Fix progression stalls and add normal class trainer visits
Core tests / core (push) Successful in 29s
Core tests / core (push) Successful in 29s
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@@ -17,7 +17,7 @@ local function resident(p)
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local r=p and registry[p:GetGUIDLow()]
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return p and p:IsPlayerbot() and r and r.state=='active' and r.name==p:GetName() and r.account==p:GetAccountId() and not p:IsDead() and p:GetBotAI() and not p:GetBotAI():HasGameClientMaster()
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end
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local function available(p)return resident(p) and not p:IsInCombat() and not p:IsCasting() and not p:IsTaxi() end
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local function available(p)return resident(p) and not p:IsInCombat() and not p:IsCasting() and not p:HasUnitState(0x00000100) end
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local function cleanGroup(p)
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local g=p:GetGroup();if not g or g:IsRaidGroup() then return end
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local members=g:GetMembers();for _,m in pairs(members) do
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