#pragma once #include class Unit; void AzerothAIUpdate(uint32_t diff); uint32_t AzerothAIBoundDamage(Unit* victim, uint32_t damage); bool AzerothAIAllowBotLogin(uint32_t guid); class Player; void AzerothAIEvent(Player* player, const char* kind, uint32_t value = 0, uint32_t amount = 1); #include void AzerothAIChat(Player* player, const std::string& message, Player* receiver = nullptr);