586 lines
31 KiB
JavaScript
586 lines
31 KiB
JavaScript
// Execute the actual common GSC service functions with HUD/event shims.
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// These fixtures do not emulate the GSC VM, fonts or HUD pool limits. Geometry
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// checks model the 640x480 fullscreen placement transform, not a live renderer.
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import assert from 'node:assert/strict';
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import { readFileSync, readdirSync } from 'node:fs';
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import vm from 'node:vm';
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import './check_core_hud.mjs';
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const root = new URL('../', import.meta.url);
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let checks = 0;
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function check(name, run) {
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try { run(); checks++; }
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catch (error) { throw new Error(name, { cause: error }); }
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}
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const coroutineNames = new Set(['service_loop', 'service_disconnect', 'service_end_game', 'service_game_over_via', 'destroy_on_disconnect']);
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function translate(source) {
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const literals = [];
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const protectedSource = source.replace(/"(?:\\.|[^"\\])*"|\/\/[^\n]*|\/\*[\s\S]*?\*\//g, token => {
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if (token.startsWith('/')) return '';
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literals.push(token);
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return `__literal_${literals.length - 1}__`;
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});
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const headers = /^(\w+)\(([^\n]*)\)\s*\n\{/gm;
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const result = [];
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for (let match; (match = headers.exec(protectedSource));) {
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const name = match[1];
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if (!/^(service_|help_|make_)/.test(name) && !['common_config', 'ensure_config', 'register_help_command', 'show_help', 'show_record', 'register_core_elem', 'set_core_alpha', 'toggle_core_hud', 'hud_connect', 'hud_text', 'afk_spawn', 'destroy_on_disconnect'].includes(name)) continue;
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if (name === 'help_chat_listener') continue;
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let end = headers.lastIndex, depth = 1;
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while (depth) {
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assert(end < protectedSource.length, `unclosed ${name}`);
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const ch = protectedSource[end++];
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if (ch === '{') depth++;
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if (ch === '}') depth--;
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}
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let body = protectedSource.slice(headers.lastIndex, end - 1);
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const locals = new Set([...body.matchAll(/(?<![\w.])(\w+)\s*(?:[+*/%-]?=(?!=)|\+\+|--)/g)].map(x => x[1]));
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body = body
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.replace(/scripts\\(?:sp|zm)\\tws_t[56]_common::/g, '')
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.replace(/\(([-\d.]+),\s*([-\d.]+),\s*([-\d.]+)\)/g, '[$1, $2, $3]')
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.replace(/\.size\b/g, '.length')
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.replace(/(self|level) endon\(([^;]+)\);/g, 'endon($1, $2);')
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.replace(/self thread (\w+)\(([^;]*)\);/g, 'startThread($1, [$2]);')
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.replace(/(self|level) waittill\(([^;]+)\);/g, 'yield { entity: $1, event: $2 };')
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.replace(/(self|level) notify\(([^;]+)\);/g, 'emit($1, $2);')
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.replace(/self (\w+)\(/g, '$1(')
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.replace(/\bwait ([\d.]+);/g, 'yield { milliseconds: $1 * 1000 };')
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.replace(/([\w.]+(?:\[[^\]\n]+\])?)\s+(SetText|SetTextUnlimited|SetValue|SetShader|Destroy)\(/g, '$1.$2(')
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.replace(/__literal_(\d+)__/g, (_, i) => literals[Number(i)]);
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result.push(`function${coroutineNames.has(name) ? '*' : ''} ${name}(${match[2]}) { var ${[...locals].join(', ') || 'unused'}; ${body} }`);
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}
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return result.join('\n');
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}
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const commands = [
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['.help', 'List available commands'], ['.afk', 'Pause with protection'],
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['.back', 'Return from AFK'], ['.join', 'Join mid-round (newcomers only)'],
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['.leaders', 'Show the map record again'], ['.b', 'Show bank balance'],
