Hold independent work while companions regroup and leaders wait
Core tests / core (push) Successful in 36s
Core tests / core (push) Successful in 36s
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@@ -72,3 +72,15 @@ native AI to flee if that hostile target is selected again within range. This
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memory is local to the running Lua process, expires, and is not a pathfinding
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barrier or a guarantee that the bot can escape. No automatic gear, talent, or level
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boosts are applied.
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## Cohesion holds
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Catch-up begins beyond 12 yards and remains active until within 6 yards, with a
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200-yard maximum. During catch-up, the existing durable strategy lease pauses
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independent questing, grinding, gathering and looting; following and defensive
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combat remain native. Leaders use the same lease during their bounded 20-second
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wait, rather than only stopping movement while RPG immediately restarts it.
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A reunion resets the wait timer. Nearby low-mana companions also trigger a wait.
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Safety/recovery still wins, incomplete or human parties are excluded, and no
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teleport or forced cross-map reunion is attempted. Regroup requests record the
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native acceptance result and distance at most once per 30 seconds per bot.
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