Add persistent Discord URL to T5 and T6 HUDs
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@@ -7,7 +7,7 @@ separate token config or database setup is required.
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| File | Role | Dependencies |
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| --- | --- | --- |
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| `tws_t6_common.gsc` | Shared HUD values, helpers, `.help`, connection and first-spawn dispatchers | Stock T6 |
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| `tws_t6_hud.gsc` | Match/round timers, name, zombie count and health bar | Common |
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| `tws_t6_hud.gsc` | Top-left Discord URL, match/round timers, name, zombie count and health bar | Common |
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| `tws_t6_afk.gsc` | `.afk` / `.back`, protection, movement and weapon blocking | Common |
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| `tws_t6_lock.gsc` | Lock at round 20; clear password on game over | Common, HUD |
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| `tws_t6_telemetry.gsc` | Async queued game reports (game_start/heartbeat/round_change/game_end) | tws-t6-gsc-utils |
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@@ -40,6 +40,15 @@ Keep the filenames and `scripts/zm` location so shared references resolve.
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To omit telemetry, remove its script; disabling it at runtime does not remove
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its plugin dependency during linking. The same rule applies to leaderboard.
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## Persistent Discord text
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The HUD shows `https://discord.thewrightserver.net` in small light-gray text
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at the top-left, including for newcomers waiting in spectator mode. The label
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is created once per connection and persists across death and respawn. The
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gameplay HUD starts one line lower, keeping timers, help and records clear.
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Install HUD and common `1.1.0` together, then restart the map; no plugin update
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or full server-process restart is required.
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## Map record announcements
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`tws_t6_leaderboard.gsc` reads the public Electric Cherry API without credentials.
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