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['.d <amount|all>', 'Deposit points'], ['.w <amount|all>', 'Withdraw points'],
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['.x', 'Extra command'],
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];
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function engine(game, count = 8, withHud = false) {
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const source = readFileSync(new URL(`${game}/scripts/tws_${game}_common.gsc`, root), 'utf8');
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let now = 0, running, peakLive = 0;
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const self = { sessionstate: 'spectator' }, level = {}, tasks = [], elements = [];
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const players = new Set([self]);
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function resume(task) {
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const prior = running;
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running = task;
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const result = task.generator.next();
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task.done = result.done;
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task.wait = result.value;
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task.at = result.value?.milliseconds !== undefined ? now + result.value.milliseconds : Infinity;
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running = prior;
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}
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function startThread(fn, args) {
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const task = { generator: fn(...args), ends: [] };
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tasks.push(task);
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resume(task);
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}
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function emit(entity, event) {
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const listeners = tasks.filter(t => !t.done);
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for (const task of listeners) if (task.ends.some(([e, n]) => e === entity && n === event)) task.done = true;
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for (const task of listeners) if (!task.done && task.wait?.entity === entity && task.wait.event === event) resume(task);
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}
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function advance(milliseconds) {
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const until = now + milliseconds;
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for (;;) {
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const next = tasks.filter(t => !t.done && t.at <= until).sort((a, b) => a.at - b.at)[0];
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if (!next) break;
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now = next.at;
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resume(next);
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}
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now = until;
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}
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function newElement(owner) {
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assert(players.has(owner), 'every HUD element must be owned by a known client');
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const element = {
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owner,
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alpha: 1, textCalls: 0, valueCalls: 0, destroyCalls: 0,
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SetText(text) { assert(!this.destroyCalls); this.text = text; this.textCalls++; },
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SetTextUnlimited(text) { assert(!this.destroyCalls); this.text = text; this.textCalls++; },
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SetValue(value) { assert(!this.destroyCalls); this.value = value; this.valueCalls++; },
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SetShader(shader, width, height) {
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assert(!this.destroyCalls);
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assert(Number.isInteger(width) && Number.isInteger(height), 'SetShader requires integer dimensions');
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Object.assign(this, { shader, width, height });
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},
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Destroy() { this.destroyCalls++; assert.equal(this.destroyCalls, 1, 'double destruction'); this.alpha = 0; },
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};
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elements.push(element);
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peakLive = Math.max(peakLive, elements.filter(elem => !elem.destroyCalls).length);
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return element;
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}
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const c = vm.createContext({
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self, level, NewClientHudElem: newElement, getTime: () => now,
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spawnStruct: () => ({}), isDefined: v => v !== undefined && v !== null && !v.destroyCalls,
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max: Math.max, int: Math.trunc,
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getSubStr: (text, begin, end) => { assert(end <= text.length); return text.slice(begin, end); },
