Complete Classic telemetry, authenticated player replies and reversible cutover
Core tests / core (push) Successful in 27s
Core tests / core (push) Successful in 27s
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@@ -4,3 +4,8 @@ class Unit;
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void AzerothAIUpdate(uint32_t diff);
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uint32_t AzerothAIBoundDamage(Unit* victim, uint32_t damage);
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bool AzerothAIAllowBotLogin(uint32_t guid);
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class Player;
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void AzerothAIEvent(Player* player, const char* kind, uint32_t value = 0, uint32_t amount = 1);
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#include <string>
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void AzerothAIChat(Player* player, const std::string& message, Player* receiver = nullptr);
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