Show personal map records on join and replay
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@@ -6,6 +6,50 @@ T5/T6 script and each native plugin. Current versions are recorded in
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## 2026-10-18
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### Show each player's personal map record on join and replay
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| Component | Version | Affected source |
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| --- | --- | --- |
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| `tws_t5_leaderboard.gsc` | `1.3.1` | `t5/scripts/tws_t5_leaderboard.gsc` |
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| `tws_t6_leaderboard.gsc` | `1.3.1` | `t6/scripts/tws_t6_leaderboard.gsc` |
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| `tws_t5_common.gsc` | `1.6.1` | `t5/scripts/tws_t5_common.gsc` |
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| `tws_t6_common.gsc` | `1.6.1` | `t6/scripts/tws_t6_common.gsc` |
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- Add a private `Your Best | Round N` heading to join announcements and `.leaders`,
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using the same resolved map variant as the fleet record. Distinguish confirmed
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empty history (`None yet`) from failed/malformed lookups (`Unavailable`).
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- Show `Map Record | Round N`, every tied holder on a separate line, a blank row,
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then the personal heading. Both headings use the brighter heading colour and
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size, distinct from player names. Remove record pagination and counters: show
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the entire record for 12 seconds, retaining help priority and pause/resume.
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Allocate one element per holder plus the two headings, resize when the holder
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count changes, and release the complete view on expiry, interruption or cleanup.
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Help retains its existing command pagination; compact reminders are unchanged.
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- Query the existing public leaderboard search by GUID, paginate past name and
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substring matches, and accept only exact string identity with matching game/map
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evidence. Cache successes per connection for five minutes and failures for
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30 seconds. Bound pagination time and queue waits; serialize personal and map
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HTTP requests, retaining the native slot until collection even after a caller
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times out or disconnects. New manual replays cancel older waiting announcements.
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- Apply matching behavior to T5 and T6 using their existing GUID access and HTTP
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APIs. Round reminders still use only the map cache. Common's new personal text
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argument is optional for existing consumers.
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- Compatibility: leaderboard `1.3.1` requires matching common `1.6.1+`. No new
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backend, native-plugin or upstream dependency requirement.
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- Validation: 177 leaderboard, 76 service HUD, 14 core HUD, 42 bank, 17 join,
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23 telemetry, 76 lock and 47 AFK checks passed, plus both moderation checks.
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Record fixtures verify all-holder rendering, heading order/style/spacing, no
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record counter, resizing, expiry and help interruption.
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Changed T6 scripts compiled and assembled with upstream gsc-tool `8f1d6bd`
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libraries. These are engine-shim checks; live Windows/Plutonium rendering,
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concurrent joins and backend integration remain unverified. T5 has no gsc-tool
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backend. JSON uniqueness, script manifest coverage, matching versions/changelog,
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changed documentation's local links and `git diff --check` passed.
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- Deployment: copy the updated leaderboard and common scripts together for each
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installed game and restart the map. No full server-process restart or additional
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deployment action is required. No deployment was performed.
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### Add majority votes to lock and unlock the lobby
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| Component | Version | Affected source |
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