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endon: (entity, event) => running?.ends.push([entity, event]), startThread, emit,
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});
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vm.runInContext(translate(source), c);
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c.common_config();
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for (const [command, description] of commands.slice(0, count).reverse()) c.register_help_command(command, description);
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if (withHud) c.register_help_command('.hud', 'Toggle core HUD');
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for (const event of ['end_game', 'game_ended', 'intermission']) startThread(c.service_game_over_via, [event]);
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return { game, c, self, level, elements, tasks, advance, source,
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createCore() {
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assert.equal(game, 't5', 'combined fixture currently covers T5 construction');
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for (const module of ['hud', 'afk'])
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vm.runInContext(translate(readFileSync(new URL(`${game}/scripts/tws_${game}_${module}.gsc`, root), 'utf8')), c);
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c.hud_connect(); c.afk_spawn();
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},
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addPlayer() { const player = { sessionstate: 'spectator' }; players.add(player); return player; },
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help: () => c.show_help(), record: snapshot => c.show_record(snapshot),
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event: name => emit(self, name), end: name => emit(level, name),
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get state() { return self.tws_service; },
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get live() { return elements.filter(e => !e.destroyCalls); },
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get peakLive() { return peakLive; },
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get visible() { return elements.filter(e => e.alpha > 0 && !e.destroyCalls); },
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get textCalls() { return elements.reduce((n, e) => n + e.textCalls, 0); },
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get helpCommands() {
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return Array.from(self.tws_service.command_rows).filter(row => row.alpha > 0).map(row => row.text);
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},
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get helpDescriptions() {
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return Array.from(self.tws_service.description_rows).filter(row => row.alpha > 0).map(row => row.text);
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},
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};
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}
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const snapshot = (lines = ['Alex, Sam, Jamie']) => ({ round: 82, saved_at: 0, lines });
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function assertCounter(e, page, pages) {
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const counter = e.state.page_counter;
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if (pages === 1) assert.equal(counter, undefined, 'single-page services do not allocate a counter');
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else {
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assert.equal(counter.alpha, 1);
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assert.equal(counter.text, `${page} / ${pages}`);
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}
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}
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function assertTextOnly(e) {
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assert(e.state.elems.every(elem => elem.shader === undefined && elem.archived === false),
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'service elements are private, non-archived text with no background shaders');
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}
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for (const game of ['t5', 't6']) {
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check(`${game} installed HUD joins all nine commands in one view`, () => {
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const e = engine(game, 8, true);
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e.help();
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assert.deepEqual(e.helpCommands,
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['.help', '.hud', '.afk', '.back', '.join', '.leaders', '.b', '.d <amount|all>', '.w <amount|all>']);
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assert.deepEqual(e.helpDescriptions,
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['Show commands', 'Toggle core HUD', 'Protect & freeze', 'Return to play', 'Join as newcomer',
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'View records', 'Bank balance', 'Deposit', 'Withdraw']);
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assert.equal(e.state.help.pages, 1);
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assertCounter(e, 1, 1);
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assert.equal(e.live.length, 19);
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assertTextOnly(e);
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e.advance(12000);
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assert.equal(e.live.length, 0);
