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# Classic migration staging
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Target: CMaNGOS Classic, client 1.12.1 build 5875, with CMaNGOS Playerbots.
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This directory does not implement the runtime connector or authorize a cutover.
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This directory contains the staged adapter and migration helpers. A successful
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build is not a completed migration or permission to bypass gameplay validation.
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`stage-data.py --root /path/to/isolated/migration` observes an existing
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`azerothai-classic-build` container, verifies the transferred MPQs against
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@@ -17,6 +18,43 @@ extraction is only a prerequisite: database import, the Classic control adapter,
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the 50-character roster, account protection, and gameplay validation remain.
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The script never starts the new realm, changes the old realm, or deletes bots.
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`install-native.py SOURCE` installs the native adapter and version-checked hooks.
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The adapter provides identity-bound snapshots, typed intentions, guarded native
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party/guild invitations, bot-to-bot speech, durable command receipts, and Zaku's
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damage floor. `AzerothAI.RestrictBotLogin=1` restricts native bot logins to an
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explicit roster of at most 50 identities. `AzerothAI.Enable=1` enables observations
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and managed login maintenance. Both settings default off in upstream builds.
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`plan-roster.py ACTIVE_JSON OUTPUT_JSON` maps exactly 50 saved identities to
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valid Vanilla combinations without changing faction. Death Knights become
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Warriors, Alliance Shamans become Paladins, and Horde Paladins become Shamans.
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Names remain stable; all characters are created at level 1 using native creation.
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`bootstrap.py --root ROOT` waits for successful extraction and native compilation,
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configures the isolated Classic world/database, starts a localhost-only game
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port, creates the planned characters through the native console, and validates
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all 50 identities and levels. It leaves those characters **offline**, writes
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`classic-roster-bound.json`, and records progress in `bootstrap-status.json`.
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It does not start authentication, change client configuration, or stop Wrath.
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`prepare-state.py --root ROOT --live LIVE_REPO` prepares a separate dashboard
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database from a consistent SQLite backup. It preserves active personalities and
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labels older memories as historical, rebinds native IDs, and resets current-world
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observations, command queues, and the population plan. It refuses to overwrite
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an existing staging database. Run before starting the staging web runtime.
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The staging app requires `GAME_BACKEND=cmangos-classic`. `relay.py --root ROOT
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--url http://127.0.0.1:8791 --env-file ROOT/app-staging/.dev.vars` transfers only
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validated typed commands into the Classic character database. It never executes
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Lua or arbitrary game commands. Native receipts distinguish accepted intentions
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from observed gameplay outcomes; interrupted commands are not replayed.
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Remaining cutover gates include live quest/training/survival observations,
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event telemetry and human-player conversation parity, dashboard/operator actions,
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normal resurrection, actual party acceptance and speech, authentication/client
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configuration, and a verified rollback route. Human-player chat delivery is
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explicitly disabled in the staged Classic adapter until implemented and tested.
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Migration safeguards:
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- Preserve the verified Wrath backup and the active-50 identity export.
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