Support persistent residents with normal resurrection and closer companions
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2026-09-24 05:33:45 +12:00
parent 0731774457
commit 64e2796a74
11 changed files with 85 additions and 16 deletions
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@@ -55,3 +55,20 @@ before any model call. Model instructions explicitly prioritize survival over
quests, loot and social goals. Stuck recovery yields to the native survival hold.
Mortality improvement must be measured over subsequent real playtime; these rules
do not make bots invulnerable or resurrect dead characters.
## Persistent companions and failed-encounter avoidance
New party invitations now require a level gap of at most five. Followers regroup
at eight yards; healthy leaders pause when a nearby companion is injured or more
than fifteen yards away (the existing bounded wait still prevents permanent idle).
A recently observed dead party member in normal resurrection mode does not trigger
the runtime's separation-based party departure. Human and unmanaged groups remain
protected.
Overpowered enemies, extra attackers, and rapid health loss mark that selected
enemy for ten minutes of avoidance. The guard stops renewed attacks and asks the
native AI to flee if that hostile target is selected again within range. This
memory is local to the running Lua process, expires, and is not a pathfinding
barrier or a guarantee that the bot can escape. No automatic gear, talent, or level
boosts are applied.