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const withoutHud = engine(game);
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withoutHud.help();
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assert(!withoutHud.state.commands.some(entry => entry.command === '.hud'));
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});
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check(`${game} core toggle preserves desired opacity and leaves services and other players alone`, () => {
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const e = engine(game);
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const track = e.c.make_core_overlay_shader(e.self, 242, 466, 156, 4, [0, 0, 0], 0.8, 10);
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const bar = e.c.make_core_overlay_shader(e.self, 242, 466, 156, 4, [1, 1, 1], 0, 11);
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const label = e.c.make_core_overlay_text(e.self, 6, 8, 'left', 1.4, [1, 1, 1]);
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label.SetText('48:16');
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const other = e.addPlayer();
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const otherLabel = e.c.make_core_overlay_text(other, 6, 8, 'left', 1.4, [1, 1, 1]);
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e.record(snapshot()); e.help();
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const serviceAlpha = Array.from(e.state.elems, elem => elem.alpha);
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const help = e.state.help, record = e.state.record;
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e.c.toggle_core_hud();
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assert.equal(e.self.tws_hud_hidden, true);
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assert([track, bar, label].every(elem => elem.alpha === 0));
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assert.equal(otherLabel.alpha, 1);
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assert.equal(other.tws_hud_hidden, undefined);
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e.c.set_core_alpha(e.self, bar, 1);
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const afk = e.c.make_core_overlay_text(e.self, 320, 421, 'center', 1.0, [1, 1, 1]);
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assert.equal(afk.alpha, 0, 'late core elements inherit the hidden state');
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e.c.set_core_alpha(e.self, afk, 0);
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const count = e.elements.length;
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e.c.toggle_core_hud();
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assert.deepEqual([track.alpha, bar.alpha, label.alpha, afk.alpha], [0.8, 1, 1, 0]);
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assert.equal(label.text, '48:16', 'toggle does not rewrite displayed data');
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assert.equal(e.elements.length, count);
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assert.deepEqual(Array.from(e.state.elems, elem => elem.alpha), serviceAlpha);
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assert.equal(e.state.help, help); assert.equal(e.state.record, record);
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e.c.toggle_core_hud();
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e.c.set_core_alpha(e.self, bar, 0);
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e.c.set_core_alpha(e.self, afk, 1);
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assert.equal(afk.alpha, 0);
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e.c.toggle_core_hud();
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assert.equal(bar.alpha, 0);
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assert.equal(afk.alpha, 1);
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label.Destroy();
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e.c.toggle_core_hud();
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assert(!e.self.tws_core_hud_elems.includes(label), 'toggle prunes destroyed elements');
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assert.equal(label.destroyCalls, 1, 'registry never owns element destruction');
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});
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check(`${game} hiding before construction survives late core creation and prunes dead registrations`, () => {
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const e = engine(game);
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e.c.toggle_core_hud();
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const old = e.c.make_core_overlay_text(e.self, 6, 8, 'left', 1.4, [1, 1, 1]);
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assert.equal(old.alpha, 0);
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old.Destroy();
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const fresh = e.c.make_core_overlay_text(e.self, 6, 8, 'left', 1.4, [1, 1, 1]);
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assert.equal(fresh.alpha, 0);
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assert.equal(e.self.tws_core_hud_elems.length, 1);
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e.c.toggle_core_hud();
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assert.equal(fresh.alpha, 1);
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assert.equal(e.level.match_start_time, undefined);
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assert.equal(e.level.round_start_time, undefined);
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const reconnected = e.addPlayer();
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const newLabel = e.c.make_core_overlay_text(reconnected, 6, 8, 'left', 1.4, [1, 1, 1]);
