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tws-zombies-scripts/t5/tws_t5_join.gsc
T

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/* tws_t5_join.gsc - .join lets a newcomer leave spectator mode before round end. */
#include maps\_utility;
#include common_scripts\utility;
init()
{
if (GetDvar(#"zombiemode") != "1")
return;
scripts\sp\tws_t5_common::ensure_config();
scripts\sp\tws_t5_common::register_help_command(".join", "Join mid-round (newcomers only)");
scripts\sp\tws_t5_common::register_spawn_handler(::join_spawn);
level thread join_chat_listener();
}
// Never reset this on death or round change. Spectator spawns do not count.
join_spawn()
{
self.tws_join_has_played = true;
}
join_chat_listener()
{
level endon("end_game");
level endon("game_ended");
level endon("intermission");
for (;;)
{
level waittill("say", message, player);
if (!isDefined(player) || !isDefined(message))
continue;
if (toLower(message) == ".join")
player thread join_request();
}
}
join_request()
{
self endon("disconnect");
level endon("end_game");
level endon("game_ended");
level endon("intermission");
// Stock zombiemode sets initialized on the first playable spawn. This
// also covers a spawn that happened before our handler was dispatched.
// hasSpawned is unsuitable: stock sets it for spectators as well.
if (is_true(self.tws_join_has_played) || is_true(self.tws_join_used) ||
is_true(self.initialized))
{
self iPrintLnBold("^3.join is only for newcomers who have not played yet");
return;
}
// Fail closed while the stock connection setup is still in progress.
if (!isDefined(self.initialized) || !isDefined(self.sessionstate) ||
self.sessionstate != "spectator")
{
self iPrintLnBold("^3.join is only available while waiting to enter the game");
return;
}
if (is_true(level.intermission) || !isDefined(level.round_number) ||
level.round_number < 1 || !isDefined(level.spawnPlayer) ||
!join_has_active_player())
{
self iPrintLnBold("^3The game is not ready for .join");
return;
}
// Late connections can miss coop_player_spawn_placement, which seeds
// this fallback for the stock spectator respawn callback.
if (!isDefined(self.spectator_respawn))
{
points = getstructarray("initial_spawn_points", "targetname");
if (!isDefined(points) || points.size == 0)
{
self iPrintLnBold("^3No spawn point available; wait for the next round");
return;
}
self.spectator_respawn = points[randomInt(points.size)];
}
// Match stock spectators_respawn setup, including round 1 when that
// routine may not have run yet. Preserve map-specific spawn callbacks.
if (!isDefined(level.custom_spawnPlayer))
level.custom_spawnPlayer = maps\_zombiemode::spectator_respawn;
// Consume BEFORE entering stock code, which may yield. Repeated chat
// commands cannot start overlapping spawns or grant another life.
self.tws_join_used = true;
self [[level.spawnPlayer]]();
}
join_has_active_player()
{
players = getPlayers();
for (i = 0; i < players.size; i++)
{
player = players[i];
if (isDefined(player.sessionstate) && player.sessionstate == "playing" &&
isAlive(player) && !(player maps\_laststand::player_is_in_laststand()))
return true;
}
return false;
}