Add persistent Discord URL to T5 and T6 HUDs
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@@ -11,7 +11,7 @@ Platform quirks and deploy commands: [NOTES.md](NOTES.md).
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| File | Role |
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|---|---|
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| [tws_t5_common.gsc](tws_t5_common.gsc) | Shared config, HUD helpers, `.help`, connect/spawn registries, single `connected` listener + dispatcher |
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| [tws_t5_hud.gsc](tws_t5_hud.gsc) | Bottom-left HUD stack: timers, zombie count, health bar |
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| [tws_t5_hud.gsc](tws_t5_hud.gsc) | Top-left Discord URL, timers, zombie count, health bar |
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| [tws_t5_afk.gsc](tws_t5_afk.gsc) | `.afk` / `.back` chat toggle + `[AFK]` indicator |
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| [tws_t5_join.gsc](tws_t5_join.gsc) | `.join` lets newcomers spawn before the current round ends |
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| [tws_t5_lock.gsc](tws_t5_lock.gsc) | Lobby `g_password` lock at a milestone round |
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@@ -31,6 +31,15 @@ that directory:
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Do not leave both common scripts installed: duplicate connection listeners
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break T5's connect handshake. Existing dvar names are unchanged.
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## Persistent Discord text
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The HUD shows `https://discord.thewrightserver.net` in small light-gray text
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at the top-left, including for newcomers waiting in spectator mode. The label
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is created once per connection and persists across death and respawn. The
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gameplay HUD starts one line lower, keeping timers, help and records clear.
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Install HUD and common `1.1.0` together, then restart the map; no plugin update
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or full server-process restart is required.
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## Map record announcements
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Copy `tws_t5_leaderboard.gsc` and the updated `tws_t5_common.gsc` to
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@@ -20,9 +20,9 @@ common_config()
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if (isDefined(level.hud_x))
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return;
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// anchor: move the whole cluster with these two
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// Anchor the gameplay stack below the persistent Discord line.
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level.hud_x = 10;
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level.hud_y = 10;
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level.hud_y = 30;
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level.hud_row_match = level.hud_y;
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level.hud_row_round = level.hud_y + 15;
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@@ -1,4 +1,4 @@
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/* tws_t5_hud.gsc — bottom-left HUD stack. Timer / zombie count / health bar. */
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/* tws_t5_hud.gsc — top-left Discord URL, timers, zombie count and health bar. */
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#include maps\_utility;
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#include common_scripts\utility;
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@@ -14,6 +14,21 @@ init()
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level thread game_over_watcher();
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scripts\sp\tws_t5_common::register_spawn_handler(::hud_start);
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scripts\sp\tws_t5_common::register_connect_handler(::hud_discord);
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}
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// One static label per connection, including newcomers waiting to spawn.
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hud_discord()
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{
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self endon("disconnect");
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label = scripts\sp\tws_t5_common::make_text_elem(
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self, 10, 10, "left", level.hud_font_small, level.hud_c_label);
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label SetText("https://discord.thewrightserver.net");
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elems = [];
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elems[elems.size] = label;
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self thread scripts\sp\tws_t5_common::destroy_on_disconnect(elems);
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}
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hud_start()
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