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assert.equal(newLabel.alpha, 1, 'a new player defaults to visible');
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});
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for (const count of [0, 1, 4, 8, 9]) check(`${game} ${count} registry entries order and dismiss`, () => {
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const e = engine(game, count);
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assert.equal(e.elements.length, 0, 'service is lazy and independent of core');
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e.help();
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const s = e.state;
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assert.equal(s.help.pages, 1);
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assert.deepEqual(Array.from(s.commands, entry => entry.command), commands.slice(0, count).map(entry => entry[0]));
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assertCounter(e, 1, 1);
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assert.deepEqual(e.helpCommands, Array.from(s.commands, entry => e.c.help_command_label(entry.command)));
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assert.deepEqual(e.helpDescriptions, Array.from(s.commands, entry => e.c.help_description(entry)));
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assert.equal(e.live.length, count * 2 + 1);
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assertTextOnly(e);
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e.advance(12000);
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assert.equal(s.help, undefined);
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assert.equal(e.live.length, 0, 'idle must release even hidden elements');
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});
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check(`${game} overflow help pages reuse rows and repeated help resets expiry`, () => {
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const e = engine(game, 9, true);
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e.help();
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assert.equal(e.state.help.pages, 2);
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assert.equal(e.live.length, 20);
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assertCounter(e, 1, 2);
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const rows = [...e.state.command_rows, ...e.state.description_rows];
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const count = e.elements.length, texts = e.textCalls;
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e.help();
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assert.equal(e.textCalls, texts, 'repeating current page does not reassign text');
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e.advance(12000);
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assert.equal(e.state.help.page, 1);
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assert.deepEqual(e.helpCommands, ['.x']);
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assertCounter(e, 2, 2);
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assert.deepEqual(Array.from(e.state.command_rows, row => row.alpha), [1, 0, 0, 0, 0, 0, 0, 0, 0]);
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e.help();
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assert.equal(e.state.help.page, 0);
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e.advance(11900);
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e.help();
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e.advance(100);
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assert.equal(e.state.help.page, 0, 'old expiry cannot advance replacement');
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assert.deepEqual([...e.state.command_rows, ...e.state.description_rows], rows);
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e.advance(11900);
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assertCounter(e, 2, 2);
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e.advance(12000);
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assert.equal(e.state.help, undefined);
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assert.equal(e.elements.length, count);
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assert.equal(e.live.length, 0);
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});
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check(`${game} help pauses record time and resumes the same page`, () => {
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const e = engine(game);
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e.record(snapshot(['One', 'Two', 'Three', 'Four']));
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e.advance(15000);
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assert.equal(e.state.record.page, 1);
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const remaining = e.state.record.remaining;
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e.help();
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e.advance(12000);
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assert.equal(e.state.help, undefined);
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assert.equal(e.state.record.page, 1);
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assert.equal(e.state.record.remaining, remaining);
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assert.equal(e.state.rows[0].text, 'Four');
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assert.equal(e.live.length, 5);
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const resumedTexts = e.textCalls;
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e.c.service_render(e.state);
