/* tws_t5_join.gsc - .join lets a newcomer leave spectator mode before round end. */ #include maps\_utility; #include common_scripts\utility; init() { if (GetDvar(#"zombiemode") != "1") return; scripts\sp\tws_t5_common::ensure_config(); scripts\sp\tws_t5_common::register_help_command(".join", "Join mid-round (newcomers only)"); scripts\sp\tws_t5_common::register_spawn_handler(::join_spawn); level thread join_chat_listener(); } // Never reset this on death or round change. Spectator spawns do not count. join_spawn() { self.tws_join_has_played = true; } join_chat_listener() { level endon("end_game"); level endon("game_ended"); level endon("intermission"); for (;;) { level waittill("say", message, player); if (!isDefined(player) || !isDefined(message)) continue; if (toLower(message) == ".join") player thread join_request(); } } join_request() { self endon("disconnect"); level endon("end_game"); level endon("game_ended"); level endon("intermission"); // Stock zombiemode sets initialized on the first playable spawn. This // also covers a spawn that happened before our handler was dispatched. // hasSpawned is unsuitable: stock sets it for spectators as well. if (is_true(self.tws_join_has_played) || is_true(self.tws_join_used) || is_true(self.initialized)) { self iPrintLnBold("^3.join is only for newcomers who have not played yet"); return; } // Fail closed while the stock connection setup is still in progress. if (!isDefined(self.initialized) || !isDefined(self.sessionstate) || self.sessionstate != "spectator") { self iPrintLnBold("^3.join is only available while waiting to enter the game"); return; } if (is_true(level.intermission) || !isDefined(level.round_number) || level.round_number < 1 || !isDefined(level.spawnPlayer) || !join_has_active_player()) { self iPrintLnBold("^3The game is not ready for .join"); return; } // Late connections can miss coop_player_spawn_placement, which seeds // this fallback for the stock spectator respawn callback. if (!isDefined(self.spectator_respawn)) { points = getstructarray("initial_spawn_points", "targetname"); if (!isDefined(points) || points.size == 0) { self iPrintLnBold("^3No spawn point available; wait for the next round"); return; } self.spectator_respawn = points[randomInt(points.size)]; } // Match stock spectators_respawn setup, including round 1 when that // routine may not have run yet. Preserve map-specific spawn callbacks. if (!isDefined(level.custom_spawnPlayer)) level.custom_spawnPlayer = maps\_zombiemode::spectator_respawn; // Consume BEFORE entering stock code, which may yield. Repeated chat // commands cannot start overlapping spawns or grant another life. self.tws_join_used = true; self [[level.spawnPlayer]](); } join_has_active_player() { players = getPlayers(); for (i = 0; i < players.size; i++) { player = players[i]; if (isDefined(player.sessionstate) && player.sessionstate == "playing" && isAlive(player) && !(player maps\_laststand::player_is_in_laststand())) return true; } return false; }