Prefer stationary social pairs and deliver roster before individual snapshots
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@@ -196,7 +196,6 @@ function AzerothAIEmitSnapshots()
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local guids={}
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for _,player in pairs(players) do
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if is_playerbot(player) then
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emit("player.snapshot",player_payload(player))
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guids[#guids+1]=player:GetGUIDLow()
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emitted=emitted+1
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end
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@@ -207,9 +206,9 @@ function AzerothAIEmitSnapshots()
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for _,p in pairs(players) do if is_playerbot(p) then ordered[#ordered+1]=p end end
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table.sort(ordered,function(a,b) return (socialLast[a:GetGUIDLow()] or 0)<(socialLast[b:GetGUIDLow()] or 0) end)
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for _,p in ipairs(ordered) do
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if not p:IsDead() and not p:IsInCombat() and os.time()-(socialLast[p:GetGUIDLow()] or 0)>600 then
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if not p:IsDead() and not p:IsInCombat() and not p:IsMoving() and os.time()-(socialLast[p:GetGUIDLow()] or 0)>600 then
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for _,q in pairs(p:GetPlayersInRange(25) or {}) do
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if q:GetGUIDLow()~=p:GetGUIDLow() and is_playerbot(q) and not q:IsDead() and not q:IsInCombat() and p:GetTeam()==q:GetTeam() and p:GetPhaseMask()==q:GetPhaseMask() and os.time()-(socialLast[q:GetGUIDLow()] or 0)>600 then
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if q:GetGUIDLow()~=p:GetGUIDLow() and is_playerbot(q) and not q:IsDead() and not q:IsInCombat() and not q:IsMoving() and p:GetDistance(q)<=15 and p:GetTeam()==q:GetTeam() and p:GetPhaseMask()==q:GetPhaseMask() and os.time()-(socialLast[q:GetGUIDLow()] or 0)>600 then
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roster.socialA=p:GetName();roster.socialB=q:GetName();roster.zoneName=area_name(p:GetZoneId())
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socialLast[p:GetGUIDLow()]=os.time();socialLast[q:GetGUIDLow()]=os.time()
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break
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@@ -219,6 +218,9 @@ function AzerothAIEmitSnapshots()
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if roster.socialA then break end
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end
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emit("player.snapshot",roster)
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for _,player in pairs(players) do
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if is_playerbot(player) then emit("player.snapshot",player_payload(player)) end
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end
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return emitted
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end
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