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assert.equal(e.textCalls, resumedTexts, 'subsequent ticks must reuse the rendered view');
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e.advance(remaining);
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assert.equal(e.state.record, undefined);
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assert.equal(e.live.length, 0);
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});
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check(`${game} latest record replaces pending one without disturbing help`, () => {
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const e = engine(game);
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e.help();
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e.advance(3000);
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const help = e.state.help;
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e.record(snapshot(['Old']));
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e.record(snapshot(['Newest']));
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assert.equal(e.state.help, help);
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assert.equal(e.state.record.page, 0);
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assert.equal(e.state.record.remaining, 12000);
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assert.equal(e.state.rows.length, 0, 'pending records allocate no holder elements');
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e.advance(9000);
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assert.equal(e.state.rows[0].text, 'Newest');
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assert.equal(e.state.record.remaining, 12000);
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assertCounter(e, 1, 1);
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e.advance(11900);
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e.record(snapshot(['Newest']));
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const texts = e.textCalls;
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e.advance(100);
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assert(e.state.record, 'previous expiry cannot hide newer request');
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assert.equal(e.textCalls, texts);
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});
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check(`${game} unavailable, empty and paged records rebuild only when their allocation changes`, () => {
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const e = engine(game);
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e.record(undefined);
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assert.equal(e.state.record_title.alpha, 1);
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assert.equal(e.state.record_title.text, 'Map record unavailable');
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assert.equal(e.live.length, 4);
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assertCounter(e, 1, 1);
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const first = [...e.live];
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e.record({ round: 0, lines: [] });
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assert.equal(e.state.record_title.text, 'No recorded high round yet');
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assert.deepEqual(e.live, first);
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assertCounter(e, 1, 1);
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e.record(snapshot(['A', 'B', 'C', 'D']));
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assert(first.every(elem => elem.destroyCalls === 1), 'pagedness changes release the old view first');
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assert.equal(e.state.record_title.text, 'Map record | Round 82');
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assert.equal(e.live.length, 5);
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const paged = [...e.live];
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assertCounter(e, 1, 2);
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e.advance(12000);
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assert.deepEqual(Array.from(e.state.rows, row => row.alpha), [1, 0, 0]);
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assert.equal(e.state.rows[0].text, 'D');
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assertCounter(e, 2, 2);
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assert.deepEqual(e.live, paged, 'page changes reuse the same allocation');
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e.record(snapshot(['Single page']));
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assert(paged.every(elem => elem.destroyCalls === 1));
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assertCounter(e, 1, 1);
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assert.equal(e.state.rows[0].text, 'Single page');
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assert.equal(e.live.length, 4);
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assert.equal(e.peakLive, 5, 'new allocations never overlap the released view');
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assertTextOnly(e);
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});
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for (const event of ['end_game', 'game_ended', 'intermission', 'disconnect']) check(`${game} ${event} cleans active and pending pages once`, () => {
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const e = engine(game);
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e.record(snapshot()); e.help(); e.advance(2000);
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if (event === 'disconnect') e.event(event); else e.end(event);
|
|
assert(e.state.closed);
|
|
assert.equal(e.state.help, undefined);
|
