GetMapId() and leader:GetPhaseMask()==p:GetPhaseMask() and p:GetDistance(leader)>18 and p:GetDistance(leader)<90 and hp>=65 and now-(r.followAt or 0)>=20 then ai:SetMaster(leader);ownedMasters[id]=leader:GetGUIDLow() ai:ChangeStrategy('-stay',1) r.followAt=now;r.action='regroup requested';r.actionAt=now;r.accepted=ai:DoSpecificAction('follow',true) end end end end end end for id,r in pairs(observed) do if now-(r.seen or 0)>600 then observed[id]=nil;ownedMasters[id]=nil end end end CreateLuaEvent(function()local ok,err=pcall(sample);if not ok then PrintError('[AzerothAI survival] '..tostring(err)) end end,10000,0) PrintInfo('[AzerothAI] Survival assistance enabled: danger memory, native retreat and nearby regrouping')