/* tws_common.gsc — shared config, HUD helpers, spawn-handler registry, connect dispatcher. */ #include maps\_utility; #include common_scripts\utility; init() { if (GetDvar(#"zombiemode") != "1") return; common_config(); level thread on_player_connect_dispatch(); } common_config() { if (isDefined(level.hud_x)) return; // anchor: move the whole cluster with these two level.hud_x = 10; level.hud_y = 10; level.hud_row_match = level.hud_y; level.hud_row_round = level.hud_y + 15; level.hud_row_name = level.hud_y + 32; level.hud_row_count = level.hud_y + 54; level.hud_row_bar = level.hud_y + 84; level.hud_font_small = 1.4; level.hud_font_large = 2.0; level.hud_font_mid = 1.6; level.hud_bar_width = 120; level.hud_bar_height = 8; level.hud_col_count = level.hud_x + 90; level.hud_col_name = level.hud_x + 60; level.hud_col_health = level.hud_x + level.hud_bar_width + 12; level.hud_rate = 0.1; // green/amber/red ramp is health-only level.hud_c_label = (0.85, 0.85, 0.85); level.hud_c_dim = (0.55, 0.55, 0.55); level.hud_c_count = (1, 1, 1); level.hud_c_name = (0.4, 0.9, 0.5); level.hud_c_high = (0.2, 1, 0.4); level.hud_c_mid = (1, 0.8, 0); level.hud_c_low = (1, 0.2, 0.2); level.hud_c_afk = (1, 0.8, 0.2); // numbers fade in below this fraction of max hp level.hud_health_threshold = 1.0; if (!isDefined(level.tws_spawn_handlers)) level.tws_spawn_handlers = []; } ensure_config() { if (!isDefined(level.hud_x)) common_config(); } register_spawn_handler(fn) { if (!isDefined(level.tws_spawn_handlers)) level.tws_spawn_handlers = []; level.tws_spawn_handlers[level.tws_spawn_handlers.size] = fn; } // only connect listener in the fleet; a second one crashes the T5 SP handshake on_player_connect_dispatch() { for (;;) { level waittill("connected", player); player thread on_player_spawned_dispatch(); } } // handlers own their own self endon("disconnect") on_player_spawned_dispatch() { self endon("disconnect"); self waittill("spawned_player"); if (!isDefined(level.tws_spawn_handlers)) return; for (i = 0; i < level.tws_spawn_handlers.size; i++) self thread [[ level.tws_spawn_handlers[i] ]](); } make_text_elem(player, x, y, align_x, scale, colour) { elem = NewClientHudElem(player); elem.horzAlign = "left"; elem.vertAlign = "top"; elem.alignX = align_x; elem.alignY = "top"; elem.x = x; elem.y = y; elem.foreground = 1; elem.fontScale = scale; elem.alpha = 1; elem.color = colour; // black glow reads as an outline against bright geometry elem.glowColor = (0, 0, 0); elem.glowAlpha = 0.6; return elem; } make_shader_elem(player, x, y) { elem = NewClientHudElem(player); elem.horzAlign = "left"; elem.vertAlign = "top"; elem.alignX = "left"; elem.alignY = "top"; elem.x = x; elem.y = y; elem.foreground = 1; elem.alpha = 1; return elem; } destroy_on_disconnect(elems) { self waittill("disconnect"); for (i = 0; i < elems.size; i++) { if (isDefined(elems[i])) elems[i] Destroy(); } } int_dvar_or(name, fallback) { raw = GetDvar(name); if (raw == "") return fallback; return int(raw); } format_mmss(elapsed_ms) { total_secs = int(elapsed_ms / 1000); if (total_secs < 0) total_secs = 0; mins = int(total_secs / 60); secs = total_secs - (mins * 60); sec_str = "" + secs; if (secs < 10) sec_str = "0" + secs; return "" + mins + ":" + sec_str; }