|
assert.equal(e.state.record, undefined);
|
|
assert(e.elements.every(elem => elem.destroyCalls === 1));
|
|
const count = e.elements.length;
|
|
e.advance(60000);
|
|
if (event !== 'disconnect') {
|
|
e.help(); e.record(snapshot()); e.event('disconnect');
|
|
assert.equal(e.elements.length, count, 'game end blocks new service requests');
|
|
}
|
|
assert(e.elements.every(elem => elem.destroyCalls === 1));
|
|
});
|
|
check(`${game} ending before first service blocks lazy creation`, () => {
|
|
const e = engine(game);
|
|
e.end('end_game'); e.help(); e.record(snapshot());
|
|
assert.equal(e.elements.length, 0);
|
|
});
|
|
check(`${game} rendered records cache text and never allocate on timer ticks`, () => {
|
|
const e = engine(game);
|
|
e.record(snapshot());
|
|
const calls = e.textCalls, count = e.elements.length;
|
|
e.advance(11000);
|
|
assert.equal(e.textCalls, calls);
|
|
assert.equal(e.elements.length, count);
|
|
assert.equal(e.state.record_title.text, 'Map record | Round 82');
|
|
assert.equal(e.state.commands[3].command, '.join');
|
|
assert.match(e.c.help_description(e.state.commands[3]), /newcomer/);
|
|
assert.equal(e.c.help_command_label(e.state.commands[6].command), '.d <amount|all>');
|
|
assert.equal(e.elements.length, 4, 'record allocation includes all hidden holder rows');
|
|
assertTextOnly(e);
|
|
});
|
|
check(`${game} service coordinates clear the watermark and stock lower-right HUD`, () => {
|
|
const e = engine(game, 8, true);
|
|
e.record(snapshot(['One', 'Two', 'Three']));
|
|
const s = e.state;
|
|
assert.deepEqual([s.record_title.x, s.record_title.y, s.record_title.alignX], [633, 36, 'right']);
|
|
assert.deepEqual(Array.from(s.rows, row => [row.x, row.y, row.alignX]),
|
|
[[633, 60, 'right'], [633, 78, 'right'], [633, 96, 'right']]);
|
|
const records = [...s.elems];
|
|
e.help();
|
|
assert.deepEqual([s.help_title.x, s.help_title.y], [432, 54]);
|
|
for (const [i, row] of s.command_rows.entries()) {
|
|
assert.equal(row.x, 432); assert.equal(row.y, 80 + i * 24);
|
|
assert.equal(s.description_rows[i].x, 538);
|
|
assert.equal(s.description_rows[i].y, row.y);
|
|
}
|
|
for (const [width, height] of [[1920, 1080], [1280, 720], [1600, 1200], [3440, 1440]]) {
|
|
const project = elem => ({ x: elem.x * width / 640, y: elem.y * height / 480 });
|
|
for (const elem of [...records, ...s.elems]) {
|
|
assert.equal(elem.horzAlign, 'fullscreen');
|
|
assert.equal(elem.vertAlign, 'fullscreen');
|
|
const point = project(elem);
|
|
assert(point.x > width / 2 && point.x < width);
|
|
assert(point.y < height * 0.6, 'leave scores and ammo clear');
|
|
}
|
|
assert.equal(width - project(records[0]).x, 7 * width / 640);
|
|
if (width === 1920) assert(project(records[0]).y > 27, 'clear the reference Plutonium tag');
|
|
}
|
|
});
|
|
check(`${game} new and legacy shader helpers retain integer dimensions`, () => {
|
|
const e = engine(game);
|
|
// Native GSC max returns VAR_FLOAT even for integral values. Boxed
|
|
// numbers retain that distinction here; the explicit int() unboxes it.
|
|
e.c.max = (...args) => new Number(Math.max(...args));
|
|
const legacy = e.c.make_panel_shader(e.self, 0, 0, 220, 100,
|
|
e.level.hud_c_panel, e.level.hud_panel_alpha, 0);
|
|
assert.equal(legacy.width, 165);
|
|
assert.equal(legacy.alpha, 0.72);
|
|
assert.deepEqual(Array.from(legacy.color), [0.07, 0.10, 0.08]);
|
|
const overlay = e.c.make_overlay_shader(e.self, 242, 466, 156, 4, [1, 1, 1], 0.8, 10);
|
|
assert.deepEqual([overlay.x, overlay.y, overlay.width, overlay.height], [242, 466, 156, 4]);
|
|
for (const [design, panelWidth, overlayWidth] of [[200, 150, 200], [40, 30, 40], [65.9, 49, 65], [0, 1, 1], [0.1, 1, 1]]) {
|
|
assert.equal(e.c.make_panel_width(design), panelWidth);
|
|
assert.equal(e.c.make_overlay_width(design), overlayWidth);
|
|
legacy.SetShader('white', e.c.make_panel_width(design), 4);
|
|
overlay.SetShader('white', e.c.make_overlay_width(design), 4);
|
|
}
|
|
assert.throws(() => overlay.SetShader('white', e.c.max(1, 156), 4), /requires integer dimensions/);
|
|
const oldCore = e.c.make_core_text(e.self, 10, 10, 'left', 1.1, [1, 1, 1]);
|
|
const oldShader = e.c.make_core_shader(e.self, 10, 80, 200, 4, [1, 1, 1], 0.5, 10);
|
|
e.c.toggle_core_hud();
|
|
assert.equal(oldCore.alpha, 0); assert.equal(oldShader.alpha, 0);
|
|
e.c.toggle_core_hud();
|
|
assert.equal(oldCore.alpha, 1); assert.equal(oldShader.alpha, 0.5);
|
|
});
|
|
check(`${game} explicit service rows fit nominal font bounds without newline dependence`, () => {
|
|
const e = engine(game, 8, true);
|
|
e.record(snapshot(['One', 'Two', 'Three']));
|
|
const height = elem => Math.trunc(12 * elem.fontScale);
|
|
let s = e.state;
|
|
assert(s.record_title.y + height(s.record_title) <= s.rows[0].y);
|
|
for (let i = 1; i < s.rows.length; i++)
|
|
assert(s.rows[i - 1].y + height(s.rows[i - 1]) <= s.rows[i].y);
|
|
e.help();
|
|
const rows = [...s.command_rows, ...s.description_rows];
|
|
assert.equal(new Set(rows).size, 18);
|
|
assert.equal(new Set(s.command_rows.map(row => row.y)).size, 9);
|
|
assert(rows.every(row => row.alpha === 1 && !/[\r\n]/.test(row.text)));
|
|
for (let i = 0; i < s.command_rows.length; i++) {
|
|
const command = s.command_rows[i], description = s.description_rows[i];
|
|
assert.equal(command.y, description.y);
|
|
if (i > 0) assert(s.command_rows[i - 1].y + height(s.command_rows[i - 1]) < command.y);
|
|
assert(command.y + height(command) < 320);
|
|
}
|
|
assert(e.elements.filter(elem => elem.fontScale !== undefined).every(elem => elem.fontScale >= 1.0));
|
|
assert.equal(e.c.make_text_elem(e.self, 0, 0, 'left', 0.9, [1, 1, 1]).fontScale, 1.0);
|
|
assert.equal(e.c.make_overlay_text(e.self, 0, 0, 'left', 0.9, [1, 1, 1]).fontScale, 1.0);
|
|
assert.equal(e.c.make_overlay_text(e.self, 0, 0, 'left', 1.6, [1, 1, 1]).fontScale, 1.6);
|
|
});
