# Resident experience and readiness Death encounters are saved in `acore_auth.azerothai_death_experience` with verified resident identity, killer, creature entry, level, map and coordinates. The native survival guard avoids the same creature type within 100 yards of a fatal encounter for up to three days, reassessing after three gained levels. The latest encounter is also delivered to the resident's normal AI memories. No death is manufactured to test this behavior. Normal resurrection remains enabled. The table retains 30 days of encounters; the guard loads at most 32 per resident and caches reads for one minute. AI memories keep their existing 100-entry bound. Replaying a snapshot does not append the same death memory again. Historical encounters before this feature are not backfilled. Every minute, readiness audits count usable food/drinks, inspect equipped durability and check free talent points. Below 30% durability, the bot attempts normal repair; below five food or drinks, it enables native RPG vendor behavior and attempts a purchase at an appropriate target. Talent spending uses the configured native auto-talents action. Purchases/repairs are not forced under the gold cheat. Combat, casting, taxis, human control, mixed/incomplete groups and active survival actions take priority. Failed or unavailable remedies remain visible in Needs attention. Audits cannot guarantee a reachable vendor, enough money, or immediate successful repair. The next audit verifies actual inventory/equipment state. Gameplay Results now shows sampled time near companions and confirmed shared quest completions, alongside existing shared kills and quest rewards. Time is accumulated per resident only between consecutive fresh observations in the same living party. Gaps over two minutes and repeated snapshots are excluded. Thus two residents spending one minute together contribute two resident-minutes, not one party-minute. Shared quest completions count confirmed pairs, not unique quests. Bot Activity distinguishes health recovery, mana recovery, catching up to a named leader, and ghost/dead states. Native survival activity includes elapsed time. Ghost state alone is not presented as proof of successful corpse travel. The public visitor monitor receives the same read-only diagnostic facts. Deploy the updated bridge, survival, experience and readiness Lua modules together, reload ALE, and deploy the dashboard build. New encounter-table DDL is synchronous so the first snapshot cannot race table creation. The lifecycle installer includes these modules for future installations. WotLK item durability reads use verified 3.3.5 update-field offsets; recheck these if changing client/core generation.