|
|
check(`${game} help rebuilds after records, caching each new view without allocation overlap`, () => {
|
|
const e = engine(game, 8, true);
|
|
e.help();
|
|
const rows = [...e.state.command_rows, ...e.state.description_rows];
|
|
const calls = e.textCalls;
|
|
e.help(); e.advance(11000);
|
|
assert.equal(e.textCalls, calls);
|
|
e.record(snapshot()); e.advance(1000);
|
|
assert(rows.every(row => row.destroyCalls === 1));
|
|
assert.equal(e.live.length, 4);
|
|
e.help();
|
|
assert.equal(e.live.length, 19);
|
|
assert(e.state.command_rows.every(row => !rows.includes(row)));
|
|
assert.equal(e.peakLive, 19);
|
|
const recreatedCalls = e.textCalls;
|
|
e.help();
|
|
assert.equal(e.textCalls, recreatedCalls);
|
|
e.event('disconnect');
|
|
assert(e.elements.every(row => row.destroyCalls === 1));
|
|
});
|
|
for (const event of ['disconnect', 'end_game', 'game_ended', 'intermission'])
|
|
check(`${game} ${event} after idle cannot double-destroy or recreate a released view`, () => {
|
|
const e = engine(game);
|
|
e.record(snapshot()); e.advance(12000);
|
|
assert.equal(e.live.length, 0);
|
|
const allocated = e.elements.length;
|
|
if (event === 'disconnect') e.event(event); else e.end(event);
|
|
assert(e.state.closed);
|
|
e.advance(60000);
|
|
if (event !== 'disconnect') { e.help(); e.record(snapshot()); e.event('disconnect'); }
|
|
assert.equal(e.elements.length, allocated);
|
|
assert(e.elements.every(elem => elem.destroyCalls === 1));
|
|
});
|
|
check(`${game} script entrypoints and common references resolve`, () => {
|
|
const functions = new Set([...eSource(game).matchAll(/^(\w+)\([^\n]*\)\s*\n\{/gm)].map(m => m[1]));
|
|
const folder = new URL(`${game}/scripts/`, root);
|
|
const scripts = readdirSync(folder).filter(file => file.endsWith('.gsc'));
|
|
assert.equal(scripts.length, 9);
|
|
let connected = 0;
|
|
for (const file of scripts) {
|
|
const source = readFileSync(new URL(file, folder), 'utf8');
|
|
assert.match(source, /^init\(\)/m);
|
|
if (game === 't6') {
|
|
assert.match(source, /^main\(\)/m);
|
|
assert(!/scripts\\sp\\|maps\\_utility|#"zombiemode"/.test(source));
|
|
}
|
|
connected += (source.match(/waittill\("connected"/g) ?? []).length;
|
|
for (const ref of source.matchAll(/tws_t[56]_common::(\w+)/g)) assert(functions.has(ref[1]), `${file} missing ${ref[1]}`);
|
|
}
|
|
assert.equal(connected, 1);
|
|
});
|
|
}
|
|
function eSource(game) { return readFileSync(new URL(`${game}/scripts/tws_${game}_common.gsc`, root), 'utf8'); }
|
|
check('T5 service transitions preserve actual core element identities, styles, data and visibility', () => {
|
|
const e = engine('t5', 8, true);
|
|
e.createCore();
|
|
const core = Array.from(e.self.tws_core_hud_elems);
|
|
assert.equal(core.length, 11, 'ten core elements plus one optional AFK indicator');
|
|
assert.equal(e.live.length, 11);
|
|
e.self.tws_hud_count.SetTextUnlimited('6 ZOMBIES');
|
|
e.self.tws_hud_health.SetValue(100);
|
|
e.self.tws_hud_maxhealth.SetValue(100);
|
|
e.c.set_core_alpha(e.self, e.self.tws_hud_bar, 1);
|
|
const state = () => core.map(elem => ({ alpha: elem.alpha, text: elem.text, value: elem.value,
|
|
x: elem.x, y: elem.y, width: elem.width, height: elem.height, shader: elem.shader,
|
|
color: elem.color, fontScale: elem.fontScale, alignX: elem.alignX,
|
|
textCalls: elem.textCalls, valueCalls: elem.valueCalls, destroyCalls: elem.destroyCalls }));
|
|
const initial = state();
|
|
e.advance(3000);
|
|
e.record(snapshot(['Jeff', 'Lokester', 'Moniialx']));
|
|
const controller = e.state, tasks = e.tasks.length;
|
|
assert.equal(e.live.length, 15);
|
|
assert.deepEqual(state(), initial);
|
|
e.advance(12000);
|
|
assert.equal(e.state, controller);
|
|
assert.equal(e.state.closed, false, 'idle releases the view, not its controller');
|
|
assert.equal(e.state.elems.length, 0);
|
|
assert.equal(e.live.length, 11);
|
|
assert.deepEqual(state(), initial);
|
|
for (let i = 0; i < 4; i++) {
|
|
e.record(snapshot(['One', 'Two', 'Three', 'Four'])); e.advance(15000); e.help();
|
|
assert.equal(e.live.length, 30, '11 core/AFK plus 19 help elements; this is not an engine pool-limit assertion');
|
|
assert.equal(e.live.filter(elem => elem.archived === false).length, 19);
|
|
e.c.toggle_core_hud();
|
|
assert(core.every(elem => elem.alpha === 0));
|
|
const allocations = e.elements.length;
|
|
e.record(snapshot(['Latest']));
|
|
assert.equal(e.elements.length, allocations, 'a pending record must not allocate another view');
|
|
e.advance(12000);
|
|
assert.equal(e.state.rows[0].text, 'Latest');
|
|
assert.equal(e.state.record.remaining, 12000);
|
|
assert.equal(e.live.length, 15);
|
|
assert(core.every(elem => elem.alpha === 0 && elem.destroyCalls === 0));
|
|
e.c.toggle_core_hud();
|
|
assert.deepEqual(state(), initial);
|
|
e.advance(12000);
|
|
assert.equal(e.live.length, 11);
|
|
assert.equal(e.state.elems.length, 0);
|
|
assert.equal(e.tasks.length, tasks, 'reopening reuses the controller and cleanup watchers');
|
|
assert.deepEqual(state(), initial);
|
|
}
|
|
assert.equal(e.peakLive, 30);
|
|
assert.deepEqual(Array.from(e.self.tws_core_hud_elems), core);
|
|
e.event('disconnect');
|
|
assert.equal(e.live.length, 0);
|
|
assert(e.elements.every(elem => elem.destroyCalls === 1));
|
|
});
|
|
check('paired service requests, rendering and lifecycle remain identical', () => {
|
|
const sections = game => {
|
|
const source = eSource(game);
|
|
const service = source.slice(source.indexOf('show_help()\n{'), source.indexOf('on_player_connect_dispatch()\n{'));
|
|
assert(service.length > 500, 'parity comparison must include actual service functions');
|
|
return service;
|
|
};
|
|
assert.deepEqual(sections('t5'), sections('t6'));
|
|
});
|
|
console.log(`PASS ${checks} service HUD fixture/static checks (both games). GSC compilation and Plutonium rendering remain separate.`);
|